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From: Cemortan_Tudor
between parallels - similar to distance of projection of 1 pt from 1 frame to another
From: Michael Gibson
Hi Tudor, sorry it's not clear to me what you're trying to do.
If it's something like transforming the coordinates of a point in global x,y,z coordinates into coordinates relative to a frame, that would be like this:
var local_x = frame.distancex( pt );
var local_y = frame.distancey( pt );
var local_z = frame.distancez( pt );
The .distancex, .distancey, and .distancez functions on a coordinate frame return the distance of a point in world coordinates along the x, y, or z axis direction planes of the frame.
If that's not it then I need a clearer description of what you're trying to do, it's hard to figure out what you're asking about if you don't provide some more details.
- Michael
From: Cemortan_Tudor
bool operations of standalone curves that have different frames but are parallel to each other (ex circle at 0 0 0 and another at 1 1 1) -> to apply a move to second group(for difference will be subtract objectgroup) & do the bool
From: Cemortan_Tudor
rect3pts with center
Attachments:
RectCenter3pt.htm
RectCenter3pt.js
From: Michael Gibson
Hi Tudor,
> bool operations of standalone curves that have different frames but are parallel to each other
> (ex circle at 0 0 0 and another at 1 1 1) -> to apply a move to second group(for difference
> will be subtract objectgroup) & do the bool
Is this something that you're trying to script? Can you show an example of the input objects and the result you are trying to make?
- Michael
From: Cemortan_Tudor
scene browser - objects are named
there is a solution - to create laaaaarge plane - and second group of objects to drop a point on this plane(project), and apply a move
mb is another solution
Attachments:
bool_scene.3dm
From: Cemortan_Tudor
another script that i'm trying to work on is trim a segment or cut a segment from a curve
the problem that i'm conflicting is that i have todo a separate object - commit and later choose from sepFactory
I dont know what objects are created after commiting, or how can I set a variable to them ! sepFactory.commit().lenght = 0
what's happening after a commit ?
From: Michael Gibson
Hi Tudor,
> scene browser - objects are named
> there is a solution - to create laaaaarge plane - and second group of objects to drop a point on this
> plane(project), and apply a move mb is another solution
Ok, if you have a solution what do you need? Is there a question you have about this?
- Michael
From: Michael Gibson
Hi Tudor,
re:
> what's happening after a commit ?
A .commit() is expected to be the last thing that is called on a factory, it is a signal to MoI that the work being done for the factory with updating different inputs is all finished.
If you want to get the objects that will be generated, you can instead call .update() and then .getCreatedObjects(). Or it is also possible to call .calculate() which will generate the result and return it as an object list without adding it in to the geometry database like usually happens in regular commands with .update()/.commit()/.cancel() .
- Michael
From: Frenchy Pilou (PILOU)
All these Scripts (?) are they on a same place ? (Sites...)
From: Cemortan_Tudor
thanks ! found also older posts by u'r recommendations
Trim hotkeys
t - trim add point
s - trim single segment (~ if u click wrong object it will delete that object -> there are no restriction to object selection)
Attachments:
Trim.js
From: Cemortan_Tudor
single person trying to understand moi in depth - yes
mb later will open a git for scripts
don't like multiple theme option
From: Frenchy Pilou (PILOU)
Thanks for the infos!
Message 8665.174 was deleted
From: Cemortan_Tudor
i'm messing with bool operations difference operations to see all the states for curves
so ~ there's a glitch
on a shape like this with keep objects will delete 'baseobjects'
Attachments:
bool_tests1.3dm
Image Attachments:
Screenshot_21.png
From: Michael Gibson
Hi Tudor, yes the curve booleans can get confused if you do a boolean between an open curve and a closed curve like that.
You can do an open curves as the base object and a closed curve as the cutter but a closed curve as the base object and an open curve as the cutter will tend to make some weird results. I would recommend to avoid using that combination.
- Michael
Message 8665.177 was deleted
From: Cemortan_Tudor
Hi Michael !
I have a dream ))
Editpoints manipulation in 3dSpace if not snapped-> dragging ->
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.117
toogle option
1. accordingly to the 3d view drag should change grid orientation : xy,xz,yz based on pickedpoint drag start position (similar to
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.141)
2. view frame moi.ui.getActiveViewport().targetFrame
I've tried move command - but it requires to many actions for manipulation (for each -> select, move, axis or frame, drag)
this way we won't be snapped to orto views
about
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.142 - only on init - we can cancel align and do new one if camera changes
From: Michael Gibson
Hi Tudor, sorry no there isn't a method set up to do what you wan there. Since MoI is designed as a type of CAD program, it has an overall focus on accuracy and not on mushing points around in random directions.
There are other programs that are focused on that type of object manipulation. If that type of operation is important for your work you would be better off using one of those programs that is designed for that type of task rather than MoI which is not designed for that type of work currently.
- Michael
From: Cemortan_Tudor
It's true that i'm trying to achieve common environment for modeling - hard surface - will be neat future for history sweep update (shape creation)
Here comes a question - I know disable update - will disable sweep's update(idk others which can update) but manual update on what it works ? -> enable history ?
pointpicker.bindFunc() & pointpicker.bindFuncPostUpdate() - differences, references, other wiki locations !
Also with last v4 version will be possible to achieve this future -
https://github.com/heimlich1024/OD_CopyPasteExternal
copy/paste obj extension between softwares !
by moi.filesystem.getDirs() as all files are in %system%\Windows\Temp folder
//on git Author use version of Smirmov's import obj future that has ~ normalize and ~ move actions (need digging to understand what they are for, if u know the answer !) - as script -> It should copy/replace same object on same position in different softwares !
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