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Full Version: Parametric design in MoI?

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From: Max Smirnov (SMIRNOV)
9 Oct 2017   [#677] In reply to [#676]
Hi Mike

Nodeeditor blocks Save/Load/Run function when you load nod-file with missed nodes.
02 and 03 contains PatternSelArray node. Install extension file with this node or remove it.
From: Karsten (KMRQUS)
9 Oct 2017   [#678]
Hello Max,

small bug in Logic/Compare a<>b should a!==b.

Thanks in advance!

Have a nice day
Karsten
From: Max Smirnov (SMIRNOV)
9 Oct 2017   [#679] In reply to [#678]
Hi Karsten,

<> is most common sign, so it's OK.
From: Karsten (KMRQUS)
9 Oct 2017   [#680] In reply to [#679]
Yep! You are right -my fault - while testing I've maybe forgot to press run:-)
Have a nice evening
Karsten
From: Mike (MGG942)
9 Oct 2017   [#681] In reply to [#677]
Thanks, Max.
From: bemfarmer
11 Oct 2017   [#682]
Unreal engine has a node editor.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Nodes/

- B
From: mkdm
11 Oct 2017   [#683] In reply to [#682]
Hi bemfarmer.

Unreal engine cheated Max!!

:) :)
From: James (JFH)
13 Oct 2017   [#684]
Hi Max and other Noders,

It would be useful to have an additional widget: a simple 2 state Switch,
that would output either 0 or 1 by clicking on the body of the node.
(Dialling between 0&1 with Knob, now the best option, is an awkward interaction.)

Such a node could be used to good effect in, for example, Al's most recent experiment:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.625



Moreover, several nodes would benefit from accepting boolean input.
This has become even more pertinent since the arrival of Macros, because
unlike regular .nod files, they require a high degree of universality.

See attached illustration of its use


Additionally, switch node may just be deployed simply to change the numerical value of a variable.
eg to nullify by multiplying with a part of an equation within parentheses


Your thoughts?
James

Image Attachments:
Switch.gif 


From: mkdm
14 Oct 2017   [#685] In reply to [#684]
Hi James!

@You : "...It would be useful to have an additional widget: a simple 2 state Switch,..."

+1 For this idea!

I've also another idea, that I have developed some times ago in one of my old Utility nodes (actually I don'r remember which..)

The idea is having for every node, or at least for each node where this thing make sense,
a "on/off switch" that should act as a "pass-trought".

I mean.
When the switch in "ON" then the node will output the data based on its internal code. This is the normal mode.
When the switch in "OFF" then the node will simply output the input data, without making any elaboration.

This could be very useful for example when i simply want to "exclude" the elaboration made by a node,,
while maintaining the whole "node-chain".

I don't know if I made myself clear.

Now, I don't have time to explain better but ASAP I will post an example of what I'm talking about.

Have a nice day to everyone!
From: Karsten (KMRQUS)
14 Oct 2017   [#686] In reply to [#685]
Hello Marco,

Logic/split is the switch you are looking for - you only need the button.

Have a nice day
Karsten
From: vknw123
14 Oct 2017   [#687] In reply to [#686]
how to mirror the result. along the X axis?

Image Attachments:
Screenshot_1.png 


From: Karsten (KMRQUS)
14 Oct 2017   [#688] In reply to [#687]
Hello vknw123,

difficult to say - do you use additions. I can't see the details of the picture. Is it possible to send the file?

Have a nice day
Karsten
p.s. It's maybe someting for a native speaker.
From: Max Smirnov (SMIRNOV)
14 Oct 2017   [#689]
Hello

About year ago I've made a nw.js version of the nodeeditor. I wrote it for my work. There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI





From: vknw123
14 Oct 2017   [#690] In reply to [#688]
Karsten (KMRQUS),
I need to reflect, because not always the object is the same along the Y axis

Attachments:
lodka.nod

Image Attachments:
Screenshot_2.png 


From: bemfarmer
14 Oct 2017   [#691]
https://nwjs.io/
From: Karsten (KMRQUS)
14 Oct 2017   [#692] In reply to [#690]
Hello vknw123,

at first - an very intersting project!

It seem that you use no extensions. The Standard version of the nodeeditor hasn't a mirror node at the moment. So you have to use the extensions. But there isn't a russian language file. Maybe You are the one that translate it:-) or use it like it is.
Here is a link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Extract the extensions and copy the folder to /ui/nodeeditor/nodes/

Restart MoI.




Have a nice day
Karsten

Attachments:
lodka-ext.nod

Image Attachments:
lodka-extended.png 


From: vknw123
14 Oct 2017   [#693] In reply to [#692]
Karsten (KMRQUS),
Thank you so much.
works great.

Image Attachments:
Screenshot_3.png 


From: AlexPolo
14 Oct 2017   [#694]
M.I.A Node - Looking for a Node written a while back gone missing in action from my collection written by one of the Node Masters have tried searching the forum threads but not coming up if anyone can point it out would be great.

It was the 3d Scale Array over a path.

Many thanks
Alex.
From: Karsten (KMRQUS)
14 Oct 2017   [#695] In reply to [#694]
Hello Alex,
ScaleUVW maybe the node that You searching for.
Here is a link for the latest extensions:

http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Take the extensions.zip - uncompress - and copy to ui/nodes- Restart MoI.

Also a sample for with the scaleuvw node.

Have a nice day
Karsten

Attachments:
scale.nod


From: mkdm
14 Oct 2017   [#696] In reply to [#689]
Hi Max!

@You : "...There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI..."

That would be amazing!

Please, include that stuff into next version of NE.
I think these new features would add great power to NE.

Thanks.

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