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Full Version: Parametric design in MoI?

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From: speedy (AL2000)
19 Oct 2016   [#541]
Hello Karsten

First of all thank you for the explanations....
I would like to ask you some things that are not
very clear

1- theBlend object surfaces are sweep, loft etc etc
must always be closed (solid) ???
Name BrepSubObj Node- does not recognize the surfaces
as Brep? ........
2- I need to clarify if, once connected my
Surf with BrepNameSubObj- Node, run Elephant, I have to selected
the edges which appear to me to video ,before or after
It made the final connection with the final Blend -Node ......

3- Blend curves, Curves Joint , Rebuild Curve, I think they are Nodes
absolutely essential for the growth of Our Elephant,
and given the Your ability to create Scripts, I think you should give it a thought

Have a Nice Day and many .. many .. Thanks
al
From: Karsten (KMRQUS)
19 Oct 2016   [#542] In reply to [#541]
Hello Al,

1. the sweep, loft, ... has to be a surface not a solid - the loft works only for egdes of surfaces.
2. Select the edges before you create the blend node - very important, because the blend node evaluates the names of the edges with the selection.
3. I have already thought about that, but time is limited and it is useful to think about which functionallies have to included in which node. Max has made a great job regarding to intelligent data handling with a small amount of nodes - very flexible. As well as the internal structure regarding to the programming. Every time I have a look in his code I'm surprised and impressed, but most of the time - first shocked and then confused, until I understand the concept. So are all my nodes are only studies to help developing and it's not clear if there are better solutions for some functionallity. So I hope they are useful, If not, we should disscus and find better solutions. Important! Play with them!

Have a nice day
Karsten

p.s.: @James: I try to make a node based on Max Concat, with the length node functionallity (flexible input types)
From: Frenchy Pilou (PILOU)
19 Oct 2016   [#543]
Does not a good idea to make a little general diagram by the creator of new nodes because text is not very catching in a wink!

between Original Max Elephant / external...new nodes...place where that must be placed...what download...

because now we are totally over passed! :)

Message 7713.544 was deleted


From: mkdm
19 Oct 2016   [#545] In reply to [#543]
Hi everyone,

> between Original Max Elephant / external...new nodes...place where that must be placed...what download...
> because now we are totally over passed! :)

I totally agree with you Pilou.

I think that, until Max will not release his 1.0 official version of Project Elephant,
it would be really helpful for everyone if we create a new thread dedicated to all the experiments that most of us are doing
with brand new nodes and/or with the improvement of the existing ones.

What do you think about ?

Best,

- Marco (mkdm)
From: speedy (AL2000)
19 Oct 2016   [#546]
Hello Karsten

I had to work hard to understand the mechanism of selection for
connect Blend Node
now it's works finely............

I must say it has a great performance
Grasshopper even has a tool so wonderful-
Could you add (Go Continuity ) in the feature into it's Node ?....

I also ask you, if the board surface is not a single board, just
Click in sequence the naked edge?

I am attaching a small example of the beautiful performance obtained
combining it to Boolean Intersect Node
in the coming days continuing my exploration
You will definitely ask more from you

Best
al

Attachments:
CP-Blend explor.3dm
CP-Blend explor.nod

Image Attachments:
CP-Blend explor.jpg 


From: bemfarmer
20 Oct 2016   [#547]
I like the yellow crosshair in Karsten's modified .85 version, nodeeditor.v.0.85_mod.zip, message # 7713.485.
It looks good for a lighter canvas background.
The cursor is located in \the zip file at core\img as cursor.png.
This cursor.png can be copied to the corresponding img subdirectory in Max's nodeeditor program, to change to the yellow crosshair.

Maybe Max could add an "Options" button, to include cursor selection and also lighter color scheme?

- Brian
From: Karsten (KMRQUS)
4 Nov 2016   [#548]
Hello Max,

is it right, that the node editor while loading a node-file from disk, only read the first element of an array with strings? Is it a feature to increase performance? I had some problems to reread an array of strings of stored names. The node file supports the complete array, but I only get the first string back. I solved the problem by a number as first array element, so the whole array will be restored. I hope, that you don't have plans to avoid the complete storage for arrays of strings in your next version.

