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From: Cemortan_Tudor
~ for implementation
when "transform tool" is enabled and picking from corner to scale -> option to rotate from that view -> ctrl + shift is still free
and a question -> is it possible to activate transform rotate tool from 3d view ?
From: Michael Gibson
Hi Tudor,
re:
> when "transform tool" is enabled and picking from corner to scale -> option to rotate from that
> view -> ctrl + shift is still free
Sorry I'm not understanding this request. Ctrl+shift is currently used to force window selection without any click selection.
re:
> and a question -> is it possible to activate transform rotate tool from 3d view ?
If you have a planar object selected you can see the rotation grip in the 3d view and click it to turn on wheel mode. But otherwise no.
- Michael
From: Cemortan_Tudor
as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner
Image Attachments:
corner.png
From: Cemortan_Tudor
extend working only in 1 direction
Attachments:
extend.3dm
From: Michael Gibson
Hi Tudor,
re:
> as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner
The corner grips are used for scaling, rotation is done by the rotation grip. If you click on the rotation grip to activate wheel mode you can drag the rotation center point to a different location.
- Michael
From: Cemortan_Tudor
rectangle
r - round corners (possible introducing a point in center to mark that round corner is on, deleting after operation)
d - boolean difference -> works only with preselected objects - mostly for deleting symmetry & reapply a new one// round corners are disabled
Attachments:
Rectangle.js
From: Cemortan_Tudor
is it possible to ivoke a script from current script ? not to rewrite all again ?
from loft to shell
From: Cemortan_Tudor
in situation like this - both selected planar won't work
Image Attachments:
pipe.png
From: Michael Gibson
Hi Tudor,
re:
> in situation like this - both selected planar won't work
It's working fine for me over here, can you post the .3dm file where it isn't working?
If you want to cap planar ends of an object like that you can also select the whole object and then run Planar, it will build trimmed planes and also automatically join them.
- Michael
Image Attachments:
tudor_planar1.jpg
tudor_planar2.jpg
From: Michael Gibson
Hi Tudor,
> is it possible to ivoke a script from current script ? not to rewrite all again ?
> from loft to shell
You can launch a new command from a command by using moi.command.execCommand( 'command_name' ); but that will cancel the current running command and the new one won't start until the current one has exited.
There isn't currently any way to launch a command as a kind of subroutine without exiting the current one. I have some ideas on adding that in the future.
- Michael
From: Cemortan_Tudor
didn't know that it was such an option - selecting body - planar
i was doing as usual, selecting edges !
thanks !
From: Cemortan_Tudor
need some help with developing a function for move script
move arc -> draw helpers(points) on missing bbox frame (wanna use for arc -> draw points/aids for corners)
From: Michael Gibson
Hi Tudor,
re:
> need some help with developing a function for move script
> move arc -> draw helpers(points) on missing bbox frame (wanna use for arc -> draw points/aids for corners)
I'll need a lot more detailed explanation of what you're trying to do to be able to understand it and help.
- Michael
From: Cemortan_Tudor
thinking more idea won't work
will be good for next version - where will be point selection in scripting
idea is simple
whenever i've determined there's an arc or simple bended curve draw aids on corners as shown - pivot points on missing corners
Image Attachments:
arc.png
From: Cemortan_Tudor
extrude problems
i know there are ways around it, wanna show current
cylinder, cutted with a plane
selecting cutted smaller piece top face - extrude -> no problems, with cutted in between, extrude -> slows down and shows artifacts, any scale
Image Attachments:
extrude.png
From: Michael Gibson
Hi Tudor,
> will be good for next version - where will be point selection in scripting
> idea is simple
> whenever i've determined there's an arc or simple bended curve draw aids on corners as shown - pivot points on missing corners
Sorry I don't understand this at all. Are you looking for some way to make a point picker snap to those points you show?
What command is the point picker running in? Are you talking about a pointpicker in a new command you want to write or in an existing command?
- Michael
From: Michael Gibson
Hi Tudor,
re:
> cylinder, cutted with a plane
> selecting cutted smaller piece top face - extrude -> no problems, with cutted in between, extrude -> slows down and shows artifacts, any scale
Can you please post a .3dm model file with the cut cylinder in it that you are seeing the artifacts with?
- Michael
From: Cemortan_Tudor
extrude
From: Cemortan_Tudor
snap yes
there's no easy easy other then build construction lines
move/rotate from corner point,scale/copy .. etc -> mostly for 3d view
Image Attachments:
arcs.png
From: Cemortan_Tudor
another idea with arcs
polyline round corners -> add a snap point of last distance(red) on new drawn contruction line or holding shift snap line -> manual fillet or draw arcs
other words -> distance from a to b to project on b to c if it's a contruction line
Image Attachments:
snap_point_01.png
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