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From: Cemortan_Tudor
Michael Hi !
It was mentioned before about loop, why not to grab from SpaceClaim the loop
alla(
https://youtu.be/-oJ5Xypordo?t=1m47s)
if 1 edge is selected {
check if it's line/curve type ! check for closest surfaces
__if line
_____pick a point from edge of adjustment surface, make a frame from it with first 2 points, check the surface points if are alligned to the frame -> make selection
__if curves
_____can be 1'st, end point and any arbitrary from curve point -> frame & again checks -> make selection
}
// bassicly we are are checking if adjustment surfaces are flat, if not break )) manual selection!
if 2 edges are selected - run the scrit that u've done !
They are Limitations JS and this can be done only in CORE(i'll write about those later)
thanks !
From: Cemortan_Tudor
I consider them as BUGS !
1. do the same in moi
https://youtu.be/-QDjJ67b3kA?t=2m35s
2. can make a video if it's needed
draw a rectangle, show points ON
click on a curve and start dragging
my intention is to change the hight/skew of rectangle, instead i obtain weird solutions :)
From: Michael Gibson
Hi Cemortan, if you have points turned on and you drag on the main curve when it is not selected, it will use a drag mode used for adjusting control points to make the curve move through the point you are dragging, like this:
That method adjusts several control points in one action.
If you want to move the entire curve instead of adjusting control points while still having points on, you can do that by selecting the entire curve before dragging it, like this:
- Michael
From: mkdm
Hello Michael!
@You "...if you have points turned on and you drag on the main curve when it is not selected, it will use a drag mode used for adjusting control points to make the curve move through the point you are dragging"
Thanks a lot for the tip. Very useful.
I didn't know this behaviour!
Ciao!
From: r2d3
Indeed... Moi is a never ending box of surprises...
BTW Marco, whats the meaning of this nice wine's name? Or are you also in the wine business? ;-)
Image Attachments:
moi-wine.jpg
From: mkdm
Hello Ralf!
LOL :)
Well..."Primitivo di Manduria" is a famous Italian DOP wine from the region "Puglia",
and "Moi", its name, means "Now", "Right now", "immediately".
https://en.wikipedia.org/wiki/Manduria#Primitivo_di_Manduria
http://www.cornalidivino.it/en/112/167/shop/varvaglione-moi-primitivo-di-manduria-dop
Ciao!
Marco (mkdm)
From: Cemortan_Tudor
moi.ild converted to Javascript for intellisense/dictionary
most of description was token from
http://moi.maxsm.net/api/
VsCode
Sublime
upcoming geometryFactory
Attachments:
moi.js
Image Attachments:
moiJS_Sublime.png
moiJS_VSCode.png
From: mkdm
WOW!!!
Amazing job Cemortan_Tudor !!
Very interesting.
Could be a great foundation to speed up script coding.
Keep on!
Ciao.
From: Cemortan_Tudor
geometryFactory for intellisense (vsCode)
upcoming HotKeys_Setup
Attachments:
geometry_factory.js
Image Attachments:
geomFactory.png
From: bemfarmer
Result of a quick web search:
"IntelliSense is a general term for a variety of code editing features including: code completion, parameter info, quick info, and member lists. IntelliSense features are sometimes called by other names such as "code completion", "content assist", and "code hinting."."
So if such files were added to the coding/text editors/environments, Visual Studio, or Sublime, they would assist with writing MoI scripts?
- Brian
From: Cemortan_Tudor
yes, therefore where designed those scripts
-----
VsCode extension TypeSearch
Sublime extension All Autocomplete
---------
On
http://moi.maxsm.net/api/ are not all the functionality provided by moi.idl & it's much easier to read JS scripts than IDL's
moi.js
. abstract variables are just for defining
. autocomplete - yes, both !
. JsDoc supported only by VsCode, haven't search deeper for sublime
geometryFactory.js -> created object to view factory inputs, screenshots are self explanatory
From: Cemortan_Tudor
perhaps it was such subject
ways to make grid/line array with scaling/rotation option (no node plz)
From: Michael Gibson
Hi Cemortan,
re:
> ways to make grid/line array with scaling/rotation option (no node plz)
You could try some of these plug-ins here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7574.5
The ScriptArray one is pretty simple code and can be customized.
- Michael
From: Cemortan_Tudor
thanks michael, i dont have time to code so i've asked !
From: mkdm
Hi Michael.
I'm sorry but i forgot how to reset a .ini setting that I accidentally changed, even if i don't remember :)
Now when I select any big objects and I move it, thnen the edges are not displayed during the move and only when i finish move they're displayed again.
Previously I had this feature turned off because i want to see always the edges when I move something.
What i have to do ?
Thanks.
From: Michael Gibson
Hi Marco,
re:
> Now when I select any big objects and I move it, thnen the edges are not displayed during the move
> and only when i finish move they're displayed again.
>
> Previously I had this feature turned off because i want to see always the edges when I move something.
>
> What i have to do ?
Please see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7987.2
- Michael
From: bemfarmer
With regular MoI settings, a couple of weeks ago, or so, when I was very very very zoomed in, I noticed a portion of some objects were not shown completely.
When I unzoomed, everything was normal. (I consider it normal behavior with standard settings.)
- Brian
From: Michael Gibson
Hi Brian,
> With regular MoI settings, a couple of weeks ago, or so, when I was very very very zoomed in, I
> noticed a portion of some objects were not shown completely.
Yes, that's normal - it will happen in the 3D view if it has a perspective projection. You can avoid it by setting a parallel projection instead though.
It has to do with how video cards set up perspective transforms, they need a near clipping plane set some distance in front of the eye point and if you're zoomed in very closely you can get to where you see it.
There are also various other kind of strange things that can happen under extreme zoom that are just side effects from how floating point numbers work. The only way to avoid that would be to use some kind of specialized numeric handling rather than the floating point processing that's built into the CPU, it would incur some kind of tremendous speed penalty.
- Michael
From: mkdm
Thanks a lot Michael!
I've set ProxyGenerationNumFaces to 10000 and the edges are always displayed now when I move objects.
Have a nice day.
From: Cemortan_Tudor
Hi Michael
I was thinking about easy implementation of hotkeys
example of drawing circle
c+s = circle center or c + c
c+d = circle diameter
c+f = circle 3pts or c + 3
c+g = circle tan or c + t
i was thinking about a delay when hitting tab that will execute code
tab cs = circle center
tab cd = circle diameter so on
ofc scripts inside should be renamed respectively, not to write full code for renaming current scripts for this purpose
so inside my commands i will have cf.js, cf.html instead of Circle3pt.js, Circle3pt.html
thats just idea, that u might think about !
thanks !
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