MoI discussion forum
MoI discussion forum

Full Version: V4 beta Dec-12-2017 available now

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From: Michael Gibson
2 Feb 2018   [#143] In reply to [#142]
Hi Alex, there is an option you can set to use thinner antialiasing, see here for more information:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5961.2

I'm sorry but I don't really view the look of the icons to be very significant, it's just not something that is a priority right now. It is possible to customize them yourself if you want by editing the PNG files in the \ui sub-folder.

Filleting is something that I would like to improve in the future but I'm not sure when it will happen, there is a lot of work involved. If difficult filleting is a priority for you, some other CAD program would probably work better than MoI for that type of use.

- Michael
From: AlexTesting
2 Feb 2018   [#144] In reply to [#143]
Thank you, Michael, it looks very nice now.
Understandable about icons.
Sometimes fillets can be difficult, but no program can be so fast as MoI, it seems, with all the hotkeys, snapping and no splitting between solid and sketch modules. I like MoI.
Have a good day.
From: Michael Gibson
2 Feb 2018   [#145] In reply to [#144]
Hi Alex, I'm glad that helped!

Some people like to use MoI in combination with other CAD programs for handling filleting that MoI isn't able to do on its own yet.

Some good candidates for that type of use are ViaCAD, OnShape, and Fusion 360.

- Michael
From: mkdm
2 Feb 2018   [#146] In reply to [#145]
Hello Michael!

How are you ? I hope fine :)

Did you plan to release a new beta soon ?

Thanks.
From: Michael Gibson
2 Feb 2018   [#147] In reply to [#146]
Hi Marco, doing fine here, thanks! Yes probably not too much longer for the next beta. Maybe Sunday, we'll see.

- Michael
From: mkdm
2 Feb 2018   [#148] In reply to [#147]
Thanks!!
From: Michael Gibson
5 Feb 2018   [#149] In reply to [#148]
Hi Marco - a couple more days yet for the next beta.

- Michael
From: mkdm
5 Feb 2018   [#150] In reply to [#149]
Wanderful!!

Thanks a lot!
From: eric (ERICCLOUGH)
5 Feb 2018   [#151] In reply to [#149]
Great news ...
Thanks Michael.
eric
From: Rudl
5 Feb 2018   [#152]
Phantastic.

Can we hear what will be the innovations in the next beta.
From: Michael Gibson
5 Feb 2018   [#153] In reply to [#152]
Hi Rudl, well there are a lot of various bug fixes, it will take me a while to collect up all the information so I'll do that after it's ready.

But hopefully it will be a turning point where I'll be able to focus mostly on brand new features after this release.

- Michael
From: mkdm
9 Feb 2018   [#154]
Hello Michael!

When you can start to work on "new things", please add this little but very very useful feature :

The chance to capture Moi's viewport, like already Moi does, but with the addition of a flag or a scripting variable, to get a transparent background.
This feature would be perfect for everyone like me is often engaged in creation of 2D/3D image composition in print quality resolution.

Thanks a lot!
From: Michael Gibson
9 Feb 2018   [#155] In reply to [#154]
Hi Marco,

re:
> The chance to capture Moi's viewport, like already Moi does, but with the addition of a
> flag or a scripting variable, to get a transparent background.

I actually looked into that when you mentioned a month or so ago, but unfortunately I found that it is not a simple matter to incorporate that into MoI's current viewport display engine. Curve drawing is the part that makes it difficult - the display engine is expecting to blend the curves against a colored background and it's problematic for curves to write alpha values.

It's more straightforward with something that draws shaded polygons and not curves, and you can get that type of image out of MoI currently by exporting to .ai format, if you turn on the Shaded background image option a companion PNG file will be generated along with the .ai file.

- Michael
From: mkdm
9 Feb 2018   [#156] In reply to [#155]
@You : "...It's more straightforward with something that draws shaded polygons and not curves, and you can get that type of image out of MoI currently by exporting to .ai format, if you turn on the Shaded background image option a companion PNG file will be generated along with the .ai file."

Ok Michael. I forgot this chance :)

I will try and let you know if it's good for what I want to do (image composition in very high resolution).

Thanks.
From: mkdm
9 Feb 2018   [#157] In reply to [#155]
Hi Michael!

I've tested and exported in AI in order to get hires images and the procedure is almost OK! :) Thanks for reminder.

But...I have only a final problem. What can we do to solve it ?

The problem is I need very very high resolution images (up to 16Kx16K) because actually Moi doesn't apply any kind of antialiasing to the generated images,
and I have to use the "trick" to have a very big image that I can scale down to about 4K or 2K in order to "blur" its edges and make, in this way, a sort of "manual antialiasing".

The problem is that in Moi, even if I specify a canvas resolution of 110 megapixel, the generated image file can reach a max resolution of 11039 x 6795, that is absolutely not 110 megapixel :)

You can see this behavior in these images :

I stay tuned. Thanks!





Marco (mkdm)
From: Frenchy Pilou (PILOU)
9 Feb 2018   [#158]
And using this plugin ? You can put any resolution (following your hard memory avaible)


script: /* Print screen to the Clipboard */ var prev_background = moi.view.viewportBackgroundColor; moi.view.viewportBackgroundColor = 0x000000; moi.view.lineWidth = 4; moi.grid.display = false; moi.grid.showXYAxes = false; moi.ui.getActiveViewport().renderToClipboard( 2560, 2560 ); moi.view.lineWidth = 1; moi.grid.display = true; moi.grid.showXYAxes = true; moi.view.viewportBackgroundColor = prev_background;
From: mkdm
9 Feb 2018   [#159] In reply to [#158]
Ok.

But...I'm sorry Pilou...I already know these things and they works very well but I was talking about the chance of having
the "viewport" captures not only in super hires but also with transparent background, and that feature is available only
in export to AI, but it seem that that command can't generate images grater than 110396 x 6795 and I need more.

Ciao!
From: Michael Gibson
9 Feb 2018   [#160] In reply to [#157]
Hi Marco,

re: 11039 x 6795 not adding up to 110 megapixels - I'll take a look at the calculation it's probably related to the aspect ratio of the image.

But if you need such a high resolution you'll probably need to use a rendering program to get it rather than using this feature in MoI.

- Michael
From: mkdm
9 Feb 2018   [#161] In reply to [#160]
@You : "But if you need such a high resolution you'll probably need to use a rendering program to get it rather than using this feature in MoI."

No Michael.
I need exactly Moi for this, because I don't need to have a photorealistic rendering nor any other kind of rendering,
because any kind of "rendering" in so high resolution takes ages, also with very fast computer.

No, I need exactly what I usually do with Moi or Rocket 3F/NVIL.
That is, produce super fast viewport capture at very high resolution.
I'm currently using this kind of graphic to produce a kind of "digital art" not so obvious or common.
Or, at least, this is my actual aim.

I need those kind of hires images to create image composition of 2D/3D/digital painting/image processing.

If you let me use Moi to generate viewport capture up to 16k x 16k or at least 12k x 12k I'm happy :)


Please, let me know.

Thanks for your support.
From: Michael Gibson
9 Feb 2018   [#162] In reply to [#161]
Hi Marco, I'm sorry but no the focus of MoI is not currently on generating super high resolution bitmap images. That's the job that a rendering program is focused on.

MoI is able to generate images for you with a few different methods as you know, but it's for quick and simple jobs. Your need to do a super high resolution 16k x 16k image is not a simple job, so it's not something you should expect to get from MoI's current image generating toolset. At some point I do expect to have some more rendering tools built in though.

- Michael

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