Different possibilities to draw a basically simple shape with different curves did not let me go.
I also tried the procedure with SubD. Unfortunately, however, I always came up with an uncontrollable result.
Finally, however, I found an additional quick and well controllable possibility, which delivered a clear result.
@You : "...I also tried the procedure with SubD. Unfortunately, however, I always came up with an uncontrollable result...."
Hmm....this sounds a bit strange...
The good thing about SubD is that you can always leverage on supporting edges placed near of far the main edge loops to control the sharpness of the curvature.
But this is much easier if you do SubD things using a "true" SubD modeler. Moi + Max's SubDiv plugin is great but has a lot of limitation because Moi is Nurbs, SubDiv not :)
Of course it's not the same thing like dealing with true Class-A surface tools but...
@You : "...I may just need to understand what is really important when using SubD...."
Simple....two things :
1) Create only quad polygons and a very few triangles. No polygons that has more than 4 edges if you really want good results.
Ok, if you know that some particular area of the object will not be framed by the camera then you can do what you for with that area,
but if something has to be viewed by the camera and/or close to it you must have quads if you want good results when subdiv.
2) Create edge loops only where you need it.
But these two points are not simple. You need years of experience :)
Valuable tips. I tried a little bit and got closer to the goal.
I have another question. With SSplit it doesn't work with create and move position with one point.
The position of the split edge can only be adjusted with the slider.
I tried to insert the older version sSplit. v. 0.6.2015.03.26 with a renaming to sSplit_old next to the new version.
But only the newer version works, maybe something would have to be changed in the files sSplit_old. The old version would have the additional effect that you could work with equal values for a cube (10,90 or 30,70) to get a symmetry.
(Because of missing snaps).
We can't thank Max enough, I agree.
This forum is full of extraordinary people.
Hi Pilou!
Before I have not seen the counter, so I can also reach symmetry.
That's actually enough.
Thanks for the tip with the points shift, it is getting better and more controllable. Great!
Franz