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1-11
12-19
From: JaXXoN
Hi Michael,
Thanks for your fast response!
"Use Application Settings" is the default:
The sphere object looks not anti-aliased, but the curve on the sphere appears to be:
Looks the same for MoI v3.
I actually don't dare to ask: with V4 now using Qt and OpenGL, what are the chances that MoI will support Linux natively in a foreseeable future? :-)
best regards
Bernhard
Image Attachments:
moi4-sphere.png
nvidia-settings-Use_Application_Settings.png
From: Michael Gibson
Hi Bernhard, thanks for testing that.
So that looks like the problem isn't anti-aliasing being forced on, it must be something else.
I will see if some changes to how MoI does the texture readback for selection might help.
> I actually don't dare to ask: with V4 now using Qt and OpenGL, what are the chances that
> MoI will support Linux natively in a foreseeable future? :-)
I'm sorry but it's not something I think is feasible for me to target currently, there's just so much additional work involved beyond compiling. Things like learning all the platform specific behavior quirks and testing different distros require a lot of time.
Just supporting 2 different platforms has pretty much stretched me to the limit as it is.
- Michael
From: JaXXoN
Hi Michael,
With all the exceptional work you are doing on MoI and the excellent free support in the Forum, I kind of expected that there's not enough bandwidth for a Linux port :-)
Keep up the good work!
best regards
Bernhard
From: Michael Gibson
Thanks Bernhard! I will be able to spend some time working out the kinks for Wine support though. It doesn't seem like there is too much to do for tuning that up, the problem is likely to be in a specific area of texture read back for the selection problems.
- Michael
From: JaXXoN
Hi Michael,
Thanks for supporting wine! Please let me know when you need me to run some tests.
best regards
Bernhard
From: Axel
Hi Michael,
I am referring to the above screenshots where the sphere is seen with the line anti-aliased and the outlines of the sphere like small steps. I am not into that discussion about Linux and wire, but using Win7 and NVIDIA graphics (with an older gamer card, 780TI or similar) is there a way to get rid of these small steps on the outlines?
For example when I draw two lines and make a loft resulting in a surface it looks really annoying with the surface outlines and the curve line combined especially when pan around in 3D view which I often use, it's quite hard to work with when using surfaces. Only with normal curve lines it's fine, they are anti-aliased. Maybe just a graphic setting or editing the .ini file will help?
Best regards,
Axel
From: Michael Gibson
Hi Axel, sorry no there currently isn't any way set in MoI to do anti-aliasing of shaded surface areas. But curves and edges are antialiased automatically.
- Michael
From: Axel
Thanks Michael, nonetheless a great program :-)
Best regards,
Axel
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