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Full Version: RenderMan in 3dcoat

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From: Martin (MARTIN3D)
14 May 2017   [#13] In reply to [#9]
Hi PaQ,

that is a very nice looking rendering. Do I understand correctly that it was done in MoI? At least you show it in the MoI viewport.
Unfortunately I don't understand the following:

Here's a little shader test, using no lights.

- Point incidence gradient to create the cell diffuse look
- camera incidence gradient for the rim light (self illumination)
- multiply by an occlusion as self-illumination.


-Martin
From: PaQ
14 May 2017   [#14] In reply to [#13]
Hi Martin,

Sorry for the confusion, it's actually a 'fake' screen.
It's rendered in Modo, using easy (fast) computing method : only gradients and an ambient occlusion. (no raytrace shadow, no GI, etc)
From: BurrMan
14 May 2017   [#15] In reply to [#8]
And it's hard to be worried about it. Just upgraded to Simlab 8 and it just keeps getting better and better!

They really are putting a lot of effort into presentation abilities, for sharing stuff. It's really hard to beat....
From: Frenchy Pilou (PILOU)
14 May 2017   [#16]
And SimLab Composer Light is free! max 1920 * 1040 ;)
http://www.simlab-soft.com/3d-products/simlab-composer-freelicensee.php#lite



From: mkdm
15 May 2017   [#17]
Hi chippwalters and PaQ and everyone.

If you have Rhino+Thea Render it's also very easy and very very fast to generate realtime pseudo ambient occlusion
rendering in three easy steps :

1) Copy past object from Moi to Rhino

2) In rhino assign to all objects a simple white diffuse material

3) Play realtime viewport rendering with TheaRender plugin

Here's a quick and dirt video capture (sorry for the very bad quality but I recorded with my phone and left hand...)








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