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15-19
From: Michael Gibson
Thanks Bernhard! I will be able to spend some time working out the kinks for Wine support though. It doesn't seem like there is too much to do for tuning that up, the problem is likely to be in a specific area of texture read back for the selection problems.
- Michael
From: JaXXoN
Hi Michael,
Thanks for supporting wine! Please let me know when you need me to run some tests.
best regards
Bernhard
From: Axel
Hi Michael,
I am referring to the above screenshots where the sphere is seen with the line anti-aliased and the outlines of the sphere like small steps. I am not into that discussion about Linux and wire, but using Win7 and NVIDIA graphics (with an older gamer card, 780TI or similar) is there a way to get rid of these small steps on the outlines?
For example when I draw two lines and make a loft resulting in a surface it looks really annoying with the surface outlines and the curve line combined especially when pan around in 3D view which I often use, it's quite hard to work with when using surfaces. Only with normal curve lines it's fine, they are anti-aliased. Maybe just a graphic setting or editing the .ini file will help?
Best regards,
Axel
From: Michael Gibson
Hi Axel, sorry no there currently isn't any way set in MoI to do anti-aliasing of shaded surface areas. But curves and edges are antialiased automatically.
- Michael
From: Axel
Thanks Michael, nonetheless a great program :-)
Best regards,
Axel
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