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From: Phiro
Idem
I forgot this possibility I knew.
But when I don't use it often, I forget to use this trick.
Thanks for this Michael !
From: Cemortan_Tudor
Ohayo
Is it possible to bind hotkeys to mouse 4/5 and combinations with those ?
~ default moi doesnt support that, any other softwares ?
From: Michael Gibson
Hi Tudor, sorry no MoI does not itself have any way to use extra mouse buttons.
> ~ default moi doesnt support that, any other softwares ?
Probably some kind of utility could be used for this, what operating system are you using?
- Michael
From: Cemortan_Tudor
win 10
From: Michael Gibson
There's a utility program called AutoHotKey that can do that type of stuff.
- Michael
From: Cemortan_Tudor
expanding boolDifference
1. for closed curves
if curves aren't on same frame(missdraw or random snap) will perform boolD to first plane
2. for selection of breps and curves, curves will be ignored - boolean will be applied only to breps
Attachments:
BooleanDifference.js
From: Cemortan_Tudor
fillet
c - swap between constant distance and circular
Attachments:
Fillet.js
From: Cemortan_Tudor
example of swapping from hard edge to soft(circular)
edge can be trimmed with a line, after chamfer - trimmed edges will remain & can be selected for next fillet
https://gifyu.com/image/eWdv
From: Cemortan_Tudor
ohayo !
sweep question, how can a rect automatch a sweep profile ? or any other curved shape(planar) ?
panneling or border workflow
From: Michael Gibson
Hi Tudor, I'm sorry I don't really understand the question. Are you asking about the "autoplace" mode for Sweep? That is turned on if a sweep profile is outside of the rail curve's bounding box. When it's on the sweep profile will be moved to the rail and rotated to align with the rail's tangent and then swept along the rail path.
If the profile curve is inside the bounding box of the rail curve then it will not be moved and will be swept from it's current position.
- Michael
From: Cemortan_Tudor
run out of forum's disc space, outside link
https://easyupload.io/bloyl4
~ if combined with object library I could easily define border/paneling options
From: Cemortan_Tudor
~ for implementation
when "transform tool" is enabled and picking from corner to scale -> option to rotate from that view -> ctrl + shift is still free
and a question -> is it possible to activate transform rotate tool from 3d view ?
From: Michael Gibson
Hi Tudor,
re:
> when "transform tool" is enabled and picking from corner to scale -> option to rotate from that
> view -> ctrl + shift is still free
Sorry I'm not understanding this request. Ctrl+shift is currently used to force window selection without any click selection.
re:
> and a question -> is it possible to activate transform rotate tool from 3d view ?
If you have a planar object selected you can see the rotation grip in the 3d view and click it to turn on wheel mode. But otherwise no.
- Michael
From: Cemortan_Tudor
as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner
Image Attachments:
corner.png
From: Cemortan_Tudor
extend working only in 1 direction
Attachments:
extend.3dm
From: Michael Gibson
Hi Tudor,
re:
> as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner
The corner grips are used for scaling, rotation is done by the rotation grip. If you click on the rotation grip to activate wheel mode you can drag the rotation center point to a different location.
- Michael
From: Cemortan_Tudor
rectangle
r - round corners (possible introducing a point in center to mark that round corner is on, deleting after operation)
d - boolean difference -> works only with preselected objects - mostly for deleting symmetry & reapply a new one// round corners are disabled
Attachments:
Rectangle.js
From: Cemortan_Tudor
is it possible to ivoke a script from current script ? not to rewrite all again ?
from loft to shell
From: Cemortan_Tudor
in situation like this - both selected planar won't work
Image Attachments:
pipe.png
From: Michael Gibson
Hi Tudor,
re:
> in situation like this - both selected planar won't work
It's working fine for me over here, can you post the .3dm file where it isn't working?
If you want to cap planar ends of an object like that you can also select the whole object and then run Planar, it will build trimmed planes and also automatically join them.
- Michael
Image Attachments:
tudor_planar1.jpg
tudor_planar2.jpg
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