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From: Michael Gibson
5 Aug 2021   [#310] In reply to [#309]
Hi Tudor,

re:
> constant fillet fails on curves and not on surfaces, weird

Prior to v4, constant radius fillet was not available for curves at all, as of v4 it works on line segments:

https://moi3d.com/wiki/V4Beta#Feb-27-2019
quote:

Update curve filleting - Enable "Constant distance" fillet mode for curves, currently only works for line segments.


- Michael
From: Cemortan_Tudor
5 Aug 2021   [#311]
could be implemented in next version ?
From: Michael Gibson
5 Aug 2021   [#312] In reply to [#311]
Hi Tudor,

re:
> could be implemented in next version ?

Sorry, no probably not, it's not supported by the geometry library currently.

- Michael
From: Cemortan_Tudor
6 Aug 2021   [#313]
can't find script for "select similar edge length"
From: Michael Gibson
6 Aug 2021   [#314] In reply to [#313]
Hi Tudor,

re:
> can't find script for "select similar edge length"

Is it one in this thread? :
http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=8905.1

- Michael
From: Cemortan_Tudor
7 Aug 2021   [#315]
not quite that i'm searching for
there's a filter for curves biggest, smallest, or min/max , but I'm searching for edges
example - extrude taped, select one side edge of taped - run the script -> fillet/chamfer
or draw a rectangle, extrude by x amount, select 1 edge of height - run the script, or select the edge of original rectangle run the script

i've forgot lots of moi's scripting
select desired edge
moi.geometryDatabase.getSelectedObjects().getEdges().item(0).getLength(); get's edge selection length
get parent object(want only for current selection, in case there are duplicates of same object), get edges, loop through edges, if there's similar length - select

or if i Have a selected edge how can i get object numEdges count for the loop
by my understanding it should be ~ moi.geometryDatabase.getSelectedObjects().getTopLevelObjects().item(0).getEdges().numEdges
moi.geometryDatabase.getSelectedObjects() -> selected
.getTopLevelObjects() -> object itself
.item(0) - object nr
.getEdges() - all the edges
.numEdges - count edges
that doesn't work
From: Michael Gibson
7 Aug 2021   [#316] In reply to [#315]
Hi Tudor, the problem in your script there is this part:

> .getTopLevelObjects() -> object itself

All the " getXXXXX()" methods on an object list do are filtering mechanisms, they make a new list that only contains the given types that are already present in the current list.

So if you had an object list with 2 objects in it, an edge and a brep, when you call getTopLevelObjects() it would return a list with just the brep in it, that's the only top level object currently in the list.

If you have an object list with just one edge in it, calling getTopLevelObjects() on it will return an empty list because there are no top level objects directly in the list currently.

You need to instead do something like this:

var objs = moi.geometryDatabase.getSelectedObjects(); if ( objs.numEdges == 1 ) { var edge = objs.item(0); var edges = edge.getParentBRep().getEdges(); moi.ui.alert( edges.length); }

So get the edge object, call getParentBRep() on it to get the parent brep, then call getEdges() on that.

- Michael
From: Cemortan_Tudor
8 Aug 2021   [#317]
thanks !

/* select similar length edge*/
var edgeSelected = moi.geometryDatabase.getSelectedObjects().getEdges().item(0).getLength();
var objs = moi.geometryDatabase.getSelectedObjects();
var tollerance = 1000;
if ( objs.numEdges == 1 ) {
var edge = objs.item(0);
var edgeL = objs.item(0).getLength();
var min = edgeL - edgeL/tollerance;
var max = edgeL + edgeL/tollerance;
var edges = edge.getParentBRep().getEdges();
for ( var i = 0; i < edges.length; ++i ) {
var edgeLoopL = edges.item(i).getLength();
if ( edgeLoopL> min && edgeLoopL< max)
edges.item(i).selected = true;
}
}
From: Cemortan_Tudor
26 Sep 2021   [#318]
idk if fillets will be changed for v5
~ an addition - last created on fillet failed, but building the supported faces - to select new created faces
From: Michael Gibson
26 Sep 2021   [#319] In reply to [#318]
Hi Tudor, you can select faces that were created by the last run command by using this script in v4:

script: /* Select fillet surfaces */ moi.geometryDatabase.deselectAll(); var breps = moi.geometryDatabase.getLastCreated().getBReps();
for ( var i = 0; i < breps.length; ++i ) { var faces = breps.item(i).getFaces(); for ( var j = 0; j < faces.length; ++j )
{ var f = faces.item(j); if ( f.isNew ) f.selected = true; } }

So for example after doing a fillet that will select all the fillet surfaces.

- Michael
From: Frenchy Pilou (PILOU)
26 Sep 2021   [#320] In reply to [#319]
Cool !

And something for select only "Flat Faces" ? (not especially after the last function)
From: Michael Gibson
26 Sep 2021   [#321] In reply to [#320]
Hi Pilou, planar faces can be selected using the detailed object properties dialog.

Select the solid first, then click "Details...", then click the label where it shows the number of faces, then click the label that shows the number of planar faces.

There will be another way in v5 using the Types section of the scene browser.

- Michael
From: Frenchy Pilou (PILOU)
26 Sep 2021   [#322] In reply to [#321]
Ah excellent i have totally forgotten this!


From: Phiro
26 Sep 2021   [#323]
Idem

I forgot this possibility I knew.
But when I don't use it often, I forget to use this trick.

Thanks for this Michael !
From: Cemortan_Tudor
23 Oct 2021   [#324]
Ohayo
Is it possible to bind hotkeys to mouse 4/5 and combinations with those ?
~ default moi doesnt support that, any other softwares ?
From: Michael Gibson
23 Oct 2021   [#325] In reply to [#324]
Hi Tudor, sorry no MoI does not itself have any way to use extra mouse buttons.

> ~ default moi doesnt support that, any other softwares ?

Probably some kind of utility could be used for this, what operating system are you using?

- Michael
From: Cemortan_Tudor
23 Oct 2021   [#326] In reply to [#325]
win 10
From: Michael Gibson
23 Oct 2021   [#327] In reply to [#326]
There's a utility program called AutoHotKey that can do that type of stuff.

- Michael
From: Cemortan_Tudor
24 Oct 2021   [#328]
expanding boolDifference

1. for closed curves
if curves aren't on same frame(missdraw or random snap) will perform boolD to first plane
2. for selection of breps and curves, curves will be ignored - boolean will be applied only to breps

Attachments:
BooleanDifference.js


From: Cemortan_Tudor
24 Oct 2021   [#329]
fillet
c - swap between constant distance and circular

Attachments:
Fillet.js


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