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Full Version: Rocket 3F polygon modeling with bridge to MoI and 3D Coat

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From: Finema
30 Nov 2017   [#89] In reply to [#88]
Thanks Andrei.
From: Frenchy Pilou (PILOU)
26 Jan 2018   [#90]
1.4 released


From: Frenchy Pilou (PILOU)
15 Jun 2018   [#91]
1.5 is relased!
Always a free version!

Rendering introduced!


From: mkdm
16 Jun 2018   [#92] In reply to [#91]
Underestimated tool but a very good poly/SDS modeler!
From: Andrei Samardac
21 Jun 2018   [#93]
Hay!
We glad to let you know that we just released new version of Rocket 3F!
In new 1.5 version Render was introduced!!!
Now Rocket 3F Basic version is absolutely free!!!
So you can use it with MoI to create Organic Objects and Render. You can send models from Rocket to MoI and vice-versa just in one click! Thanks to bridges we created!

Also price was dropped and Pro version costs now only 79 EUR!!!
Details are here:
https://www.rocket3f.com/kunena/updates/479-version-1-5


From: mkdm
21 Jun 2018   [#94] In reply to [#93]
Great update!!
From: Finema
21 Jun 2018   [#95] In reply to [#94]
Still no version for Mac ?
From: Andrei Samardac
30 Jul 2018   [#96] In reply to [#95]
Hay Finema, no there is version for MAC, I think we are not plane to do it.
From: Andrei Samardac
30 Jul 2018   [#97]
Hay, 1.6 version is here!
Updates: Push Pull, Ambient Occlusion, Auto Save, etc...

Check video overview:
https://youtu.be/m18zRlQsyJc

Also you can check how new Push Pull works:
https://www.youtube.com/watch?v=a6Nf-rZ34oI

For more details click here:
https://www.rocket3f.com/kunena/updates/491-version-1-6

Happy modeling
Rocket 3F
From: mkdm
30 Jul 2018   [#98] In reply to [#97]
Very cool update!!!

Thanks!
From: Frenchy Pilou (PILOU)
30 Jul 2018   [#99]
Keep the good work!

French Site ;)
http://moiscript.weebly.com/rocket-3f.html
From: 3image
3 Aug 2018   [#100]
I'm totally fine with Nvil.
From: Frenchy Pilou (PILOU)
4 May 2019   [#101]
Version 1.6.2
My French Page! :) http://moiscript.weebly.com/rocket-3f.html

Push Pull is now very Friendly! :)


From: Frenchy Pilou (PILOU)
5 May 2019   [#102]
Direct Bridge to Moi works always like a charm !



The inverse also! (something must be selected!)
Direct Moi to Rocket



Direct MatCap Inside Rocket



Simlab Render Lite from Moi OBJ

From: Frenchy Pilou (PILOU)
5 May 2019   [#103]
The alea section is super cool and be used with any other function!
Here extrude + Subdivision!




From: Justin (PANHANG)
26 May 2019   [#104] In reply to [#103]
I just tested the bridge functions in Rocket3F. It seems it works fine when I send the item from MOI to Rocket3F. But it doesn't work when I tried to send item from Rocket3F to MOI. The MOI's screen apprears but noting inside. Just don't know what's wrong with that. I installed MOI in root of C disc ( not the default position ). Is this the problem? Any hints will be appreciated. Thanks.

Justin
From: Frenchy Pilou (PILOU)
26 May 2019   [#105] In reply to [#104]
Maybe you must also ask about your problem here: https://www.rocket3f.com/kunena/forums
From: Death
26 May 2019   [#106] In reply to [#104]
Try setting your system language to ENGLISH, it should work then...
From: Frenchy Pilou (PILOU)
23 Oct 2019   [#107]
New version 1.7.2 and always the free version! https://www.rocket3f.com
So cool for make some polygons volumes to import inside Moi with the direct bridge!
From: Konni
27 Oct 2019   [#108]
Guys,
I have installed Rocket 3F. Works great and fast. Really amazed. With shortcuts in Moi and Rocket 3F. Huge time saver.
But have some issues.

#1 - When I exporting model from Moi to Rocket ...i received an artifact (see 4th attached picture) and from Rocket to Keyshot (3rd picture) same artifact retains.
Also I have noticed like then I'm Saving Moi model as obj file, and that file loaded in Keyshot same artifacts appears. With or without bridge.
When I'm importing Moi's obj file to Maya...drop some materials.... and that file I load in Keyshot... NO artifacts... pure model as it was (is) in Moi.
So what / where is a problem?

#2 How to set up different solids in Moi in order in Keyshot set on these solids different materials. What I do have now is 9 solids, but only few of them i wanna have metal material for example on other plastic. But then i add material... same material goes on ALL MODEL. on all solids.

Thanks for a help ^_^

Image Attachments:
Keyshot_02.JPG  Moi_knife.JPG  Rocket_Bridge_Keyshot.JPG  Rocket_knife.JPG 


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