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Full Version: Polygon to NURBS / solids conversion

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From: Michael Gibson
28 Jun 2018   [#34] In reply to [#32]
Hi PaQ,

> If that means MoI will get a proper poly mesh importer that would be
> more than welcome too.

Sorry but no it wouldn't mean this at all, having polygon mesh objects that you could work with at modeling time is a totally separate thing. I'd like to have that at some point in the future but having certain kinds of objects that behave totally different from "regular" ones is a pretty big usability problem.

- Michael
From: Michael Gibson
28 Jun 2018   [#35] In reply to [#33]
Hi Fabien,

re:
> Being able to intersect planes with meshes to derive curves would be useful too, I presume.

Yeah this is the sort of "can of worms" that gets opened pretty quickly, I'm not very confident about operations with meshes being integrated into the existing tools. It would probably need its own dedicated toolset for reverse engineering tasks. That's just overall a pretty complex area that I haven't been focused on targeting with MoI.

- Michael

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