Thanks in advance
and have a nice weekend!
Karsten
From: Max Smirnov (SMIRNOV)
5 Nov 2016   [#549] In reply to [#548]
Hi Karsten,

>>is it right, that the node editor while loading a node-file from disk, only read the first element of an array with strings?
Nod file is a js-object in JSON format . There are no any performance features, just JSON.parse

Could you send me an example of this strings array node file?

>>I hope, that you don't have plans to avoid the complete storage for arrays of strings in your next version.
I didn't think about implementing of a strings arrays support until now. And I doubt that I will add this feature in the next version. Maybe later.
From: Karsten (KMRQUS)
6 Nov 2016   [#550] In reply to [#549]
Hello Max,
thanks for your reply. I've posted these two files. http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.119
Please have a look at the line " this.internal = {filletEdgeNames: [0]};" in the construct2.js and the corresponding line
"internal":"filletEdgeNames":0,"EcHB1E_E3","EcHB1E_E12","EcHB1E_E21","EcHB1E_E30","EcHB1E_E39","EcHB1E_E48","EcHB1E_E57","EcHB1E_E66","EcHB1E_E75"]}}

If I would erase the default 0 in " this.internal = {filletEdgeNames: [0]};" and store the node file, only the first value "EcHB1E_E3" will be restored from file.

Any idea?

Have a nice day
Karsten
From: mkdm
16 Nov 2016   [#551]
Hi Karsten and everyone!

> "It's been a year since Max's first version!"

Thank you very much for the reminder!!

These are the main and fundamental steps of Project Elephant's history :

1) Thread "grasshopper for moi" 26 Oct 2015 (http://moi3d.com/forum/index.php?webtag=MOI&msg=3145.23)
Max has written :
"Today I wrote a test-script which can create and manipulate objects by using html5 graphics interface.
Everything works great. Html5 canvas, window and mouse events e.t.c.
So it is technically possible to write the grasshopper clone for MoI."

2) Thread "grasshopper for moi" 28 Oct 2015 (http://moi3d.com/forum/index.php?webtag=MOI&msg=3145.28)
Max has written :
"I've found great node-based editor! Litegraph.js
It's fast, small and free."

3) Thread "grasshopper for moi" 28 Oct 2015 (http://moi3d.com/forum/index.php?webtag=MOI&msg=3145.35)
Max has written :
"First real test. It works pretty good."

4) Thread "Parametric design in MoI?" 19 Nov 2015 (http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.18)
Max's YouTube video : MoI nodeeditor preview

Thanks to Michael, Moi3D is a wonderful software but i think that there's a Moi BEFORE Max's contribution and a Moi AFTER Max's contribution.

I have nothing more to say.

Best,
From: mkdm
26 Nov 2016   [#552]
Hi everyone.

Just in order to keep Project Elephant's stuff straighten up a little bit, I created this new thread :

"Project Elephant's UNOFFICIAL Repository"
at http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.1

I hope that it will be useful for everyone.

Best!
From: Karsten (KMRQUS)
1 Dec 2016   [#553]
Hello,

I've started a documentation. Michael allowed me to use his Wiki-System. Many thanks for that. I hope the structure and infos are o.k. A lot of infos are missing at the moment, but it's a start. If you have ideas for improvements or find mistakes - let me know, or ask Michael to get an account and improve it by yourself.

http://moi3d.com/wiki/Nodeeditor

I hope it is in the sense/intention of Max.

Have a nice day
Karsten
From: Frenchy Pilou (PILOU)
1 Dec 2016   [#554] In reply to [#553]
Excellent!
Don't forget to speak about your modifyed Elephant!

I will make the French adaptation (but not with the Wiki - with a Web site, it's more easy for me)
From: Karsten (KMRQUS)
1 Dec 2016   [#555] In reply to [#554]
Hello Pilou,

first the core - later the rest;-) I think it's more important to descibe the base system for someone want to start with. And it's not clear, which of the nodes I made are useful at the end (I hope at the end we will have only one mighty @'y'@). So I will make also my notices in the excel sheet.

