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Full Version: V4 beta Nov-13-2017 available now

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From: Max Smirnov (SMIRNOV)
14 Nov 2017   [#112]
Metin
>> Max's FatLines script returns an error
I'll check all my scripts today evening

Finema
I fixed sBridge, sScale and sSplit scripts yesterday. Not published yet.

to all:
Dear friends, if you noticed any compatibility problems with my scripts, please post your bugreports to this thread:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=6837.1
From: mkdm
14 Nov 2017   [#113] In reply to [#112]
Hi Max!

@You : "...I'll check all my scripts today evening..."


THIS IS A SUPER GREAT INFO!!!

Moi without your scripts is like a sword without the blade :)

Thanks!
From: daniii (DANILIESCUDSG)
14 Nov 2017   [#114] In reply to [#100]
Thank you for the reply.
I've attached an image that shows recent filenames.
Turning hidden lines on fixed the snapping.
I tried setting the nvidia x-server to override application anti-aliasing to no anti-aliasing. It was letting the app configure it by default. Nothing changed regarding the selection. After that I tried on the Noveau driver and selection works. I've also attached the winelogs for both runs(I don't know if that helps).

A bit off-topic: performance on my main rig (new GTX 1080) is way worse than on my laptop (GTX 1050), I'm thinking something else is causing the trouble hardware-wise (motherboard maybe?). Do you have any experience with that? I just ordered another PC for my office and I will start testing with it as soon as it arrives.


Attachments:
wine_Noveau.log
wine_Nvidia_driver.log

Image Attachments:
moi_recent_path.jpg 


From: Michael Gibson
14 Nov 2017   [#115] In reply to [#114]
Hi daniii, so that screenshot looks really good, everything there looks exactly as it's supposed to right now.

So with the recent filenames showing the native paths (with / separators and not Wine paths which would look like z:\home\dan\Test2.3dm) , that means that MoI is recognizing that it's running under Wine and is translating those paths and so it should be using OpenGL there.

Do you mean everything works ok using Noveau or are there still problems?

re: performance on desktop worse than laptop the only thing that's really coming to mind there is if the particular motherboard slot you've got the card in doesn't have as many lanes on it as another one. There's usually one or two heavily loaded slots and you want the graphics card to go into there. Or maybe if you've got other cards in there as well they are ending up robbing your video card slot of bandwidth.

- Michael
From: daniii (DANILIESCUDSG)
14 Nov 2017   [#116] In reply to [#115]
Everything works except for very slow performance. I hope to get it running with nvidia drivers because it's faster and I can use CUDA for rendering.
From: moritzbock (MORITZ)
14 Nov 2017   [#117] In reply to [#65]
Hi Michael,
thanks for trying to help.

I have tried your description but I can't get my CustomUi to run.

I give up and stay with V3.1 for Mac until someone writes a routine that makes the necessary changes.

-moritz
From: Finema
14 Nov 2017   [#118] In reply to [#112]
Thanks a lot Max !
Where could we download scripts updated ?
From: moujiik
14 Nov 2017   [#119]
Hi Michael. About the construction line problem:





Image Attachments:
Moi3d V3.gif  Moi3d v4.gif 


From: Martin (MARTIN3D)
14 Nov 2017   [#120]
Hi Michael,

I confirm the experience of Michel, VIP (VINC)
http://moi3d.com/forum/index.php?webtag=MOI&msg=8675.56

A simple extrude in the new version from NOV 13 still calculates infinitely.
I also use OS X 10.9.5
And I have a non-retina display

-Martin
From: Max Smirnov (SMIRNOV)
14 Nov 2017   [#121] In reply to [#118]
Finema
>>Where could we download scripts updated ?
You can check my file archive http://moi.maxsm.net/files
All updates will be there ;)
From: Finema
14 Nov 2017   [#122] In reply to [#121]
Thanks a lot Max :)
From: Metin Seven (METINSEVEN)
14 Nov 2017   [#123]
Many thanks Max and Michael!

Michael, an option to switch off V3 compatibility and get the Alt key for keyboard shortcuts in return would be nice, but it's not a priority to me personally. A higher priority level for me would be more navigation customization options, particularly being able to set Alt + RMB for panning.

Thanks,
From: Michael Gibson
14 Nov 2017   [#124] In reply to [#119]
Hi moujiik, thanks for the screencaps for the construction line problem. Can you also please post the 3DM file so I can follow along with the same data you were showing?

