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Full Version: Lots of unkown

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From: Cemortan_Tudor
15 Aug 2020   [#214]
Hi Michael
another future that i'd like to see -> u might not accept it
ctrl dragging(dublicate) - assign snap during dragging -> shift is straight, alt -> removes snaps, what about 'space' - readjust snapping point (readjust anchor position)
From: Michael Gibson
15 Aug 2020   [#215] In reply to [#214]
Hi Tudor, sorry no I don't think that would be very easy to add. If you want a specific anchor position, use the Transform > Move command instead of object dragging.

- Michael
From: Cemortan_Tudor
16 Aug 2020   [#216]
I'll put this at wish List
habit for select - apply action -> fillet/chamfer control points
the way it works now if points are selected, u can't apply action instead is returning to object selection
From: Cemortan_Tudor
16 Aug 2020   [#217]
Chamfer hotkeys -> works only with 1 distance

Numpad+ -> value + value/2
Shift+Numpad+ -> value + value/10
Numpad- -> value - value /3
Shift+Numpad- -> value + value/10
Numpad* -> value*2
Numpad/ -> value/2
Ctrl+Shift+Numpad+ -> value +value/100
Ctrl+Shift+Numpad- -> value - value/100
r - reset distance to 0 -> to start new one

Attachments:
Chamfer.js


From: Cemortan_Tudor
16 Aug 2020   [#218]
scale/rotate/move gizmo
move - holding shift has a snapping direction, will be nice also for scale snapping direction
From: Cemortan_Tudor
16 Aug 2020   [#219]
found a solution for move -> copy
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.182

Move
added C -> move copy (duplicate origin with move hotkeys options), works before 1'st picked point

Attachments:
Move.js


From: Michael Gibson
16 Aug 2020   [#220] In reply to [#218]
Hi Tudor,

re:
> scale/rotate/move gizmo
> move - holding shift has a snapping direction, will be nice also for scale snapping direction

Shift is already being use there for a different function, it does a 2D scale instead of a 3D scale.

- Michael
From: Cemortan_Tudor
16 Aug 2020   [#221]
Hi again !
So a question about pointpicker -> Is any option to force update ?
I've noticed in move commands - where I swap axis by hotkeys & it won’t update until I'll do a mouse move - seems that forces to update factories
now I'm working in combining rectangles under 1 script - needs also a pointpicker update (I'm updating factory - but since pointpicker haven't changed -> no updates) have a basept, need to update second pt or waitable pointpicker pt
From: Michael Gibson
16 Aug 2020   [#222] In reply to [#221]
Hi Tudor,

re:
> So a question about pointpicker -> Is any option to force update ?

Not currently but I have added in a pointpicker.recalc() function for the next beta to do that.

- Michael
From: Cemortan_Tudor
19 Aug 2020   [#223]
I wonder if it will possible to hide edges between faces with same continuity* ex: fillet
From: Michael Gibson
19 Aug 2020   [#224] In reply to [#223]
Hi Tudor, can you show an example?

- Michael
From: Cemortan_Tudor
19 Aug 2020   [#225] In reply to [#224]
left all in
right - desired

Image Attachments:
compare.png 


From: Michael Gibson
19 Aug 2020   [#226] In reply to [#225]
Hi Tudor, there is a new function for edge curves in the next beta: edge.getIsTangentEdge() , it should help for making a script that would hide things like you want.

The way you will be able to use it is like this:

code:
 var breps = moi.geometryDatabase.getObjects().getBReps();
 for ( var i = 0; i < breps.length; ++i )
 {
	var edges = breps[i].getEdges();
	for ( var j = 0; j < edges.length; ++j )
	{
		if ( edges[j].getIsTangentEdge() )
			edges[j].hidden = true;
	}
 }


- Michael
From: Cemortan_Tudor
19 Aug 2020   [#227]
awesome ! thanks !
From: Cemortan_Tudor
25 Aug 2020   [#228]
Ohayo
I have a modelling question (used sweep to spiral)
needs to be spiral, i've tried different shapes, all awkward

Attachments:
test.3dm


From: Frenchy Pilou (PILOU)
25 Aug 2020   [#229] In reply to [#228]
Generally when you use the Sweep function it's a good thing to put 2 rails for control each side of the profil on the Helix...


From: Michael Gibson
25 Aug 2020   [#230] In reply to [#228]
Hi Tudor, I think you want the "Twist = Flat" option and also use "Set flat direction" along your axis:





The "Twist = Flat" option means the profile will not rotate freely around the rail tangent, it will be limited to only pivot around the "flat direction".

The default "Flat direction" is the world z axis, so when you have some other direction you need to click "Set flat direction" to set it.

Another way you can make this kind of thing is by extruding your profile out straight and then use Transform > Deform > Twist on it.

- Michael

Image Attachments:
tudor_sweep_flat1.jpg  tudor_sweep_flat2.jpg 


From: Cemortan_Tudor
25 Aug 2020   [#231] In reply to [#229]
@PILOU
i need Mike result, the way u are showing come to same issue that I have
From: Cemortan_Tudor
25 Aug 2020   [#232] In reply to [#230]
@Michael Gibson
I haven't used twist modifier so deeply, can u explain step by step how I can reach such result ?
mb gif animation
From: Michael Gibson
25 Aug 2020   [#233] In reply to [#232]
Hi Tudor, the Twist way goes like this - you start out with a straight extrusion:



Select the straight extursion block and then run Transform > Deform > Twist .


At the prompts where it asks you for the start and end point of the twist access, pick these 2 points on your cylinder's axis:


Then you input an angle value, each 360 degrees will be one turn, so you could type in 5*360 to do 5 turns for example:



- Michael

Image Attachments:
tudor_twist1.jpg  tudor_twist2.jpg  tudor_twist3.jpg 


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