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From: Michael Gibson
Hi Cemortan_Tudor,
re:
> <...> any rect3pts with a center point , mirror being the first point, on axis of second
Sorry I'm not understanding this part, can you make a sketch to illustrate it?
- Michael
From: Frenchy Pilou (PILOU)
@ Cemortan_Tudor
Have you somewhere a place where we can find all your new functions ?
From: Cemortan_Tudor
selection 1, 2 ,3
red square should be as mirror, final result should be 2, 3 and right bottom corner of red square
could be written, i'm asking if smt like this was done before
Image Attachments:
Screenshot_16.png
Message 8665.80 was deleted
From: Michael Gibson
Hi Cemortan_Tudor, sorry the part I don't understand is if you want to make a mirror of an existing rectangle why not use the Transform > Mirror command (or Transform > Copy) to do it rather than rectangle 3 pts?
However if you do want to use a 3 point rectangle for that you can use Construction lines to do point mirroring. When you place a construction line the mirrored end is available as a snap point. Here's an example:
- Michael
From: Cemortan_Tudor
Thats the desired action, result
i'm doing now in 2 ways. except manual
1. make a rectangle, mirror, adjust, union
2. make a rectangle with center, move, adjust points
Image Attachments:
Screenshot_17.png
From: Michael Gibson
Hi Cemortan_Tudor, I'm not sure if I understand correctly but if you want to make a rectangle with 3 points but with the first point being at the midpoint of the rectangle's edge you can do that now by placing one construction line at the start to get the snap points you need. When you create a construction line the mirrored point is available as a snap point to enable things like this:
- Michael
From: Cemortan_Tudor
by u'r method, selection i've done to show proportions
they are not equal
Image Attachments:
Screenshot_18.png
From: Michael Gibson
Hi Cemortan_Tudor, I think you're maybe not targeting the point that you need?
If you start a construction line here:
And end it here:
Then you will have 4 "end" snap points available. Those 2 above where and an additional one here:
And another one here:
For what you want, you want to target these 2:
You do not want to target these 2:
There will also be a "Mid" snap available here, you don't want this one either for this particular use.
- Michael
Image Attachments:
cline_mirror1.jpg
cline_mirror2.jpg
cline_mirror3.jpg
cline_mirror4.jpg
cline_mirror5.jpg
cline_mirror6.jpg
cline_mirror7.jpg
From: Michael Gibson
Another demo:
- Michael
From: Cemortan_Tudor
thanks, my fault, it makes a point snap upon releasing construction lines, it's not interactive
i'll build a tool for myself
Message 8665.88 was deleted
From: Cemortan_Tudor
move with hotkeys restrictions, similar to blender
move +x/y/z
wanna add one more future for softimage users )) middle click -> move with restrictions to closest bbox axis location
Attachments:
Move.js
From: Frenchy Pilou (PILOU)
It's not dangerous to name your function with the same native one ?
From: Cemortan_Tudor
i'm replacing natives with new ones, u can read comments where and what i've changed
From: Cemortan_Tudor
move with hotkeys restrictions, similar to blender
move +
x/y/z
s - bounding box
a - screenspace (targetFrame)
Attachments:
Move.js
From: Michael Gibson
Hi Cemortan_Tudor, so just a heads up - when you replace the standard commands you can encounter 2 problems later on when installing new versions. The first problem is the new install won't have your mods in place so you'll need to reapply them. The second one is if the standard command has any other new functionality added you will lose that new functionality if you just copy over your entire modified file rather than merging your changes in to the new one.
So you can do that if you wish but it's not recommended and you will likely encounter some problems down the road.
What I often see happening with this type of customization is that it tends to bind you to one particular MoI version for a long time and then you're not able to get bug fixes and other new things with new program version updates.
- Michael
From: Cemortan_Tudor
O hayo !
can u make a future that disables object selection while in wireframe mode (hidden brep's or faces)
Image Attachments:
13213.png
From: Michael Gibson
Hi Cemortan_Tudor,
re:
> can u make a future that disables object selection while in wireframe mode (hidden brep's or faces)
You can prevent an object from being selected by turning on its "locked" property, the Edit > Lock command will do that, or in the scene browser use Ctrl+click on the left status area.
Also another way you can screen objects from being selected is by turning on a selection filter. That's done in the scene browser by a Ctrl+click on the selection dot area.
- Michael
From: Cemortan_Tudor
Intuitively that should be turned on by default
Unfortunately if any 'esc' event will cancel filters
updated
Toggle shaded mode
script:/*!Toggle shaded mode */ var breps = moi.geometryDatabase.getObjects().getBReps();var hide = true; for ( var i = 0; i < breps.length; ++i ) { var faces = breps.item(i).getFaces(); if ( i == 0 ) hide = !faces.item(0).hidden; faces.setProperty( 'hidden', hide ); } if (moi.selection.isFilterActive( 'Types', 'Edges')) moi.selection.clearSelectionFilters(); else {moi.selection.setFilter( 'Types', 'Edges', true); moi.selection.setFilter( 'Types', 'Points', true); moi.selection.setFilter( 'Types', 'Curves', true);}
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