Everyone is looking for the holy grail of retopo methods when doing Hard Surface modeling in sculpting apps.
Perhaps have a serious look at Houdini for this, because it supports OPEN VDB, and can work with voxels seamlessly, and from there use the polyreduce SOP which is pretty powerful with some advanced decimation features.
At £15 (half price today) pounds it seemed worth a punt. I dont know when I will have time to have a go but if I learn anything useful I will share it here. The trouble with being a nurse is that I don't get much time to experiment with this software. The trouble with being 55 is I forget what I learn in between sessions;)
Best regards
Keith
55? Oh, to be young again! FWIW, I do have the same problem trying to remember all the stuff from various programs-- that's one reason why I make YouTube tutes.
Thanks for the iink-- bought the course and also bought one of Scott's AE courses (I have a video project due in the next couple of weeks).
Did you create all that "quick modelling" in 3D-Coat from scratch in two ours ?
Chipp, listen to me.....you're becoming a Master!!
I wait tuts from you!!
> "I'm waiting on a tutorial on how to use Instant Light!"
I've been practicing with this new very interesting brand new tools and it seems to be very very promising,
and me too I'm waiting new tuts from its developer :)
Here's a random assembly made just to see how my actual config can handle with decent speed
high-poly count voxels in 3D-Coat.
Well...on my laptop (i7 4790K 4.4 Ghz 32Gb Ram Nvidia Quadro K3100M 4Gb) almost all modelling processes remains very responsive,
while only realtime rendering is very slow.
4 objects, 26Mil polygons.
Here's the render retouched with the great Affinity Photo.
@Klaudio : few facts
ZBrush / 3D Coat
No traditionnal UI / Traditional UI
Ultra detailed models managment of billions of polygons / a little few less ;)
Voxels hidden for the user / Full managment of Voxels
Better to learn ZBrush if you want work in Movie - video sculpture characters!
Still plugging away on workflows. Now playing around with 3DCoat -> Toolbag (baking) -> AE Element 3D -> VR
Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*
I also just received the gift of a Vive to start playing around with (but I have to use Unity...)
One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!
@chippwalters
This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!
Yes!This is a feature should be implemented by default Michael... ;)
> You wrote : "Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*"
Yes! Worflow Moi3D -> 3DCoat is absolutely amazing in order to retouch Mechanical things made in Moi3D to make them more natural and organic!!
It's one of my favorites workflow :)
> You wrote ; "One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!"
Thanks a lot for the suggestion. ASAP I will try it.
About InsatntLight it's true that it has a not finished UI, but their new RC1 to RC4 versions are AMAZING from the point of view of SPEED
and QUALITY of the realtime PBR rendering ind DirectX 11 e 12.
If they will improve a bit its UI, InstantLight will be a very valid and powerful tool.
I think, MUCH MUCH more powerful than the more famous Mormorset Toolbag 3.
> This way it doesn't force the whole browser (and other messages) to go wide. Once someone
> 'clicks' on the image it will open in a new tab at full resolution. Thanks!
>
> Yes!This is a feature should be implemented by default Michael... ;)
I've managed to modify the forum so that wide images will automatically be shrunken down, when it happens a text label "Image has been resized, click for full size." will appear below the image and if you click on the image the full sized image should open up in a new tab.
If you want the old behavior of no size limiting, you can disable it under forum Options > "Display" section > disable "Resize images and reflow page to prevent horizontal scrolling." checkbox.
You're all welcome! I also added in a link to the "light" version on the forum login page to use for mobile. That one uses no frames and simplified text output.
Just another very interesting workflow involving in this case, not MOI, but only Rocket3F, 3D-Coat, InstantLight and Affinity Photo.
This workflow complements the other one that I'm already testing and using with very good results, that is Moi->3DCoat.
Look at this resources :
A Realtime recorded video with water and rain effects!
The original video was recorded in FullHD but I made a mistake during Youtube upload and the final
quality is very bad (360p).