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From: mkdm
Hi James, Karsteen and everyone.
> "...I think Marco would like it free of discourse, and only as a directory to various versions of node editor..."
Thanks a lot James for this clarification!
You're totally right!
"Project Elephant's UNOFFICIAL Repository" thread should be only a directory to all versions of Project Elephant,
and SHOULD NOT INCLUDE ANY COMMENT OR DISCOURSE.
If we use it in this way, it could be really helpful for everyone and could be a very fast way to get all versions of P.E. (Project Elephant)
So Karsteen,
regarding your latest post in "Project Elephant's UNOFFICIAL Repository" thread (
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2),
in which you talk about an update to your "Nodeeditor v0.85 mod 9" version, could you please instead post a new "Reply to All"
composed by a copy of my first post followed by your new P.E. version ?
So, the new reply in "Project Elephant's UNOFFICIAL Repository" thread should be like this :
"Project Elephant versions:
-----------------------------
<A copy of all the text of the latest post in the thread. That is :
1) Project Elephant version "v.0.85" - ********* MAX'S OFFICIAL VERSION *********
......
------------------------------------------------------------------------------------------------------
2) Project Elephant version "v.0.85_mod"
...
...
8) Project Elephant version X
...
------------------------------------------------------------------------------------------------------"
With the addition of the text for the new version :
9) Project Elephant version "V.0.85-mod10"
downloadable at < Url>
Support Files :
<Url to any documentation file (doc, xls, txt, etc...)
<Url to any .nod file to test the new functionality>
------------------------------------------------------------------------------------------------------
I hope I made myself clear enough :)
Ciao!
- Marco (mkdm)
From: mkdm
Hi James,
> "..if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes"
ASAP I will work on this "Pattern" input. Thanks.
Best,
From: Karsten (KMRQUS)
Hello,
I want to share an update for the Nodeeditor v0.85 mod 9. I have worked on Logic nodes. For those are interested in - please replace the nodelogic.js with the posted one. It contains some boolean stuff that are useful to create simple geometric filter. The example shows a filter for the curve length.
Find the files here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2
Have a nice day
Karsten
From: speedy (AL2000)
Hi Friends
Sometimes it's also nice to play with Nodes ........
in any case , with this test of SudSurf (which I must say works fine)
there are still some limitations:
1- Offset works well with low values
otherwise it produces artifacts
2- Extrude on Surf does not work
3- Intersect between SubDSurf and lines do not work
4- It would also be interesting and useful make Active option
Thickness in the Node Offset
Have a nice week to all and good Work
best
al
Ps-I can not put all the files ..
how can do ?....
I'll try to make send separate ...
........some other solution?
Image Attachments:
Head1.png
From: Frenchy Pilou (PILOU)
French version of the XLS file! ;)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: speedy (AL2000)
Hi Friends
I have been trying without success to make send
separated, I can not upload anything to be shipped
Tell me, can I use a different address to share
with you the files?
suggestions......
best
al
From: Frenchy Pilou (PILOU)
If you have overpass the short limit of the forum
you must post your file/ images somewhere and put a link! ;)
Mediafire allow you 50 gigas free
https://www.mediafire.com/
From: speedy (AL2000)
Hi Friends
http://www.mediafire.com/file/y8v012u1f4848ol/Head-2.3dm
http://www.mediafire.com/view/qyu8dk475vwrc44/Head2.png
http://www.mediafire.com/view/515yos595ya7kh6/Head1.png
http://www.mediafire.com/file/106pe7wca63xx62/Head-2.nod
It was so easy ........
how to live usually in my world ......
sorry
best al
From: speedy (AL2000)
Hello Friends
I refer to the subject fold / unfold
relieved by Pilou
I started a series of focused exercises to traveling
possible to be made with Elephant-
I think if they had implemented the Vectors , everything would surely
more fluid.....
in any case attached to my modest results
I hope it help any of you-
Have a nice day to all
best
al
Ps- I have stored here the files
http://www.mediafire.com/file/yvh95c6rtycherd/CP-Fold.rar
From: Frenchy Pilou (PILOU)
Cool!
What will be the process for something like this ?
little image on the left
From: speedy (AL2000)
Hi Pilou
if you download my CP-Fold.node file ,
at the send link (mediafire ). and carefully examine
you'll understand the links, trigonometric which bind geometry
and allow the movement
I hope I was clear....
in any case, at your disposal for further clarifications
have a nice day
al
From: Frenchy Pilou (PILOU)
OK if you say that is possible and that node is versatile that is perfect!
I just must study your example of node in detail!
(When i have some free times!)
Many thanks for your efforts!
It's a very useful tool for make architectural structures!
From: James (JFH)
Hello Karsten,
I know I am constantly bugging you with requests, but would it be possible to have the "num" input of your "isoCrvs" node accept a series, as well as an integer. (in much the same way as with "mPathArray")
Only if you can see the utility, and when you have time available.
