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Full Version: V4 beta Dec-12-2017 available now

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From: Rainydaylover (DIMITRI)
8 Jan 2018   [#107]
Michael will be there, in the v.4, a 'move, rotate, scale' gizmo? Something as the 'gumball' in Rhino? Even Zbrush implemented such a gizmo in its latest version. It is something that makes working in 3D space much more intuitive and easy. I you do not have it your plans have it in mind please. It is a much needed thing. Thanks...
From: Michael Gibson
8 Jan 2018   [#108] In reply to [#107]
Hi Dimitri - MoI does already have a move/rotate/scale mechanism for 2D curves, it's called the edit frame:
http://moi3d.com/3.0/docs/moi_command_reference11.htm#editframe

The focus in general for MoI is trying to make things primarily using 2D curves so that's also why the focus is on a 2D manipulator as well.

I'd like to add in a 3D manipulator at some point as well, I'm not sure if it will be in for v4 or not though - possibly. It hasn't been a priority as of yet because the primary NURBS modeling strategy doesn't involve doing 3D "point sculpting" like poly modeling does.

- Michael
From: Rainydaylover (DIMITRI)
9 Jan 2018   [#109]
Yes it is true that in Nurbs things work in a different way but I still think that such a manipulator is necessary. It plays a very significant role on giving to the user a very intuitive feedback regarding moves in the 3D space. Having such a manipulator for solids too would be very helpful. But anyway, Moi is already great, wish that the v.4 will be ready very soon... : - )
From: Metin Seven (METINSEVEN)
15 Jan 2018   [#110] In reply to [#101]
Hi Michael,

Thanks for the update regarding the Wacom issue. My apologies for not responding sooner.

Good to know that it's a Wacom matter. I will send the bug report to them as well.
From: Metin Seven (METINSEVEN)
15 Jan 2018   [#111]
Hi Michael,

I've just installed the MoI beta of 12 Dec 2018 on a Mac with high-DPI display. I don't know if this has been reported before, but the viewport indicators ("Perspective", "Front", etc.) are tiny on a hi-DPI display:



If you want me to test anything, just let me know.

Image Attachments:
Screen Shot 2018-01-15 at 17.30.15.png 


From: Michael Gibson
15 Jan 2018   [#112] In reply to [#111]
Hi Metin,

re:
> I don't know if this has been reported before, but the viewport indicators
> ("Perspective", "Front", etc.) are tiny on a hi-DPI display:

Yes, that's expected for the moment, I don't have proper in-viewport text working quite yet. It shouldn't be too much longer before I'll be able to work on that.

- Michael
From: Metin Seven (METINSEVEN)
16 Jan 2018   [#113] In reply to [#112]
Hi Michael,

Ok, good to know that it's a known thingy. I can very well live with it, so no impatience here. :)
From: alksndr
17 Jan 2018   [#114]
Hey, brand new customer and having a great time using this software. Something about it feels sluggish though, almost like the screen is tearing. Just rotating around will be nice and smooth then all of a sudden a small stop before it resumes. Like it snags on something. The biggest times I notice it are rotating the model and dragging the fillet out. I was wondering if this is a known issue for the V4 beta at this time. If no one is experiencing this let me know and I will try to record a gif! Running 7 GTX 1080Ti's so shouldn't be a hardware issue at all
From: Michael Gibson
17 Jan 2018   [#115] In reply to [#114]
Hi alksndr, no that's not a known issue so it would be good to get some more information about it. What operating system are you running on? You might try updating your video driver to see if that helps.

- Michael
From: eric (ERICCLOUGH)
17 Jan 2018   [#116] In reply to [#114]
Hi ...
Yes, I am a long time MoI user. I have noticed it, too. It's a big too, though it usually lasts only a few seconds so I have not reported it. I also recently had to acquire a different primary computer and thought it might be a hardware peculiarity.
cheers,
eric
From: Michael Gibson
17 Jan 2018   [#117] In reply to [#116]
Hi eric & alksndr - a couple of things you could try to see if it behaves any better are to disable anything labeled "threaded optimization" in the nVidia control panel settings, and you also might try setting DisplayThreadLimit=1 in moi.ini, it's in the [View] section.

- Michael
From: alksndr
17 Jan 2018   [#118]
Here is a gif of the "frame skipping" issue - https://i.imgur.com/GwAndSt.gifv

I'm running windows 10. I'm on drivers from October so I will give updating a shot in a few hours.
From: Michael Gibson
17 Jan 2018   [#119] In reply to [#118]
Hi alksndr, another thing you might try is to open Task Manager, have it show processes from all users and then get it sorted by CPU usage. Then take a look at that while you're rotating the view around and see if some other process is hopping to the top of the list when you see the stuttering.

- Michael
From: alksndr
17 Jan 2018   [#120]
Thanks for the help Michael. There's nothing wrong with the processes, just tried it. Changing the threaded optimization to off for Moi3D in Nvidia settings and setting the thread limit to 1 in the ini file has helped a lot. It still happens but I would say its 2x better now :)
From: eric (ERICCLOUGH)
17 Jan 2018   [#121] In reply to [#119]
Hi Michael

What seems to happen here is that when MoI is in perspective view full screen and I rotated the 3d image rapidly MoI tries to change the view to another one or more than one subdivision on the screen. This lasts for only a brief time and when it is happening rotation is frozen. This only lasts about a second. I have not reset the Nvidea settings though I did add '1' into the moi view ini settings as you suggested ... did not seem to make any change.

This, for me, is not often enough or serious enough to consider it a nuisance. But it does seem to be a slight glitz.

cheers,
eric
From: eric (ERICCLOUGH)
17 Jan 2018   [#122] In reply to [#121]
I SPOKE TOO SOON.
I changed the Nvidea setting right after I sent the last post and I couldn't duplicate the glitch again.
Thanks Michael. Your responses are incredibly fast. I have been waiting days for a response about Sim 8.
cheers,
eric
From: mkdm
18 Jan 2018   [#123] In reply to [#117]
Hi Michael.

Thanks for the tip.

Could you explain more in depth what those settings do (both for Nvidia side and Moi) ?

They do a downgrade of the performance ?

Thanks.

Marco (mkdm)
From: Michael Gibson
18 Jan 2018   [#124] In reply to [#123]
Hi Marco, those settings make the video driver or MoI make use of multiple CPU cores to do some portion of the display work. But using multiple cores is an inherently difficult thing to make work properly, every thread that might access the same memory has to be synchronized with each other. In some versions of the nVidia display driver this has been buggy so if there is any odd display behavior it can be good to try turning off that option in the nVidia driver. There will be some performance cost to that, it's hard to say how much exactly it's going to be system specific.

- Michael
From: mkdm
18 Jan 2018   [#125] In reply to [#124]
Ok Michael.

Thanks a lot for clarification.

I have a brand new Gtx 1080 Ti and I didn't notice particular issue with MoiV4 so far.
But ASAP I will make other tests.

What I really wait is the ability by Moi to use "all" this GPU power for its display routines,
because till now all my GPU cudas and VRAM (11 GB) are almost unused by Moi.

But I know that you already told me that this feature will be implemented as soon as V4 will be very stable and tested,
so no problem :)

I can wait.

Have a nice day.
From: Michael Gibson
18 Jan 2018   [#126] In reply to [#125]
Hi Marco, well if you had this problem it seems like you'd have noticed it by now. Your combination of driver + system setup probably doesn't expose whatever driver bug is happening here. If you have not seen any intermittent freezing you shouldn't modify these settings.

- Michael

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