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Full Version: Nodebundle for playing with nodes

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From: mkdm
31 Jul 2017   [#469] In reply to [#468]
Grazie AL.
Cercheró di tornare a dare un'occhiata prima o poi anche a Grasshopper (Ho Rhino da 5 anni e da circa due lo apro solo per scaricare gli update della WIP 6 :)

Buona giornata.
From: Mike (MGG942)
4 Aug 2017   [#470]
Hyperbolic functions, such as sinh and cosh, do not seem to available in nodeeditor v .93.
Are they likely to be available in the future or does the litegraph library not support them?
Mike.
From: bemfarmer
4 Aug 2017   [#471] In reply to [#470]
Hi Mike,

Try:

cosh(u) = ( exp(u) + exp(-u) ) /2

sinh(u) = ( exp(u) - exp(-u) ) / 2

Brian
From: Mike (MGG942)
5 Aug 2017   [#472] In reply to [#471]
Thanks, Brian.
Of course - it worked!
Nice work around.
Mike.


Attachments:
Catenoid surface.nod

Image Attachments:
Catenoid surface.JPG 


From: Mike (MGG942)
6 Aug 2017   [#473]
Hyperbolic Helicoid. HyperbolicHelicoid

Thanks to Brian's formulaic equivalents to sinh and cosh I've got this working.
HyperbolicHelicoid.nod produces a surface which is easily converted into a solid by executing Construct/Offset/Shell using Thickness 0.01mm (for default .nod values) and Direction: Normal


Attachments:
HyperbolicHelicoid.nod

Image Attachments:
HyperbolicHelicoid.JPG 


From: Frenchy Pilou (PILOU)
6 Aug 2017   [#474]
Cool: with image + Nod we can decide if yes or no we want load the tool! ;)

Maybe useful for pasta makers ?

From: AlexPolo
6 Aug 2017   [#475]
Hi All - trying to get this node to work but cant realised I am still running node editor 0.91 not 0.93 have searched this thread for update but cant find it - if someone could point me to the latest build would be greatly appreciated.

thanks
alex
From: bemfarmer
6 Aug 2017   [#476] In reply to [#475]
.93:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.596
From: Mike (MGG942)
6 Aug 2017   [#477] In reply to [#475]
Alex, as far as I can tell this is the latest from Max. It's what I'm using. http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.596
Mike.
From: Karsten (KMRQUS)
7 Aug 2017   [#478] In reply to [#475]
Hello Alex,

for me it Looks like that a modified Version is used by Mike. ScaleUVW and Concat2 are no standard nodes. So please try the Version from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7

Have a nice day
Karsten
p.s.: Most of the stuff here needs a modified or better a Version with extensions:-)
From: Mike (MGG942)
7 Aug 2017   [#479] In reply to [#478]
Karsten,

Slightly puzzled by your post as your link leads to nodeeditor.v.0.93.2017.03.09mod.zip Note the 'mod'
and my post leads to v.0.93.2017.03.09.zip - no 'mod'

Also, my shortcut key in MoI, F9, executes this command: moi.ui.createDialog( 'nodeeditor.v.0.93.2017.03.09/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Am I missing something?

Mike.
From: Karsten (KMRQUS)
7 Aug 2017   [#480] In reply to [#479]
Hello Mike,

everything is fine, If you have collected all the puzzle parts. Only from time to time I share the complete collection, for those who want to start from scratch.
The modifications are not really modifications to Maxs Versions - there are only additional nodes. So you can replace, add or delete files in the extensions Folder without an effect to the base Version from Max. So if you think something is missing, you can also add or replace single files and restart.

Have a nice day
Karsten
p.s.: You can recognize the modified Versions by the colored Cursor in the nodeeditor (yellow or blue)
From: bemfarmer
7 Aug 2017   [#481] In reply to [#479]
Note that Max added the "extensions" subdirectory for noncore/nonstandard nodes.js.
Under ui/nodeeditor93/nodes/extensions, place non-Max (some_new_node.js) nodes.

- Brian

The nodeeditor93mod name indicates that modifications have been made.
The yellow cursor is nice. I tinkered with colors, or should I say less darkness:-)
From: Mike (MGG942)
7 Aug 2017   [#482] In reply to [#480]
Thanks, Karsten, that make things clearer.
Mike.
From: Mike (MGG942)
7 Aug 2017   [#483] In reply to [#481]
Thank, Brian.

It's starting to make sense to me.

Thanks also for the 'less dark' tips which I have implemented.
Much easier on the eyes when zoomed in.

Mike.
From: AlexPolo
7 Aug 2017   [#484]
Thanks for that 0.93 mod has me up and running as this thread is so BIG maybe start NODEBUNDLE thread just for software enhancements.
A big thanks to all the developers pushing this along.

Message 7777.485 was deleted


From: Karsten (KMRQUS)
9 Aug 2017   [#486]
Hello,

I've made a twist node:-)
I hope there are no bugs in it - so it would help, when someone would test it.



Have a nice day
Karsten

Attachments:
transform2.js
twistnode.nod

Image Attachments:
twist.png 


From: Mike (MGG942)
13 Aug 2017   [#487]
Snake.
Another from MathMod.
The .nod produces a surface. I converted to a solid using Construct/Offset/Shell with Thickness 0.5mm and Direction: Flip.
Mike.


Attachments:
Snake.nod

Image Attachments:
Snake.JPG 


From: James (JFH)
15 Aug 2017   [#488]
Hi All,

An experiment showing a field of columns effected by twin attractors.
See attached.

James



EDIT: sine wave ripples new image attached

Image Attachments:
ripples.gif  twinAttracters.jpg 


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