MoI discussion forum
MoI discussion forum

Full Version: V4 beta Nov-13-2017 available now

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From: Finema
16 Nov 2017   [#172] In reply to [#168]
Hi Vladimir
on my V4, Tolerance output 0,01
From: eric (ERICCLOUGH)
16 Nov 2017   [#173] In reply to [#167]
Yes, Michael, they are completely dead at times. No response at all.
The mouse I use is a basic plain vanilla logitech wireless M560. No problem with V3.
cheers,eric
From: Simon (GRIMMY)
17 Nov 2017   [#174]
Hi, I just booted this up and played for 10 minutes. Maybe its just me, but I cant see ANY noticeable difference between V3 and this version (apart from the viewports now have a number below their description which I don't understand). Is everything new under the hood or are there other changes? Are they listed somewhere?

Personally I'd like more ability to deform objects (like a freeform cage or something) so I can get 'closer' to organic modelling than is currently possible.

Thanks
Simon
From: Frenchy Pilou (PILOU)
17 Nov 2017   [#175] In reply to [#174]
It's just a version(s) for validate the 64 bits new paradigm! (Mac & PC)
As soon as all works fine, all new functions will be added! ;)
From: Michael Gibson
17 Nov 2017   [#176] In reply to [#174]
Hi Simon, yes the differences for this version are all under the hood in the foundations. The main differences are that MoI is now a 64-bit program and on the Mac it's a native build rather than using the Wineskin system.

The 64-bit part means that MoI can now make use of all your system memory instead of only being able to use around 3.5 GB. For example if you were working on a large model in V3 and attempted to export it out to a mesh file format, you would easily run into an "Insufficient memory" error and you'd be unable to do the export. With v4 doing that same export won't run into that problem anymore. So it basically sets the stage for being able to use MoI with much more complex objects than before.

For the Mac there are other additional improvements, the "native Mac build" part means it's 64-bit there too and numerous glitches in things like general window sizing behavior won't be a problem anymore.

But yes if you're not working with large files and not working on the Mac there won't be anything really noticeable for v4 quite as of yet. That's actually why I put off this work for quite some time but the longer I put it off the harder it would become to make the switch over.

There are still a few details to finish up for the foundational work but then I will be shifting back to working on some more regular individual features rather than the foundational stuff.

- Michael
From: archetype (FABIENF)
17 Nov 2017   [#177]
Hi Michael,

Great work as always! One thing though ... after running the beta, my v.3.1 (on Mac OS 10.12.1) is now displaying any UI fonts very course and bitmapped. It appears that there's no font smoothing being performed anymore.

Is there a way to bring it back for v.3.1? Thanks!

- Fabien
From: Robert (MAESTROROBERTUS)
17 Nov 2017   [#178] In reply to [#176]
First of all.. many many thank! Its so fast, so nice. Huge improvement.

A few things I found on OSX:
- The trackpad zoom is very very tiny. I set it multiply to 100 to even see it. However on larger models it get tiny again. So maybe you could make it more scene size dependent?
- Trackpad role doesn't work.. not so important. (Two finger turn, works in Blender).
- The Mesher in OBJ export doesn't remember the Angle after an export, so its set to default value again (12). Also it would be good to have these settings general saved, like last session or so.
From: Michael Gibson
17 Nov 2017   [#179] In reply to [#177]
Hi Fabien,

> Is there a way to bring it back for v.3.1? Thanks!

It's probably the result of a bug in the v4 beta where it overwrites the UI font name property used by v3 in moi.ini - I had meant to keep them separate but made a mistake there.

To fix it, try copying your moi.ini file which is at ~/Library/Application Support/Moi/moi.ini into the Contents/Resources folder inside the v4 beta's app bundle. This should make the v4 beta use its own separate moi.ini file instead of the normal shared one.

Then edit your main moi.ini file and remove the UIFontName= line in the [UI] section. This should reset v3's font back to default.

This will be fixed up for the next v4 beta so v4 and v3 will use separate font name properties in moi.ini so it allows v4 to use a new font while still sharing other settings.

- Michael
From: Michael Gibson
17 Nov 2017   [#180] In reply to [#178]
Hi Robert, thanks for reporting these problems.

re:
> - The trackpad zoom is very very tiny. I set it multiply to 100 to even see it. However on larger
> models it get tiny again. So maybe you could make it more scene size dependent?

Does this only happen in the 3D perspective view or does it also happen in an ortho view?


> - Trackpad role doesn't work.. not so important. (Two finger turn, works in Blender).

I think you can enable a 2 finger turn under Options > View > MultiTouch options. You can set "Rotate ortho views" and/or "Allow 3D rotation tilt" there, does that do it?


> - The Mesher in OBJ export doesn't remember the Angle after an export, so its set to default value
> again (12). Also it would be good to have these settings general saved, like last session or so.

Hmm, the way it's intended to work is that settings should be saved for any further exports in the same program session but not if you exit MoI and start a new session. You can enable settings persisting between sessions though by setting PersistSettingsBetweenSessions=y in the [Mesh Export] section of moi.ini .

