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Full Version: V4 beta Nov-13-2017 available now

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From: Michael Gibson
15 Nov 2017   [#155]
Hi VKNW123, I was just replying to your message about SelectByType not working - I guess you probably already found that it was a plug-in that you installed in V3 and so you need to also install it in V4 by copying it into the V4 commands directory.

- Michael
From: Michael Gibson
15 Nov 2017   [#156] In reply to [#150]
Hi glmr,

re:
> how much will be an upgrade from v3?

Currently it's planned to be the same as the V2 to V3 upgrade which is $100 USD.

- Michael
From: mkdm
15 Nov 2017   [#157] In reply to [#1]
Hi Michael.

It's a miracle!! :)

The mysteries of life...

After only less than 3 days from the first V4 beta of Moi.....ta-ta!!! McNeil announces the final Beta Stage for Rhino V6 !!!!

What a timing :)

Another great "side effect" caused by Moi!!!

LOL :)
From: Finema
15 Nov 2017   [#158]
Hi Michael,

I noticed that it was more fluid to create solids (sphere, box, plane) on the V3. There is a slight dead time between the first click and the second click on V4.
Also sometimes it is impossible to create the shape after the first click. Pick panel fields stay empty. (it happens randomly)

Thanks
From: Michael Gibson
16 Nov 2017   [#159] In reply to [#158]
Hi Finema, I can't seem to detect any sphere lag over here. I wonder if that and the other thing are related. What OS and type of mouse device do you use?

Can you describe the pick panel fields empty thing in a bit more detail, do you mean you start the sphere command and nothing at all shows for sphere in the upper right area of the window, does it just not change at all? Or something like it shows the first prompt but not the second prompt?

I wonder if it's getting stuck in something like a drag/drop.

Thanks - Michael
From: Finema
16 Nov 2017   [#160] In reply to [#159]
Hi Michael,
my OS : Mac OS 10.13.1
mouse device : Magic Mouse 2
It happens sometines (randomly), when i want to create a sphere, plan, box, rect, etc..
Choose a tool
First Clic > Pick corner point panel appears
and after, drag/drop have no effect and Pick other corner panel (second prompt) stay empty and block.
Thanks
From: Michael Gibson
16 Nov 2017   [#161] In reply to [#160]
Hi Finema, do you possibly have any other mouse you could use to test with to see if it only happens with the magic mouse?

- Michael
From: eric (ERICCLOUGH)
16 Nov 2017   [#162] In reply to [#160]
Hi Michael ..
I may be experiencing something similar. Sometimes the UI icons don't seem to respond at all. It is random but once it is locked up it seems difficult to get a response. I'll start paying specific attention to see if I can describe when it happens.
Windows 10 Pro. HP mid tower, Intel 7, 16g ram.
eric
From: Finema
16 Nov 2017   [#163] In reply to [#161]
Michael,
I use a magic Mouse 2.
But i've tested with a Magic Mouse (1) and i can't reproduce the bug.
Thanks
From: r2d3
16 Nov 2017   [#164] In reply to [#163]
>I use a magic Mouse 2.

Can you zoom with your MagicMouse2?

I can only pan...
But your bug doesnt happen to me..
Ralf
From: Finema
16 Nov 2017   [#165] In reply to [#164]
Hi Ralf
No, I can't zoom with magiMouse2
From: Michael Gibson
16 Nov 2017   [#166] In reply to [#165]
Magic mouse not zooming is related to the trackpad view manipulating not being finished, I need to be able to figure out how to tell the difference between getting a trackpad scroll event or the magic mouse scroll event to get that fixed up.

- Michael
From: Michael Gibson
16 Nov 2017   [#167] In reply to [#162]
Hi eric - when you say the icons don't respond do you mean they are 100% completely dead and don't do anything whatsoever when you move your mouse over thtem, or is it more like the buttons show mouseover and click appearance but when you click them nothing happens?

Knowing that may help me to focus more on UI infrastructure or command-running infrastructure.

Thanks, - Michael
From: Unknown user
16 Nov 2017   [#168]
Hi Michael.
The Rebuild Script.
In the field Tolerance default outputs 0, in v3 were 0,1.
From: Michael Gibson
16 Nov 2017   [#169] In reply to [#163]
Hi Finema,

> I use a magic Mouse 2.
> But i've tested with a Magic Mouse (1) and i can't reproduce the bug.

Thanks for this information - I'll order a Magic Mouse 2 so I can test it over here. I'll have the best chance at fixing it if I can repeat it here.

- Michael
From: Michael Gibson
16 Nov 2017   [#170] In reply to [#168]
Hi Vladimir, so what's probably happening there is related to UI controls showing 2 decimal places of accuracy. The initial default for the Rebuild command tolerance is 0.01 which should display ok since it's only 2 decimal places. But if you type in something with more decimal places than that like 0.001 for example, then that will be the new default for any more runs of the command during this same modeling session but when that gets rounded to 2 decimal places for display it will show 0 . V3 should behave the same way.

I've been meaning to tune this up for some time, maybe one way it can work is if you enter in a value with more decimal places than the current display setting it should give more decimal places on that particular control so you won't see a rounded display value.

For the moment you can also bump up the default display precision under Options > General > Decimal display - set it to 1.000 with 3 zeros showing.

I'll try to get this tuned up for the next beta.

- Michael
From: Unknown user
16 Nov 2017   [#171] In reply to [#170]
Michael, thanks for the reply. This is the only problem, is corrected by manual input, overall the script works.
Let's wait for the hotfix, thanks again.
From: Finema
16 Nov 2017   [#172] In reply to [#168]
Hi Vladimir
on my V4, Tolerance output 0,01
From: eric (ERICCLOUGH)
16 Nov 2017   [#173] In reply to [#167]
Yes, Michael, they are completely dead at times. No response at all.
The mouse I use is a basic plain vanilla logitech wireless M560. No problem with V3.
cheers,eric
From: Simon (GRIMMY)
17 Nov 2017   [#174]
Hi, I just booted this up and played for 10 minutes. Maybe its just me, but I cant see ANY noticeable difference between V3 and this version (apart from the viewports now have a number below their description which I don't understand). Is everything new under the hood or are there other changes? Are they listed somewhere?

Personally I'd like more ability to deform objects (like a freeform cage or something) so I can get 'closer' to organic modelling than is currently possible.

Thanks
Simon

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