MoI discussion forum
MoI discussion forum

Full Version: Nodebundle for playing with nodes

Show messages:  1-17  …  1458-1477  1478-1497  1498-1517  1518-1537  1538-1557  1558-1577  1578-1597  …  1858-1859

Thread Split: Some posts in this thread have been moved here

Message 7777.1518 was deleted


From: speedy (AL2000)
16 May 2019   [#1519]
Hi Friends
Reconnecting to James's Fractal file,
I tried to create a Fractal Macro
that could be applied to a Basic Polygon -
to get the iterations, you need to reapply
the Macro at its Out Curve n times ...
Unfortunately I was unable to apply the iterations
to a parameter ...
Perhaps, Karsten, whose recent Tools (Loop) I saw
I have to say, they are still quite mysterious to me
will be able to improve this iterative process
file to this Link:
http://www.mediafire.com/file/440cay7pld8o5xx/M-FRACTAL.zip/file
have a nice day to all
al

Message 7777.1520 was deleted


Message 7777.1521 was deleted


From: mkdm
17 May 2019   [#1522] In reply to [#1521]
"BLOBBY FICTION!"

:)
From: Frenchy Pilou (PILOU)
17 May 2019   [#1523]
Cool! There is not an artefact on the top ? Like a hole ...

Message 7777.1524 was deleted


Message 7777.1525 was deleted


Message 7777.1526 was deleted


From: mkdm
25 May 2019   [#1527] In reply to [#1526]
Eye pleasant and amazing as usual!!!

You keep very high your bar :)
From: James (JFH)
26 May 2019   [#1528] In reply to [#1527]
Cheers Marco,

Thanks for your appreciation.
Here is a screen proposal done in NE with randomised curve attractors.

James
https://www.instagram.com/nodeology/

Image Attachments:
RandomLineScreen.gif 


From: James (JFH)
29 May 2019   [#1529] In reply to [#1527]
An another

Image Attachments:
hexAttraction.gif 


From: James (JFH)
3 Jun 2019   [#1530]
Another NE experiment with curve attractor rotating and scaling triangular cutouts
James
https://www.instagram.com/nodeology/

Image Attachments:
triangleScreen.gif 


From: James (JFH)
4 Jun 2019   [#1531]
Another woven pattern done with NodeEditor
James
https://www.instagram.com/nodeology/

Image Attachments:
starWeave.jpg 


From: mkdm
4 Jun 2019   [#1532] In reply to [#1531]
Very complex and beautiful!
From: James (JFH)
4 Jun 2019   [#1533] In reply to [#1532]
>> Very complex and beautiful! <<

Thanks Marco! I appreciate your appreciation.

The result may look complex, but it you look at the node wiring images on instagram
you will see that it was relatively simple tp define....

...while allowing for infinite manipulation of the resultant weave.
Such is the advantage of this methodology.

Anyway, thanks again
James
https://www.instagram.com/nodeology/

Image Attachments:
starWeave2.jpg 


From: Finema
5 Jun 2019   [#1534] In reply to [#1533]
It's awesome !
but it is possible to map this texture on my own model and not just a sphere ?

Message 7777.1535 was deleted


From: Frenchy Pilou (PILOU)
5 Jun 2019   [#1536]
James or the Braidings' Master!
From: James (JFH)
5 Jun 2019   [#1537] In reply to [#1534]
Finema,

>> it is possible to map this texture on my own model and not just a sphere ? <<

If your model is a 4 sided patch it will map. See attached. seamless texture on revolved surface.
If your model was a poly-surface it may be possible, however ensure seam map seamlessly may
be difficult.

UPDATED: more complex texture mapped form posted here:
https://www.instagram.com/nodeology/


Hope this helps.
James



NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Attachments:
triAxialWeaveSepColors.nod

Image Attachments:
triWeave.jpg 


Show messages:  1-17  …  1458-1477  1478-1497  1498-1517  1518-1537  1538-1557  1558-1577  1578-1597  …  1858-1859