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Full Version: V4 beta Nov-13-2017 available now

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From: daniii (DANILIESCUDSG)
14 Nov 2017   [#86]
Hello Michael,
Congrats on the release.
I'm testing in Wine. I know it's not a priority and I'm not looking to get it fixed now, but I hope you will be able to help getting things going under Linux with Wine too later on.
My experience so far (I will test further as soon as I get the chance):
1.Installs fine, no problem.
2.Fonts look OK. No more changing registry keys to make them look good.
3.Snapping isn't working at all
4.Selection isn't working. I can't select curves and edges, and no matter where I click it can only select one solid (the first created) or, on second click, one of the faces (the bottom one)
5.Slight performance improvement in a bigger model

Toolbars:
1.Draw curve and draw solid all work as expected.
2.Edit/view/select: can't test curve editing (can't select curves), everything else seems to work fine
3.Construct: can't really test, Transform: seems to work fine

You mentioned a while ago that it can work with OpenGl or DirectX. Is there an OpenGl mode?
As far as I can tell it still uses DirectX.
From: mkdm
14 Nov 2017   [#87] In reply to [#85]
@You : "...I just draw a box Select an edge/ Extrude / Set Dir/ Extrude... Right Click Select an Edge / Set Dir/ Extrude etc..."

Pilou, I don't get any issues but I didn't fully understand what you described.

Please make a video.

Ciao.
From: Michael Gibson
14 Nov 2017   [#88] In reply to [#81]
Hi Pilou,

> Windows 10
> Helper lines are not dashed! Does it normal ?

Yup - from the first message of this thread:

"The only known areas still not quite working yet are snap text labels and dotted/dashed line styles in viewports and Mac trackpad gestures aren't fully functional yet."

But don't worry they will be coming back.

- Michael
From: Frenchy Pilou (PILOU)
14 Nov 2017   [#89] In reply to [#87]
No need video : all functions are freezed : impossible to click on button Cancel etc...
So some ennoyous! :)

Ps And I can't Make video as I must exit of Moi for that! So that freeze it! :)
From: Metin Seven (METINSEVEN)
14 Nov 2017   [#90]
Hi Michael,

I've just installed MoI V4 beta Nov-13-2017 for Mac OS. It's great to have MoI in its native, non-WINE glory again. I've missed that feeling a little since moving from Windows to Mac OS.

My system specs:

• iMac (27-inch, Late 2013)
• Processor: 3.5 GHz Intel Core i7
• Memory: 16 GB 1600 MHz DDR3
• Graphics: NVIDIA GeForce GTX 780M 4 GB

Here are my first observations (my apologies if some of this has been reported before):

• I like the font and the clear look of some new icons, such as the History, Copy and Paste icons.

• I love the new keyboard shortcut input.

• Some keyboard shortcuts I had assigned to Command + key have been automatically changed to Alt + key, such as Alt + I for ImportObj in my case. But pressing Alt + I didn't work. Then I reassigned it to Command + I again, and the shortcut worked. Other Alt + key combinations such as Alt + O to open a file do work though.

• The viewport update feels a bit snappier than the WINE version. I'm very pleased with that, although I haven't tried a heavy scene yet.

• Pressing the Mac OS system shortcut to toggle full screen mode (Control + Command + F) doesn't work.

• The viewport labels (Front, Perspective, etc.) initially show as blocks:




… After I had created something I noticed that the labels appeared in the boxes, along with a number that varies when I hover over different viewport elements. I guess this is a debug thingy. :)




• Max's FatLines script returns an error.

• The Loft command update seems to operate differently than before, and gives a different result compared to recreating a Loft from the same curves...

