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Full Version: Polygon to NURBS / solids conversion

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From: PaQ
28 Jun 2018   [#32] In reply to [#21]
Hi Michael,

If that means MoI will get a proper poly mesh importer that would be more than welcome too.
I have introduce MoI to a co-worker, he's formally a concept artist, and now he's modeling all day long since months, producing assets for one of our game.

He often receive polygonal mesh for reference, either simple blocking, but sometimes more advanced models done by other artist, and it's always a little bit tricky to have this data in MoI.
A 'fast' .obj loader just for mesh display (no edition) could help a lot, as for the moment we have to heavily decimate the data, the triangle to nurbs conversion is useless (for out needs) ... we just want to display it to build stuff around.

So if you find a way to add this feature in a 'sexy' way that would be awesome too :O)
From: archetype (FABIENF)
28 Jun 2018   [#33]
Hi Michael,

I second PaQ's request for the ability to import mesh data for reference. Think of it as the 3D equivalent of the reference image functionality we already have. Apart from being able to translate/transform/scale such objects, I think it will be fine to have only a limited toolset to work with these models.

I don't know about snapping to vertices and so on, but that sounds interesting as well for some projects. Being able to intersect planes with meshes to derive curves would be useful too, I presume. But I'm getting ahead of myself here ... simple but efficient import and fast display of meshes alone would be a major thing already! It would make a lot of my work a lot easier.

In addition, having some subdivision-surface functionality in MoI, as you hinted at, sounds extremely interesting! Even more than the things you and me discussed over email last time ;-)

Thanks,

Fabien
From: Michael Gibson
28 Jun 2018   [#34] In reply to [#32]
Hi PaQ,

> If that means MoI will get a proper poly mesh importer that would be
> more than welcome too.

Sorry but no it wouldn't mean this at all, having polygon mesh objects that you could work with at modeling time is a totally separate thing. I'd like to have that at some point in the future but having certain kinds of objects that behave totally different from "regular" ones is a pretty big usability problem.

- Michael
From: Michael Gibson
28 Jun 2018   [#35] In reply to [#33]
Hi Fabien,

re:
> Being able to intersect planes with meshes to derive curves would be useful too, I presume.

Yeah this is the sort of "can of worms" that gets opened pretty quickly, I'm not very confident about operations with meshes being integrated into the existing tools. It would probably need its own dedicated toolset for reverse engineering tasks. That's just overall a pretty complex area that I haven't been focused on targeting with MoI.

- Michael

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