Thanks, - Michael
From: Michael Gibson
14 Nov 2017   [#125] In reply to [#120]
Hi Martin,

> I confirm the experience of Michel, VIP (VINC)
> http://moi3d.com/forum/index.php?webtag=MOI&msg=8675.56
>
> A simple extrude in the new version from NOV 13 still calculates infinitely.
> I also use OS X 10.9.5
> And I have a non-retina display

Thanks for reporting this - that you're both using 10.9.5 is probably the clue I needed. It could be something simple like I forgot to set the minimum allowed OS version just on one particular module. I have a partition of 10.9 over here so I'll check it out.

- Michael
From: Przemas
14 Nov 2017   [#126] In reply to [#100]
> I can introduce a flag to allow you to force either Direct3D11 or OpenGL mode, maybe the other one will work better.

That would be great and would help those trying to use it under WINE. Personally the only thing that stopped me from purchasing MoI were the small but annoying issues when I tried to run it on my Linux workstation (the common one was that while I've been able to start it quite easily, mouse-over highlights were always a frame off so for example I didn't know what was going to be selected). Extra options that would allow us to troubleshoot are very welcome :) .
From: moritzbock (MORITZ)
14 Nov 2017   [#127] In reply to [#117]
Ho Michael,
after some attempts I managed to restore the CustomUI.
Unfortunately I still have error messages with some scripts (see photo)

- Obj Library = Operation failed - Line 0
- Ext Scripts = dto.
- Snapshots = dto. + Background changes to white, Language changes from German to English

Have you got a clue for me?

And some icons are still missing....
Do you have any idea where I could look for it?

thanks in advance
-moritz

Image Attachments:
Bildschirmfoto 2017-11-14 um 21.21.46.png  Bildschirmfoto 2017-11-14 um 21.22.08.png  Bildschirmfoto 2017-11-14 um 21.22.16.png  Bildschirmfoto 2017-11-14 um 21.37.01.png 


From: Max Smirnov (SMIRNOV)
14 Nov 2017   [#128] In reply to [#127]
Hi Moritz,
wait a week (or two). I'll release new version of CustomUI
From: moritzbock (MORITZ)
14 Nov 2017   [#129] In reply to [#128]
Hi Max,
I'm looking forward to it....
-moritz
From: Marbleman
14 Nov 2017   [#130] In reply to [#128]
Sounds great Max
From: mkdm
14 Nov 2017   [#131] In reply to [#66]
Hello Michael.

@You : "...At this level what is the approximate 3D view performance in MoI v3?..."

Well, as promised I repeated the test with my desktop PC both in V4 and in V3 to check if there's some performance improvement in terms of
loading time and viewport responsiveness.

I repeat here my config :

Windows 10 64Bit Pro Eng
i7-7700K 4 cores/8 Threads 4.5 Ghz (running at constant 4.45 Ghz)
32 GB DDR4 at 3000 Mhz (dual channel)
SDD NVME M2 Samsung Evo 500 GB
Svga Gigabyte GeForce GTX 1080 Ti (11 TFLOPS in FP32 and 11 GB GDDR5X RAM) with latest drivers.

And this is the detailed report :

------------------------------------------------------
Loading in Moi V3 with Mesh Angle of 10 + Add Detail
------------------------------------------------------

Memory occupied : 2.474 GB
Complete loading : 4 min and 38 secs
Complete loading + displaying all the geometry (until task manager cpu% value returned to zero) : in 4 min and 46 secs

3D Viewport performance : about 195-202~ millisecs

------------------------------------------------------
Loading in Moi V4 with Mesh Angle of 10 + Add Detail
------------------------------------------------------

Memory occupied : 2.474 GB
Complete loading : 3 min and 23 secs
Complete loading + displaying all the geometry (until task manager cpu% value returned to zero) : in 3 min and 30 secs

3D Viewport performance : about 192-201~ millisecs

Brief video to show viewport performance : http://take.ms/2KcSm


These are my final considerations :

1) Loading time of V4 is 1 min and 15 secs faster compared to V3 : very good result!!
Anyway I suppose (and hope) that these results could be even much better with a more optimized multicore routine.

2) Unfortunately I see that the viewport performance are almost identical...

But, as you said, this is only the very first beta and I'm confident that ASAP you will improve Moi's performance.
If I remember correctly, some times ago you have written that you are planning to include some sort of settings or internal behavior that
would make Moi able to use the all the power and the huge amount of Vram of the modern GPUs if one of them is found into the System.
I strongly hope so, because it's really a pity to see a GPU with 11GB and 11TFLOPS (and 480 GFLOPS in Fp64) almost underused.

I stay tuned.

Have a nice day and thanks for all.

Ciao!

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