— I created three copies of the same ellipse curve, and used points in the center of the outer ellipses to end the loft in a polar manner. I then used Loft with the Loose and Exact settings, and no capping. This was the expected result:




— When I change the position of some ellipse points, extra connecting lines appear, making the Loft object less smooth (to my experience this didn't happen in V3):




— Deleting the Loft object and re-running the Loft command on the points and ellipses results in a different, smoother object, although still with multiple connecting lines in stead of one:




— Rebuilding the Loft with the Auto option (in stead of Exact) does result in one connecting line:




Regards,

Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

Image Attachments:
Screen Shot 2017-11-14 at 10.46.15.png  Screen Shot 2017-11-14 at 10.57.00.png  Screen Shot 2017-11-14 at 11.23.11.png  Screen Shot 2017-11-14 at 11.25.58.png  Screen Shot 2017-11-14 at 11.34.52.png  Screen Shot 2017-11-14 at 11.39.44.png 


From: dinos
14 Nov 2017   [#91]
Hi Michael,

congratulations on the V4 beta release!
The UI looks a lot better on my non-retina MBP running High Sierra, especially the fonts and antialiasing.
Its really nice to have a native, 64bit macos version :-)

It did a quick test of the scripts that i wrote or help write (LightingOptions, CVolume & ScriptPallete) and they work fine.
The only thing that i noticed is that the scripts that use moi.ui.createDialog will not return focus to the main Moi window after i close the Dialog if Moi is running full screen.

Dinos
From: Michael Gibson
14 Nov 2017   [#92] In reply to [#82]
Hi Marco,

> Could you please collect in one single new thread or a single downloadable pdf file, all
> the little changes that we have to make to the V4 UI' files in order to make it works with
> custom UI or in order to update custom html/js plugins written fo V3 ?

Yes I can do that once I actually know what they are. But also I may be able to tune up some things so no action is needed, I just need to know what isn't working the same.

- Michael
From: Mik (MIKULAS)
14 Nov 2017   [#93] In reply to [#88]
Hi Michael,

only detail... changing of Style of grid and accented grid lines doesn't work. Color and Width work normally.

I'm not sure if it's problem only on my computer or it is the general problem.

Mik
From: Michael Gibson
14 Nov 2017   [#94] In reply to [#83]
Hi Pilou,

re:
> Does exist a trick for reccord artificially like a "rapport error" ?

Well if you have a crash a crash report dialog should show up, but it sounds like you're running into something a little different than a crash. I'll take a look at your file.

- Michael
From: Finema
14 Nov 2017   [#95] In reply to [#90]
Hi Metin,
I've the same configuration and

ImportObj, Subdiv-beta9 work

BlendCap and Nudge scripts work also

only
Heightmap
sBridge
sScale
sSplit

don't work for me.
From: mkdm
14 Nov 2017   [#96] In reply to [#92]
Thanks Michael.

@You "...I just need to know what isn't working the same..."

Ok. Got it!
ASAP I will let you know.
From: mkdm
14 Nov 2017   [#97] In reply to [#89]
Pilou really I don't understand why you can't make a video :)

I use MonoSnap for example.

Run Monospnap and record the whole desktop or a portion of it. It doesn't matter what crashes or not.
Monosnap records everything is displayed by the computer's monitor.

Ciao!

Marco (mkdm)
From: Frenchy Pilou (PILOU)
14 Nov 2017   [#98] In reply to [#97]
What is the interest of a video that show a frozeen screen ? :)

Here with V3 the SetDir not kept


From: Metin Seven (METINSEVEN)
14 Nov 2017   [#99] In reply to [#95]
Hmm… Come to think of it, the failing commands could be due to deleting V3, as the commands were part of the internal folder structure of V3. Didn't think of that because the shortcuts had remained intact.

I'll check this a.s.a.p.

Regards,

Metin
From: Michael Gibson
14 Nov 2017   [#100] In reply to [#86]
Hi daniii, thanks for testing it on Linux with Wine!

So it sounds like it's pretty close - with snapping not working does it start working ok if you turn on View > Display hidden lines or still the same? With Display hidden lines turned on snap point visibility doesn't need to be calculated which is done by texture readback from the graphics card back to the CPU side.

