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From: Max Smirnov (SMIRNOV)
Hi Marco
>>A PNG8 is limited to 256 palette entries, while a PNG24 can have 16 million different colors.
Yes, I know :) 256 colors will be enough for a flat design icon, and png8 about 30% smaller than png24.
Each 64x64x24bit icon will be about 2kB in base64.
But at the moment it doesn't matter.
Let's make png24 icons.
:))
OK. YOU CAN START
From: mkdm
Perfect! Thanks.
I will create the very first icon and for the moment I will put it into your example code, just to see how things go.
Then I will show you the result and if all will be fine I will create all other icons, coded in Base64 and placed into a specific node file.
We'll catch up :)
Ciao!
From: Mike (MGG942)
Stuck.
I'm trying to run 0.97 in Windows 10 latest version.
Node Editor comes up OK with all the normal buttons New, Load, Save, Apply Run, Step.
And all is well if I load the attached file strainer 01.nod
But, when I load either strainer 02.nod or strainer 03.nod all the buttons are blanked out except New, and Load.
I suspect that I've created this problem by trying to use the RMB copy and paste function with the Macro feature the wrong way.
Anyway out of this mess outside of starting again?
And is there a specific order order in which the RMB copy/paste/macro system should be used?
Mike.
EDIT.
Tried strianer 03.nod in 0.96 no good.
Tried in 0.95, buttons back so could run and save. Saved with new name but still no good when loaded into 0.97. No Run, no Save.
Attachments:
strainer 01.nod
strainer 02.nod
strainer 03.nod
From: Max Smirnov (SMIRNOV)
Hi Mike
Nodeeditor blocks Save/Load/Run function when you load nod-file with missed nodes.
02 and 03 contains PatternSelArray node. Install extension file with this node or remove it.
From: Karsten (KMRQUS)
Hello Max,
small bug in Logic/Compare a<>b should a!==b.
Thanks in advance!
Have a nice day
Karsten
From: Max Smirnov (SMIRNOV)
Hi Karsten,
<> is most common sign, so it's OK.
From: Karsten (KMRQUS)
Yep! You are right -my fault - while testing I've maybe forgot to press run:-)
Have a nice evening
Karsten
From: Mike (MGG942)
Thanks, Max.
From: bemfarmer
Unreal engine has a node editor.
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Nodes/
- B
From: mkdm
Hi bemfarmer.
Unreal engine cheated Max!!
:) :)
From: James (JFH)
Hi Max and other Noders,
It would be useful to have an additional widget: a simple 2 state Switch,
that would output either 0 or 1 by clicking on the body of the node.
(Dialling between 0&1 with Knob, now the best option, is an awkward interaction.)
Such a node could be used to good effect in, for example, Al's most recent experiment:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.625
Moreover, several nodes would benefit from accepting boolean input.
This has become even more pertinent since the arrival of Macros, because
unlike regular .nod files, they require a high degree of universality.
See attached illustration of its use
Additionally, switch node may just be deployed simply to change the numerical value of a variable.
eg to nullify by multiplying with a part of an equation within parentheses
Your thoughts?
James
Image Attachments:
Switch.gif
From: mkdm
Hi James!
@You : "...It would be useful to have an additional widget: a simple 2 state Switch,..."
+1 For this idea!
I've also another idea, that I have developed some times ago in one of my old Utility nodes (actually I don'r remember which..)
The idea is having for every node, or at least for each node where this thing make sense,
a "on/off switch" that should act as a "pass-trought".
I mean.
When the switch in "ON" then the node will output the data based on its internal code. This is the normal mode.
When the switch in "OFF" then the node will simply output the input data, without making any elaboration.
This could be very useful for example when i simply want to "exclude" the elaboration made by a node,,
while maintaining the whole "node-chain".
I don't know if I made myself clear.
Now, I don't have time to explain better but ASAP I will post an example of what I'm talking about.
Have a nice day to everyone!
From: Karsten (KMRQUS)
Hello Marco,
Logic/split is the switch you are looking for - you only need the button.
Have a nice day
Karsten
From: vknw123
how to mirror the result. along the X axis?
Image Attachments:
Screenshot_1.png
From: Karsten (KMRQUS)
Hello vknw123,
difficult to say - do you use additions. I can't see the details of the picture. Is it possible to send the file?
Have a nice day
Karsten
p.s. It's maybe someting for a native speaker.
From: Max Smirnov (SMIRNOV)
Hello
About year ago I've made a nw.js version of the nodeeditor. I wrote it for my work. There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI
From: vknw123
Karsten (KMRQUS),
I need to reflect, because not always the object is the same along the Y axis
Attachments:
lodka.nod
Image Attachments:
Screenshot_2.png
From: bemfarmer
https://nwjs.io/
From: Karsten (KMRQUS)
Hello vknw123,
at first - an very intersting project!
It seem that you use no extensions. The Standard version of the nodeeditor hasn't a mirror node at the moment. So you have to use the extensions. But there isn't a russian language file. Maybe You are the one that translate it:-) or use it like it is.
Here is a link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1
Extract the extensions and copy the folder to /ui/nodeeditor/nodes/
Restart MoI.
Have a nice day
Karsten
Attachments:
lodka-ext.nod
Image Attachments:
lodka-extended.png
From: vknw123
Karsten (KMRQUS),
Thank you so much.
works great.
Image Attachments:
Screenshot_3.png
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