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From: Max Smirnov (SMIRNOV)
Hi Karsten,
<> is most common sign, so it's OK.
From: Karsten (KMRQUS)
Yep! You are right -my fault - while testing I've maybe forgot to press run:-)
Have a nice evening
Karsten
From: Mike (MGG942)
Thanks, Max.
From: bemfarmer
Unreal engine has a node editor.
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Nodes/
- B
From: mkdm
Hi bemfarmer.
Unreal engine cheated Max!!
:) :)
From: James (JFH)
Hi Max and other Noders,
It would be useful to have an additional widget: a simple 2 state Switch,
that would output either 0 or 1 by clicking on the body of the node.
(Dialling between 0&1 with Knob, now the best option, is an awkward interaction.)
Such a node could be used to good effect in, for example, Al's most recent experiment:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.625
Moreover, several nodes would benefit from accepting boolean input.
This has become even more pertinent since the arrival of Macros, because
unlike regular .nod files, they require a high degree of universality.
See attached illustration of its use
Additionally, switch node may just be deployed simply to change the numerical value of a variable.
eg to nullify by multiplying with a part of an equation within parentheses
Your thoughts?
James
Image Attachments:
Switch.gif
From: mkdm
Hi James!
@You : "...It would be useful to have an additional widget: a simple 2 state Switch,..."
+1 For this idea!
I've also another idea, that I have developed some times ago in one of my old Utility nodes (actually I don'r remember which..)
The idea is having for every node, or at least for each node where this thing make sense,
a "on/off switch" that should act as a "pass-trought".
I mean.
When the switch in "ON" then the node will output the data based on its internal code. This is the normal mode.
When the switch in "OFF" then the node will simply output the input data, without making any elaboration.
This could be very useful for example when i simply want to "exclude" the elaboration made by a node,,
while maintaining the whole "node-chain".
I don't know if I made myself clear.
Now, I don't have time to explain better but ASAP I will post an example of what I'm talking about.
Have a nice day to everyone!
From: Karsten (KMRQUS)
Hello Marco,
Logic/split is the switch you are looking for - you only need the button.
Have a nice day
Karsten
From: vknw123
how to mirror the result. along the X axis?
Image Attachments:
Screenshot_1.png
From: Karsten (KMRQUS)
Hello vknw123,
difficult to say - do you use additions. I can't see the details of the picture. Is it possible to send the file?
Have a nice day
Karsten
p.s. It's maybe someting for a native speaker.
From: Max Smirnov (SMIRNOV)
Hello
About year ago I've made a nw.js version of the nodeeditor. I wrote it for my work. There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI
From: vknw123
Karsten (KMRQUS),
I need to reflect, because not always the object is the same along the Y axis
Attachments:
lodka.nod
Image Attachments:
Screenshot_2.png
From: bemfarmer
https://nwjs.io/
From: Karsten (KMRQUS)
Hello vknw123,
at first - an very intersting project!
It seem that you use no extensions. The Standard version of the nodeeditor hasn't a mirror node at the moment. So you have to use the extensions. But there isn't a russian language file. Maybe You are the one that translate it:-) or use it like it is.
Here is a link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1
Extract the extensions and copy the folder to /ui/nodeeditor/nodes/
Restart MoI.
Have a nice day
Karsten
Attachments:
lodka-ext.nod
Image Attachments:
lodka-extended.png
From: vknw123
Karsten (KMRQUS),
Thank you so much.
works great.
Image Attachments:
Screenshot_3.png
From: AlexPolo
M.I.A Node - Looking for a Node written a while back gone missing in action from my collection written by one of the Node Masters have tried searching the forum threads but not coming up if anyone can point it out would be great.
It was the 3d Scale Array over a path.
Many thanks
Alex.
From: Karsten (KMRQUS)
Hello Alex,
ScaleUVW maybe the node that You searching for.
Here is a link for the latest extensions:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1
Take the extensions.zip - uncompress - and copy to ui/nodes- Restart MoI.
Also a sample for with the scaleuvw node.
Have a nice day
Karsten
Attachments:
scale.nod
From: mkdm
Hi Max!
@You : "...There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI..."
That would be amazing!
Please, include that stuff into next version of NE.
I think these new features would add great power to NE.
Thanks.
From: mkdm
Hi Karsten.
@You : "...Logic/split is the switch you are looking for..."
Perfect! I didn't know this node.
I want to familiarize with it and see how it works.
Thanks!
From: AlexPolo
Hello Karsten,
Many thanks for you directions and input.
CHAMPION efforts made by some many on this forum.
All the best Alex.
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