For selection not working that's also either a texture readback problem or it could possibly be antialiasing being forced on, it's not good for selection related data from a draw to get mutated by antialiasing. So if you know of any controls for force enabling antialiasing try turning those off.


> You mentioned a while ago that it can work with OpenGl or DirectX. Is there an OpenGl mode?
> As far as I can tell it still uses DirectX.

Yes the Windows build can use either Direct3D11 or OpenGL. The way it's supposed to work is if it sees that it's running under Wine it uses OpenGL (with the theory being it's a much thinner layer around OpenGL provided by the OS) otherwise Direct3D11. Maybe the Wine detection method isn't working with Wine64 anymore, one way to tell that is do you see native UNIX path names shown where file paths are displayed like in the recent files list?

I can introduce a flag to allow you to force either Direct3D11 or OpenGL mode, maybe the other one will work better.

- Michael
From: Michael Gibson
14 Nov 2017   [#101] In reply to [#89]
Hi Pilou,

> No need video : all functions are freezed : impossible to click on button Cancel etc...
> So some ennoyous! :)

Does it only happen when you're dragging a particular thing? Maybe it's related to history recalculation if you have a long chain of things to update. What happens if you select all your objects and turn off history updating by using Edit > History > "Disable update" button, any freezing after that or not?

- Michael
From: mkdm
14 Nov 2017   [#102] In reply to [#98]
Pilou....evidently I didn't make that clear :)

I don't want to see a "frozen" screen but I want to see a video showing what you did until Moi's got frozen.
All the steps you did....

I hope this time I made myself clear :)

Ciao!
From: Frenchy Pilou (PILOU)
14 Nov 2017   [#103] In reply to [#101]
I just draw a box or a plane , make some extrude edges as the video above
http://moi3d.com/forum/index.php?webtag=MOI&msg=8675.98
goto to forum
return to Moi
= freezing all modeling functions!

If i stay inside Moi no problem!

So for me suspicion of Multi task problem! :)
From: Metin Seven (METINSEVEN)
14 Nov 2017   [#104]
Nearly all commands I mentioned (ImportObj, Subdiv, SubdivClassic, Nudge and BlendCap) do work, my apologies, I didn't think of the commands being a part of the integrated application folder structure on the Mac, while MoI.ini is stored externally. Now that I've copied the commands to the Commands folder of MoI V4, they work, with the exception of FatLines.

Maybe it'd be more clear if non-present commands would give a "Command not found" message, in stead of an "error in line 1", because that suggests an error in the command in stead of the command not being there.

Regards,

Metin
From: Michael Gibson
14 Nov 2017   [#105] In reply to [#90]
Hi Metin, thanks for the feedback!

> • Some keyboard shortcuts I had assigned to Command + key have been automatically
> changed to Alt + key, such as Alt + I for ImportObj in my case. But pressing Alt + I didn't
> work. Then I reassigned it to Command + I again, and the shortcut worked. Other Alt + key
> combinations such as Alt + O to open a file do work though.

Yeah I think this is an accidental side effect from how the Wineskin version internally used the Alt key as an alias for Cmd, I'll have to think of what to do about this. To maintain compatibility with V3 I may have to disallow using Alt shortcuts in V4 since V3 can't set Alt shortcuts. I'm not sure about this yet.


> • Pressing the Mac OS system shortcut to toggle full screen mode (Control + Command + F) doesn't work.

Yeah I think several key shortcuts for things like switch between windows are probably missing too, I'll have to make a pass through these.


re: Loft problem - that break apart thing sounds likely related to using "Exact" mode on the Loft, Exact NURBS circles and ellipses tend to behave like that, they are made up of 4 arcs with "corner points" on them. I try to hide this normally by replacing something like a circle or a sphere with a squishy non segmented version if you edit control points. I think it's likely to be the same behavior as V3 but if you can post the 3DM file I can take a look and see for sure.


> • The viewport labels (Front, Perspective, etc.) initially show as blocks:

That's odd but those are just temporary they'll be replaced once I get text drawing in the viewport working.

Thanks! - Michael

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