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From: Cemortan_Tudor
))) can u make a gif for that ! I'd appreciate 3'd method
From: Frenchy Pilou (PILOU)
From Burmann method :)
Draw an Arc-cicle for the future Flow
Draw a vertical line, Draw an Helix,
Loft them
Draw another vertical Line
Call Flow
Select Surface
Select Second vertical Line , Select Arc Line
Flow
@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?
PS
I have forgotten to make a Tube but that is trivial :)
and a Shell but that will be exactly the same except a thickness to the Helicoïd surface! :)
From: BurrMan
Doing the surface creation and shelling "after" tge flow, allows me to monitor the validity of the solid better. I would expect the loft or shell to fail if i had created a "to tight to bend" situation, where flowing the solid result, could more easily allow me to create some type of "bad" geometry (folding over on itself, etc.)
From: Cemortan_Tudor
u are moi monsters, perfect results !
thanks !
From: Michael Gibson
Hi Pilou,
re:
@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?
You can, but it's a little difficult to select it since it's in the same location as a surface edge and the edge is getting priority.
Use Edit > Hide to hide the surface so you can then click select the first vertical line for the Flow base line.
- Michael
From: Frenchy Pilou (PILOU)
Thx for the Info!
I was not enough perceiving! :)
From: Cemortan_Tudor
ohayo !
Michael how can I add a script page to show last updates of scripts (remove history tabs) or better will be github ?
From: Michael Gibson
Hi Tudor, you could make a post here in the forum and then link to the forum thread. Github is a good idea too though.
- Michael
From: Cemortan_Tudor
rectangle interactive
the idea is to combines all rectangles under one shortcut and switch between them from hotkeys
q rect
w rect center
e rect 3pt
r - will be added -
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.164 -> rect with 3ptcenter ~ another way to grow new rectangles
script is unfinished
Attachments:
rect_interactive.js
From: WN
Hi Tudor.
Only one rectangle ;-)
Image Attachments:
opFailed.PNG
From: Cemortan_Tudor
looks a like a runtime error, I dont have it !
it's about moi version or smt else not related to the script
or it might ask for html .. that I havent work on, try to add if it works
Attachments:
rect_interactive.htm
From: WN
Hi Tudor.
Ok!
From: Cemortan_Tudor
Ohayo
will be possible to improve antialiasing on plane surfaces ?
Image Attachments:
antial.png
From: Michael Gibson
Hi Tudor,
re:
> Ohayo
> will be possible to improve antialiasing on plane surfaces ?
Not for v4 but possibly at some point down the road.
- Michael
From: Cemortan_Tudor
Thnkas !
& I have one more modeling challange ! I was looking around moi todo it
It's a new year toy that has to be twisted ~~~ I gave up doing in moi
Image Attachments:
challange.png
From: Michael Gibson
Hi Tudor, maybe try the Transform > Deform > Twist command for that. Something like this:
- Michael
Image Attachments:
tudor_twist_toy1.jpg
tudor_twist_toy2.jpg
tudor_twist_toy3.jpg
tudor_twist_toy4.jpg
From: Cemortan_Tudor
no control over twist, and ~ the countour that i need ~ misses the uv
Attachments:
testo.3dm
Message 8665.254 was deleted
From: Cemortan_Tudor
any way that fillet g1-g3 could have a second slider for adjusting scaling*?
Image Attachments:
costum_01.png
From: Michael Gibson
Hi Tudor,
re:
> any way that fillet g1-g3 could have a second slider for adjusting scaling*?
There isn't any way to set that up now but I would I would like to give some attention to Blend in the future and that is one of the things that I would like to do. Bring it up again when the v5 beta is underway.
- Michael
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