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From: BurrMan
Hi Michael,
Have you thought about some kind of setting for MoI regarding available RAM to the app as a user setting?
So now with 64 bit, if i crank some model meshing parameters, MoI can quickly gobble up all my RAM.
With tge 32 bit version, i could max out MoI and the worst would be i lock up MoI abd have to force quit it...
With the new 64 bit version, i can lock up the entire system and it can be problematic.
So if i know i have 16 or 32 gigs of RAM, i could set MoI to know to use 12 or 30 gigs, type of thing....
Thanks.
From: Michael Gibson
Hi Ralf, re: setCameraAndTarget() in v4 , thanks for reporting this bug I've got it fixed up for the next beta.
- Michael
From: Michael Gibson
Hi Burr,
re:
> Have you thought about some kind of setting for MoI regarding available RAM to the app as a user setting?
>
> So now with 64 bit, if i crank some model meshing parameters, MoI can quickly gobble up all my RAM.
I had not really thought about that, but it should not be too hard to add a moi.ini setting for that. Something like:
[Settings]
MaxProcessMemoryUseGB=12
- Michael
From: BurrMan
That would probably be a good setting to have....
Thanks again!
From: Michael Gibson
Hi Burr, that memory limit setting will be in the next beta. It will be for Windows only though, I can't seem to find a way to do it on Mac.
- Michael
From: BurrMan
So righteous! Thanks!
From: Unknown user
Hi Michael.
From: Michael Gibson
Hi Vladimir, thanks for reporting these bugs.
I can repeat the command button staying stuck on, I should be able to fix that for the next beta.
I can't repeat the Text one though, so the problem is that you get 0 by default for those 2 values? EDIT: it was a locale dependent bug that's why it wasn't happening here.
Thanks, - Michael
From: Michael Gibson
Hi Vladimir, ok I see why I can't repeat the text one, it's because it was a locale dependent bug. This should be fixed now for the next beta, thanks!
- Michael
From: Unknown user
Hi Michael. I'm late with the answer and still answer. This error arises from the first beta. If you remember I wrote to you about the script Rebuild so Maksim Smirnov checked it on Mac and Windows and it manifests itself only in Windows.
Vladimir.
From: Michael Gibson
Thanks Vladimir, now I finally understand about the Rebuild problem too - yes it's this same issue. Since the bug was triggered only if your operating system locale uses commas for the decimal separator it wasn't happening here and I thought you were talking about a different thing then.
It will be fixed for the next beta and should fix the default values for both Rebuild and Text commands and possibly others.
- Michael
From: pixelhouse
Hi,
I've try to import a Stp-file from Solid Works to Moi, but it's dosn't work.
The import process is stopped without a message and i get an empty scene.
The file is 192mb big. I try the newest build from Moi 4.0 beta Nov 27.
smaller files are imported witout problems.
The import to Rhino works fine.
Best regards
Jörg
From: Marc (TELLIER)
Hi Michael,
Conrcerning the memory limit on Mac, there might be a hint there :
https://stackoverflow.com/questions/12268925/limit-memory-allocation-to-a-process-in-mac-os-x-10-8
It's the "Answer" comment
Marc
Image Attachments:
Screen Shot 2017-12-01 at 9.39.52 AM.png
From: JOOK187 (JAMSOG)
Hi Michael
Have you any idea how i can bypass my virus scanning to enable me to install v4.0 beta?
Avast says its a virus and will get back to me
JO
From: Michael Gibson
Hi Jörg,
re:
> I've try to import a Stp-file from Solid Works to Moi, but it's dosn't work.
Is it possible for you to send me the file? With a file that large you'd need to use a file sharing service like dropbox or OneDrive and send me a link at
moi@moi3d.com . There isn't much I can do without being able to test the file over here, I will keep any file you send me private and confidential.
Thanks, - Michael
From: Michael Gibson
Hi Marc,
> Conrcerning the memory limit on Mac, there might be a hint there :
>
https://stackoverflow.com/questions/12268925/limit-memory-allocation-to-a-process-in-mac-os-x-10-8
>
> It's the "Answer" commen
I've also seen a lot of people saying that ulimit is not working as it's supposed to on Mac as well though. I guess I can give it a try though.
- Michael
From: Michael Gibson
Hi JO,
> Have you any idea how i can bypass my virus scanning to enable me to install v4.0 beta?
>
> Avast says its a virus and will get back to me
Sorry I'm not familiar with Avast so I don't know what you do specifically but usually there is some way in the Anti-Virus program's UI to allow overrides to enable specific programs to run.
- Michael
From: Michael Gibson
Hi Marc,
> Conrcerning the memory limit on Mac, there might be a hint there :
>
https://stackoverflow.com/questions/12268925/limit-memory-allocation-to-a-process-in-mac-os-x-10-8
>
> It's the "Answer" comment
So unfortunately that's running ulimit from the shell, not using the version that's callable from inside of a program.
See here:
https://stackoverflow.com/questions/3274385/how-to-limit-memory-of-a-os-x-program-ulimit-v-neither-m-are-working
And here:
https://developer.apple.com/legacy/library/documentation/Darwin/Reference/ManPages/man3/ulimit.3.html
"The ulimit() function will get and set process limits. Currently, this is
limited to the maximum file size."
It appears that it may be possible to limit max process memory size for all processes by setting some system initialization settings, since that's a system wide thing it doesn't really make sense for MoI to try and alter that on its own.
So as far as I can tell there isn't any way set up on the Mac for an individual process to limit the amount of memory that the OS will give it.
- Michael
Message 8704.44 was deleted
From: mdesign
I`ve found that Object Snap "on surface" doesn`t work in 3d window. There is no tooltip also as it is in v3 on other snaps in 3d window (which show what snap is it - please look on attachment).
Image Attachments:
tooltips.jpg
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