- Michael
From: Michael Gibson
17 Nov 2017   [#181] In reply to [#160]
Hi Finema, I got a Magic Mouse 2 over here now and I've been testing with it but can't seem to repeat the problem of it getting stuck and not allowing to pick the other corner point in commands like rect or box. I'll keep trying but please let me know if you get any idea of when it might happen like if you think it might be if you were panning or dragging a construction line right then as well or whatever.

Thanks, - Michael
From: Finema
18 Nov 2017   [#182] In reply to [#181]
Hi Michael,
It's randomly. Sometimes when i open moI V4, i can't draw shapes or solids.
it seems to be i haven't focus to draw, i haven't icon below the arrow for the Pick corner point.
note : when this happens, Grid snap and Object snap no longer works
Thanks
JP
From: Finema
18 Nov 2017   [#183] In reply to [#182]
in attachment , icon i could have when i take a tool to draw a shape or solid
From: Michael Gibson
18 Nov 2017   [#184] In reply to [#182]
Hi JP,

> It's randomly. Sometimes when i open moI V4, i can't draw shapes or solids.

Ok, this sounds a little different than what you were reporting before, when this happens you can't place even the first point in a draw command no matter how many times you try to run a drawing command? Are all commands like even File > Open also blocked or just drawing commands? In your original report it sounded like you could pick the first point but not the other corner point.

How often does it happen, like only once every hour, once every minute, ... ? Is it frequent enough that you're pretty sure it doesn't happen with your Magic Mouse 1 ?

Thanks, - Michael
From: Finema
18 Nov 2017   [#185] In reply to [#184]
Hi Michael,
Just drawing commands (panel pick corner, pick radius etc...) is freeze and empty but i can clic on other part. The drag is ineffective.
yes i can pick the first point (no icon circle with cross) but not the other corner point.
It happen after launching V4 (1 time on 5). This morning , i haven't this bug.
I'm not sure it's caused by Magic Mouse 2 but my test with magic mouse 1 was good. I'll retry.
it looks like a problem of focus or pick panel "initialization".
Thanks
From: Michael Gibson
18 Nov 2017   [#186] In reply to [#185]
Hi Finema, so just to make sure I completely understand when it happens it happens to all draw commands you try to run during that same program session, not just on random individual runs of a draw command? So about 1 out of 5 times you run MoI, no draw commands work during that whole program run is that correct? But it's always that the first point of the command can be placed but not any further points?

When it happens does the MoI window title bar look ghosted out or does it look normal with the 3 colored buttons on the left side showing with colors and not gray only?

One thing which might give me some information is on one of the bad runs, while you're in a draw command at the part where it's not working please go to Activity Monitor, highlight MoI in the program list and on the little gear menu at the top of the window choose "Sample process", then save the report that's generated and please e-mail it to me at moi@moi3d.com . There's a chance that may give me a clue.

Thanks, - Michael
From: Finema
18 Nov 2017   [#187] In reply to [#186]
Michael,
I think I've identified the problem. This happens all the times when I go to another application or on the finder and come back to MoI.
Looks like the application is out of focus.
If I click on the MoI icon in the dock bar, I find the focus on the application and the tool becomes operational again.
Is that clearer?
Thanks
From: Michael Gibson
18 Nov 2017   [#188] In reply to [#187]
Hi Finema, but when you were running into this problem with drawing a rectangle for example, you weren't switching to a different app and then back again right in the middle of the rectangle drawing were you?

To set focus back to MoI it should be sufficient to click anywhere in the window to give it focus.

- Michael
From: Finema
18 Nov 2017   [#189] In reply to [#188]
Michael
here a step by step :

Open MoI V4
Draw a rectangle for example (all is Ok, all the draw tools works)
Hide MoI (not quit)
Go the Finder or other apllications
Go back to MoI
Choose Rectangle tool or other draw tool
Clic to draw , drag have no effect
Result : no icon tool and panel stay empty (sse my screenshot)

Solution :
clic on Icon Moi V4 in the Apple Dock bar (click anywhere in the window don't work)
choose a draw tool

Bing ! i can draw again.
From: Michael Gibson
18 Nov 2017   [#190] In reply to [#189]
Hi Finema, it sounds like we're getting closer but I still can't quite replicate it. Can you please be very specific about how you're doing the "Hide MoI" and "Go back to MoI" steps? I tried hiding MoI by clicking on the yellow button in the title bar, and going back to it by clicking on its icon in the right-hand side of the dock where it shrunk down to and I can't replicate a problem.

- Michael
From: Finema
18 Nov 2017   [#191] In reply to [#190]
Michael

If i hide MoI by clicking on the yellow button in the title bar and return to MoI > draw tool works
but :

Hide MoI > command H or clic on other appli in the Dock
return to MoI > Dock bar > clic on MoI v4

 draw tools don't works, i must clic again on MoI in the dock bar to give a focus

Thanks

ps : i sent you the report of Monitor activity

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