Thanks
-James
PS selEdge?
From: Karsten (KMRQUS)
Hello James,
I have collected some things I want to do next:
- Documentation for the core, already started -Even the longest way starts with a first step... (One of these old cool chinese guys)
- Sweep with 1 and 2 rails and multiple profiles - I started with, but it's a little bit difficult to solve it, without meta informations - ( I want to use the ratio of profiles and rails)
- intersect node quiet easy, but if you want e.g. ordered points or curves as the result, you have to do it step by step - to check it, I have to pimp
- idxSelect for objectlists
- separate, finished, but untested - no time
- multiIso , also for the whole numarray
- Polyloft - updating to a more general useability
- camera node - my favorite, qiuck animations (preview)- maybe later someone can port Max genue Cycles script;-)
- import/export 3DM files - I don't know if that works, but interesting - batch inside and instancing
....
- Buying a birthday present for my wife - the most difficult task!!!
Have a nice day
Karsten
From: speedy (AL2000)
Hi Pilou and Friends
taking advantage of my illness
that forced me to bed for a few days
I tried to play with your example of fold...
With Gh, using the" Vectors", without resorting to Kangaroo
everything is quite simple ...
Elephant with the result is not quite satisfactory
perhaps my limit.......
I suggested a new model on which I added a fold
that surely and better
Have a nice day
al
Files Stored Here
http://www.mediafire.com/view/8nukon55js9q3p1/Fold_Pilou-Gh.jpg
http://www.mediafire.com/file/x5mxc46x71m8p69/CP-OneFold1.nod
http://www.mediafire.com/view/yaiteb61al27k7h/CP-OneFold1-1.jpg
http://www.mediafire.com/view/jgv1zijg7l948iv/CP-OneFold1.jpg
http://www.mediafire.com/file/cow42cbta2prnsb/CP-OneFold.nod
From: Karsten (KMRQUS)
Hello Al,
a lot of nodes - nevertheless it works and a cool result. I made a little video to show it. We have to think about how we can make such things easier!
Have a nice day
Karsten
Attachments:
al-fold.avi
From: speedy (AL2000)
Hi Karsten
I can not open your avi files ...patience.......-
Is true that there are a lot of Node,
it is true that some mathematical expressions
they could be more synthetic and that some outputs, could be eliminated
but I have deliberately left them reads as for better
understanding the functioning....
On the other hand being able to use only functions
trigonometric, I could not do better ,moreover dominate the whole movement with a single slider
it's not easy -
However, I believe that the introduction of Nodes
focused on " Vectors " can greatly improve
these operations...
Or a system that providing for the imposition
"Constraints "can be edited between geometric elements
(see Catia Kinematics, Grasshopper Kangaroo and Other ....)
best
al
Ps-Always at your disposal
From: Frenchy Pilou (PILOU)
@ Kasten :
Yep excellent animation : like with origami paper in reality!
@Speedy
use
http://www.videolan.org/vlc/ ;)
I will try your nodes as soon as possible!
From: Karsten (KMRQUS)
Hello Pilou,
>>>>Yep excellent animation : like with origami paper in reality!
The animation is made with MoI and the nodeeditor:-) The camera node makes single pictures with MoI's render function for each quartz node step. After that, you have e.g. 500 pngs. Then ffmpeg or mencoder and the video is finished. Unfinished: automatic start of ffmpeg and choosing the output directory for the single pictures. But for a quick animation it's okay. When I solved this problems, I will post it. (Maybe it is better to post the problem;-)
Hello Al,
please explain, which vector math functions we need - add, substract, cross_product, scale, scalar product, coordinate transformation, rotate by axis and how would they be used to solve that problem?
Great Job!
A nice day to all
Karsten
p.s.: Sorry that the video is not working for you - I use Linux for scripting (here it works), but as Pilou mentioned, VLC should do it.
From: speedy (AL2000)
Hello Karsten
If possible all the functions of Vectors :
1- Create Vector ,from Coord (xyz) ,connected to the actual node point
2-Decompose Vectot retur value of (xyz)
3-Unit Vector for x , y , z for simple placement
4-Amplitude of Vector
5-Vector between two point
6-Angle between two Vector
7-Rotate Vector on plane or on axis
8-Dot procuct
9-Cross Product
10-Line , start point , direction, Vector , and Amplitude , length
11-Measure Vector length
12-Unitize Vector
13-Reverse Vector value
14 - link with extrusion , profile along a Vector
No ask that all implements,
But the important thing it is start ...
Line, and Extrude example would be useful-
(I hope the list does not discourage you)..........
The facilitation is the ability to create oriented lines,( crease)
and subsequently to lean them to create the Movements ,
rotating or translating through simple input values
Have a nice day
al
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