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Full Version: Isocurve at Point Script?

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From: Michael Gibson
5 Jun 2016   [#6] In reply to [#5]
Hi OSTexo, please try the attached script, I hope it does what you are looking for.

Select one surface or face and one or more point objects that are on the face before running the command.

- Michael

EDIT: updated 9/13/2022 to fix bug if Repeat checkbox set.

Attachments:
IsoAtPoints.zip


From: OSTexo
5 Jun 2016   [#7]
Hello Michael,

The script works great, thank you very much. I don't even have to be exact when it comes to selected points, it just seems to ignore the ones that are not on the selected face.
From: Andy (ANDYT)
10 Jun 2016   [#8] In reply to [#3]
Hi OSTexo

In relation to your post of the 5th June 2016 (7978.3) where you show a 3D view and MOI lines on the surface in red - can you tell me have you extracted in some way these lines to a flat 2D view from the 3D view with perspective and if so how ? as per your .png image

Many thanks

Andy
From: Frenchy Pilou (PILOU)
10 Jun 2016   [#9] In reply to [#8]
<< if so how ?
Export PDF ?
From: OSTexo
10 Jun 2016   [#10]
Hello Andy,

I either run the Make2D command from the MoI command line, save to AI using the MoI export command or run Make2D in Rhino and export from MoI once I've pasted the Make2D output from Rhino into MoI. I then do some post processing in AI or CorelDraw depending on the type of vector art to be output.

The reason I still use Rhino for some line work is that in some instances its Make2D command seems to draw a more connected set of lines that require less cleanup. This is not entirely consistent and seems to be model dependent. I have to strike a balance, the MoI linework can get wobbly sometimes and will not always connect up cleanly but on the other hand when the model is right will output a much smoother line with a lower point count than Rhino that is much easier to manage in post. The other thing I like in Rhino is the ability to set lighting and environment maps within the Rhino viewport, select isometric views and send a raster PNG of the model to a file with a transparent background. I throw these layers together and am able to output an entirely vector image.

I'm confident that MoI will have the lighting, mapping, positioning and output tweaks in the future, which will result in further countless hours being saved and will solidify MoI3D as a necessary tool for technical illustration.
From: Andy (ANDYT)
13 Jun 2016   [#11] In reply to [#10]
Great thanks OSTexo for your in depth explanation
Much appreciated
Andy

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