Have a nice day
Karsten
From: mkdm
1 Dec 2016   [#556] In reply to [#553]
Hi Karsten and good morning!

It was bound to happen and finally it did!!

Thank you very much for your work!!!

I think that now we are going into the right direction, in order to straighten up a all the (actually) messy things related to Project Elephant.

Your idea goes exactly in the same direction I wanted to take with my "Project Elephant's UNOFFICIAL Repository" thread,
that i created some days ago (http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.1).

But IMHO using Moi's Wiki-System it's definitely the best thing!!

With your page, my "Project Elephant's UNOFFICIAL Repository" thread it's now totally useless, and it's for the best.

> "..If you have ideas for improvements or find mistakes - let me know"

Well, I think that could be a very good thing to replicate in those Wiki pages,
a section where anyone can easily seek and download all the various versions of Projects Elephant written right now.
A section similar to that I described in my "Project Elephant's UNOFFICIAL Repository" thread.

I'd like to suggest a standardized format for its entries :

code:
########################
- (<Version Code>) Project Elephant version : <Versione Name>
- downloadable at <Download Url>
- Support files :
     - <Support file title 1>
       <Support file Download Url 1>
     ...
     ...
     - <Support file title N>
       <Support file Download Url N>
########################


Where :

- <Version Code> : simply an incremental counter starting from 0 (zero)
   If you want, you can even get rid of this information.

- <Version Name> : for example : "Project Elephant v.0.85mod3"

- <Download Url> : a public link to download the ZIPPED version of that Project Elephant

- Support files : i think that this is the most important section.

  It should include anything useful to easily know and learn all the updates occurred in that version.
  For example it could include a list like this :
       - Latest changes
         <Url to a txt file>
        (I think that TXT format it's the best because it's readable by anyone.)
      - A video or some screen capture of the nodes in action
        <Url of the video or the pictures>
     - One or more .nod files (this is very important in order to easily learn latest functionality)
        <Url of the .nod file>
     - A TXT file that explain the .NOD files
        <Url of the .TXT file>



I sincerely hope that Max will appreciate all these efforts.

See you and thanks again Karsten.

Please, let me know what do you think of this ideas.

Best,

- Marco (mkdm)
From: bemfarmer
1 Dec 2016   [#557] In reply to [#553]
Hi Karsten:
The wiki is an excellent beginning.
May I suggest "MoI" with capital "I", and "MoI's" for possessive form.
Humor: As a native English speaker, with slightly imperfect grammer after all these years of experience and school, I looked up "geometric,"
and "geometrical." "Geometrical" seems to be a wee bit more general. Your use looks perfectly acceptable to me.
http://english.stackexchange.com/questions/171509/geometric-or-geometrical

- Brian
From: Karsten (KMRQUS)
1 Dec 2016   [#558] In reply to [#557]
Hello Brian,

thanks for the advice:-) and I hope, I've made no bigger mistakes ...

Have a nice day
Karsten
From: mkdm
3 Dec 2016   [#559] In reply to [#457]
Hi Max.

What do you say ? How are you ? I hope that all is ok for you.

I don't know if you followed the "Nodebundle for playing with nodes" thread, but much has happened lately regarding your Project Elephant.

Many new nodes, many very interesting and promising experiments, tons of comments and sharing about new strategies and new ideas.

At this point it seems that the true only limit of Project Elephant lies in the Moi's Api and its Javascript engine that cannot offer decent performances
for the elaboration of large (or even medium) amount of data.

What do you thing of all these studies and efforts ?
What about all your scripts and your Project Elephant with the upcoming Moi V4 ?

Are you planning to release a new official version of Project Elephant that will include an optimized version of all the most interesting nodes
written by the community ?

If you're there, knock once... :)

See you,

- Marco (mkdm)
From: chippwalters
7 Dec 2016   [#560] In reply to [#553]
Thanks Karsten for doing this.

I find it difficult to navigate as there's no "Table of Contents for Elephant" I can find.
Also, I would suggest adding examples if possible.

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