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From: Cemortan_Tudor
25 Aug 2020   [#232] In reply to [#230]
@Michael Gibson
I haven't used twist modifier so deeply, can u explain step by step how I can reach such result ?
mb gif animation
From: Michael Gibson
25 Aug 2020   [#233] In reply to [#232]
Hi Tudor, the Twist way goes like this - you start out with a straight extrusion:



Select the straight extursion block and then run Transform > Deform > Twist .


At the prompts where it asks you for the start and end point of the twist access, pick these 2 points on your cylinder's axis:


Then you input an angle value, each 360 degrees will be one turn, so you could type in 5*360 to do 5 turns for example:



- Michael

Image Attachments:
tudor_twist1.jpg  tudor_twist2.jpg  tudor_twist3.jpg 


From: Frenchy Pilou (PILOU)
25 Aug 2020   [#234] In reply to [#232]


Will be the same with only one turn...depending of what result you want...
In fact the "Flat Direction"
= the Rotation of the Profil depending of it's original position: the Flat Direction change artificially it's position! :)
Here Horizontal or Vertical



A Twist or a Sweep to an Helix will give the same result...in this case...
From: Cemortan_Tudor
26 Aug 2020   [#235]
thanks both !
I always tried to avoid twist or flow, unpredictable results .. Boolean or fillets could not execute (since v3 haven't tried new ones)
From: BurrMan
26 Aug 2020   [#236] In reply to [#235]
you can also explore placing a centerline up a helix, then lofting the 2. Shell the result and pipe the centerline with what you wish.

So easier to create the 2 curves and flow those into a shape, that can then be made into a solid with the other steps.
From: Cemortan_Tudor
27 Aug 2020   [#237] In reply to [#236]
))) can u make a gif for that ! I'd appreciate 3'd method
From: Frenchy Pilou (PILOU)
27 Aug 2020   [#238] In reply to [#237]
From Burmann method :)
Draw an Arc-cicle for the future Flow

Draw a vertical line, Draw an Helix,
Loft them

Draw another vertical Line
Call Flow
Select Surface
Select Second vertical Line , Select Arc Line
Flow

@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?



PS

I have forgotten to make a Tube but that is trivial :)
and a Shell but that will be exactly the same except a thickness to the Helicoïd surface! :)
From: BurrMan
27 Aug 2020   [#239] In reply to [#238]
Doing the surface creation and shelling "after" tge flow, allows me to monitor the validity of the solid better. I would expect the loft or shell to fail if i had created a "to tight to bend" situation, where flowing the solid result, could more easily allow me to create some type of "bad" geometry (folding over on itself, etc.)
From: Cemortan_Tudor
28 Aug 2020   [#240]
u are moi monsters, perfect results !
thanks !
From: Michael Gibson
28 Aug 2020   [#241] In reply to [#238]
Hi Pilou,

re:
@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?

You can, but it's a little difficult to select it since it's in the same location as a surface edge and the edge is getting priority.

Use Edit > Hide to hide the surface so you can then click select the first vertical line for the Flow base line.

- Michael
From: Frenchy Pilou (PILOU)
29 Aug 2020   [#242] In reply to [#241]
Thx for the Info!
I was not enough perceiving! :)
From: Cemortan_Tudor
8 Sep 2020   [#243]
ohayo !
Michael how can I add a script page to show last updates of scripts (remove history tabs) or better will be github ?
From: Michael Gibson
8 Sep 2020   [#244] In reply to [#243]
Hi Tudor, you could make a post here in the forum and then link to the forum thread. Github is a good idea too though.

- Michael
From: Cemortan_Tudor
29 Sep 2020   [#245]
rectangle interactive
the idea is to combines all rectangles under one shortcut and switch between them from hotkeys
q rect
w rect center
e rect 3pt
r - will be added - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.164 -> rect with 3ptcenter ~ another way to grow new rectangles
script is unfinished

Attachments:
rect_interactive.js


From: WN
30 Sep 2020   [#246] In reply to [#245]
Hi Tudor.
Only one rectangle ;-)

Image Attachments:
opFailed.PNG 


From: Cemortan_Tudor
30 Sep 2020   [#247]
looks a like a runtime error, I dont have it !
it's about moi version or smt else not related to the script
or it might ask for html .. that I havent work on, try to add if it works

Attachments:
rect_interactive.htm


From: WN
30 Sep 2020   [#248] In reply to [#247]
Hi Tudor.

Ok!
From: Cemortan_Tudor
13 Oct 2020   [#249]
Ohayo
will be possible to improve antialiasing on plane surfaces ?


Image Attachments:
antial.png 


From: Michael Gibson
13 Oct 2020   [#250] In reply to [#249]
Hi Tudor,

re:
> Ohayo
> will be possible to improve antialiasing on plane surfaces ?

Not for v4 but possibly at some point down the road.

- Michael
From: Cemortan_Tudor
13 Oct 2020   [#251]
Thnkas !
& I have one more modeling challange ! I was looking around moi todo it
It's a new year toy that has to be twisted ~~~ I gave up doing in moi

Image Attachments:
challange.png 


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