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Full Version: Nodebundle for playing with nodes

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From: Frenchy Pilou (PILOU)
28 Apr 2017   [#324]
Yes because that is difficult to know if its the classic or modified Editor! ;)
From: Karsten (KMRQUS)
30 Apr 2017   [#325] In reply to [#323]
Hello James, Hello Pilou,

it's a modified one - this should hopefully work ...
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7

Have a nice day
Karsten
From: Frenchy Pilou (PILOU)
30 Apr 2017   [#326]
THX for the efforts!
From: Karsten (KMRQUS)
30 Apr 2017   [#327]
Something to play ...

Attachments:
test.nod


From: James (JFH)
30 Apr 2017   [#328] In reply to [#325]
Yes Karsten, that works
Thanks as always
James
From: speedy (AL2000)
2 May 2017   [#329]
Hi James,thank you for appreciation , sorry but I forgot to specify
the version used in Nodeeditor ...( v.0.93 + Karst/tools)
In any case I see that Karsten has clarified the thing-
If not specified, my files are usually created
with the latest updates - Max , and Karsten tools
Good work at all
al
From: Frenchy Pilou (PILOU)
2 May 2017   [#330]
Not sure of what I must obtain but that works fine! :)

And quasi all in French! :D

Normal i have not yet translated all new nodes! :)




From: speedy (AL2000)
8 May 2017   [#331]
Hi to all Friends
I continue with the exploration of the Minimal Surfaces
Trying to make it happen with Elepphant-
I want to share with you the result obtained
To realize the Schwartz-P Surf-
.... One of the main bricks .......
In that regard I wanted to ask Karsten
If there is any way to enter
"Preserve Edges" in the SubD .node
Have a nice day
al
link-http://www.mediafire.com/file/pqv8zigfpgvqcaf/Schwartz_P.rar
From: Karsten (KMRQUS)
8 May 2017   [#332] In reply to [#331]
Hello Al,

<<If there is any way to enter
"Preserve Edges" in the SubD .node>>

for me unfortunately no - sorry. A while ago I've taken Max SubD-Script and wrapped it in a node function - without understanding the internal structure. I think that Max is able to do that, but I think that's a lot of work.

Nevertheless
have a nice day
Karsten
From: speedy (AL2000)
8 May 2017   [#333] In reply to [#332]
Hi Karsten
Many Tnx for the info
al
From: speedy (AL2000)
11 May 2017   [#334]
Hello Karsten
I hope everything is fine .....

I do not want to take advantage of your availability , but
It would be important to implement the " Mirror " node ;
actually working in the resolution Low Poly of
Minimal Surf, it is almost essential to use
the" Mirror" tool for all symmetries , in the repetition
of the basic element in the resolution polyhedron...

The use of simple Rotates becomes enough
heavy...
It is not so easy to locate the rotation axes
Inside the base structure of the polyhedron

I Hope, that without too much effort
You can meet this request-
Thanks for everything and have a nice day
al
From: Karsten (KMRQUS)
11 May 2017   [#335] In reply to [#334]
Hello Al,

here is a draft for a mirror node.

Have a nice evening
Karsten

Attachments:
Mirror.nod
transform2.js


From: Frenchy Pilou (PILOU)
11 May 2017   [#336] In reply to [#335]
Sorry I nerver me remind!
It's for the classical, Modified or both Node Editor?
From: Karsten (KMRQUS)
12 May 2017   [#337] In reply to [#336]
Good morning Pilou,

it should work with the modified one. I hope that it solve Al's Problems or get proposals to improove it. Caused by private problems, it's a while ago, that I made some nodes. So I'm a little bit rusty at the Moment:-(

Have a nice day
Karsten
From: speedy (AL2000)
12 May 2017   [#338]
Hello Karsten
As always amazing ....

I have no words to thank you
I'll try the new Mirror node and I'll update you
on my impressions-
Thanks again
Have a nice day
al
From: Christian (BIRDANDCO)
12 May 2017   [#339]
Hi, its been a little while!

I have continued playing with Nodebundle, using the ArrayGem & ScaleArray scripts as in my previous post. Thanks so much for the amazing plugin and freely available scripts. Rendered in Keyshot using a high-contrast HDR, with a metallic material and adjustments to Gamma. A little post-render in Lightroom.

Christian

Image Attachments:
BirdAndCo_PineCone.jpg 


From: Michael Gibson
12 May 2017   [#340] In reply to [#339]
Beautiful image Christian!

- Michael
From: Karsten (KMRQUS)
12 May 2017   [#341] In reply to [#339]
Chapeau!
From: mkdm
12 May 2017   [#342] In reply to [#339]
Thank you Christian !!

You could call it "The Beauty of Math" :)

Veeeeeeery nice!
From: speedy (AL2000)
15 May 2017   [#343]
Hello Karsten and Friends
Since the first post of Jotero ,in the forum,
this Minimal Surface (Batwing) has fascinated me;
and I tried to build it in Low Poly with Elephant-
I must say that apart from the modeling
I finally met some difficulties:
the ultimate Polysurf , that apparently
It seemed welded at the edges, in reality
It is not, and once the tool SubD is applied
Produces an unwanted hole in the center
Of the box unit volume- (see pictures)

Therefore I followed a different path:
I exported the STP Polyserf unwelded
In Catia V5 R 21, I welded the surface by lowering
the tolerance of union at 0.01 mm,
I have redone a new file
Stp , which I imported into Moi and I converted
In Mesh Obj ,
I finally imported Obj Mesh into Moi
and in this case the Subd Tool works fine.......

Not happy with the result
I tried to go a different way
for creating the file ....
And in this case, keeping the value fixed
of the board at 10 mm , of the primitive box ,
the polysurf obtained is welded and the final result
seems to me lovely
The entire folder containing the various files
and images for the various steps are at this link:
https://www.mediafire.com/?dsqa83n896gfcia
I used the new Mirror tool, it seems ok
Thanks again to Karsten-

Finally, for those who know and use Catia
I attach the import file of Mesh obj
with the Image and Shape module
and the subsequent thickness of the surface

Have a nice day
al

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