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Full Version: Parametric design in MoI?

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From: mkdm
6 Oct 2016   [#482] In reply to [#479]
Hello Max!

I was very pleased to read your reply!

1) My request : "It is necessary that you provide us with an updated and complete technical documentation of all the nodes, or at least of all the inner changes that this new "Project Elephant" has.

Your reply : "Sometime ago a asked community to help me with documentation. I haven't enough time even for coding :) Could someone help me with that? Of course I can provide all information about this project."

Max, in this period I'm very busy at work with some developing (android apps) and honestly I couldn't concretely help you,
but I would suggest one thing...
It could be very convenient for you, and for us, if you move all the source code of "Project Elephant" to an online structured repository,
like "SVN assembla" (I use it almost every day in my dev job and it's very easy to maintain).
Or at least you could use also an online drive like Google Drive or others.
Such a system would make things significantly easier from an administrative point of view, regarding the versioning ad also for the documentation.

What do you think about it ?

2) My request : "Instead of shortcuts, it would be possible when you have time, to have a control panel with simple buttons in order to have a fast access to all nodes
with one single click ?"

Your reply : "I'll think how to implement it, but not instead of shortcuts :) I definitely need shortcuts. Copy-paste.. run-stop.. load-save etc.."

It would be very handy to have both UI control panel and shorcuts!
Some times ago, while I was writing my "Commands Finder" I needed a way to handle some key events (keypress/keyup/keydown) outside
the standard textboxes or inputboxes, but I couldn't.
Michael wrote me that the inner event capture mechanism handled by Moi doesn't permit that type of freedom.
I hope you have better luck.


3) My request : "Considering that "Project Elephant" has become increasingly hefty, I think that now it would be desirable, in order to leverage this wonderful tool, that you create a specific topic for "Project Elephant tech-docs and user guide"

Your reply : "I'll make it right after v.1.0 release"

Wow! That's a really great news!!! Thanks a lot.


4) My request : "I hope that Max will include your nodes improvements into the next versions of Elephant!"

Your reply : "I'll make a separate directory for custom script and extensions. Elephant will load them automatically.
Of course I'll add good stable nodes in the main node set."

A big thank you in advance for this feature!
It will enable Project Elephant to grow with its community!! Like the big brother Grasshopper.


Best,

- Marco (mkdm)

Message 7713.483 was deleted


From: James (JFH)
6 Oct 2016   [#484] In reply to [#473]
Hi Al

FYI Attached is an alternative node wiring to achieve similar result using Mathpts.

-James
From: Karsten (KMRQUS)
6 Oct 2016   [#485] In reply to [#479]
Hello Max,
thank You for the answers. I have written a spline interpolation already. If you want to test it - it's called reMap. The last Patharray-node isn't posted - so I will do it now.
Thanks for your great work
and have a nice day
Karsten

Attachments:
pa.nod


From: Karsten (KMRQUS)
7 Oct 2016   [#486] In reply to [#479]
p.s.: Comparison of Interp-modes. Thanks for the interesting aspects of the monotonic behavior of various interpolation strategies.

Attachments:
interptest085.nod


From: speedy (AL2000)
7 Oct 2016   [#487]
Hello Friends
Many thanks Karsten , for your timely information and advice....
many thanks Max , for having considered some of my requests....
many thanks James, marco , for vs suggestions and estimation-
I will continue to explore and share with you the results obtained with
the potential (ElephantMax'sNode-System)
See you soon
al
From: mkdm
7 Oct 2016   [#488] In reply to [#485]
Hi Karsten,

and thanks a lot for your latest experiments!

A little bug....

If I use the ScaleUVW node with the Average mode, I get this error :

see this screenshot : http://take.ms/k7bSC

Best,

- Marco (mkdm)
From: Karsten (KMRQUS)
7 Oct 2016   [#489] In reply to [#488]
Hello Marco,

as mentioned, average doesn't work:-( and I don't figured out, where the problem is.

Have a nice day
Karsten
From: mkdm
7 Oct 2016   [#490] In reply to [#489]
> as mentioned, average doesn't work...

I apologize....I forgot.

Have a nice day,

- Marco (mkdm)
From: Karsten (KMRQUS)
7 Oct 2016   [#491]
Flow Job:-)

Nice weekend to all!
From: mkdm
7 Oct 2016   [#492] In reply to [#491]
Hi Karsten and a bug thank you for your nodes.
There is much to learn!

Just a little bug :

The resulting object presents some glitches.

In this screenshot http://take.ms/58Z82 they are displayed in blue.

Here's the resulting object.

http://take.ms/BRWug

Nice weekend.

- Marco (mkdm)
From: Karsten (KMRQUS)
7 Oct 2016   [#493] In reply to [#492]
Hello Marco,

switch of cap ends in the loft node (important! if not -> surprise;-) and change the const from 0,2,8,16 to eg 0.6,2,8,16! The problem is caused by a scaledown to 0!

Thanks for testing
Karsten
From: mkdm
7 Oct 2016   [#494] In reply to [#493]
Hi Karsten and thanks.

I followed your instructions and everything works correctly with new const values.
As said by you, Loft with cap ends ON causes a Moi crash.

Only one thing does not convince me.

Why the resulting object is made by two elements ?
One, the cluttered, which is a joined surface, and the other one, a single surface sharp and clean.

You can see in this brief video the two unjoined surfaces

http://take.ms/W1efF

And here's the .3dm file

http://take.ms/qDenH

Best,

- Marco (mkdm)
From: speedy (AL2000)
7 Oct 2016   [#495]
Hi Friends
another exercise to share
best
al

Attachments:
moebius.nod

Image Attachments:
Double Moebius.jpg 


From: Karsten (KMRQUS)
7 Oct 2016   [#496] In reply to [#494]
Hello Marco,
the example isn't the best choice to demonstrate the flow (relation between input and target), but it looks nice:-) Nevertheless it shows me problems with the factory, so I try to filter problematic inputs. Feel free to replace transform2.js with the hopefully improved version.
Have a nice evening
Karsten

Attachments:
transform2.js


From: Karsten (KMRQUS)
7 Oct 2016   [#497] In reply to [#495]
Hello Al,

very cool result! But, be careful - it's addictive ...

Have a nice day
Karsten
From: Karsten (KMRQUS)
8 Oct 2016   [#498] In reply to [#474]
Hello WastZZZ,
>>>>
I have 3 different objects: a, b, c.
How do I linear array them randomly? For instance a,a,b,a,c,c,a,b,b,a etc..

I thought about your intention to randomly array. There are various ways to implement such things, maybe it is possible to do that with the things, already present in V0.85 - I don't know. So my first idea is a node for that. It takes your input objects and create a new and longer array with randomly copies of your originals. These new objects can be placed with e.g. orient to any point array. Please try the attached files and give a feedback, if it is useful - maybe someone else has a better idea.

Have a nice day
Karsten

Attachments:
rndm.nod


Message 7713.499 was deleted


From: bemfarmer
10 Oct 2016   [#500]
A second node window can be open on the MoI screen, along with the original.

For example, if customui is installed on Windows 7 :
1. Inside Moi3/ui/customui, make a copy of 99 NodeEdit.htm, and name it 98 NodeEdit2.htm.
2. Edit the 98 NodeEdit2.htm file, and change text 'nodeeditor/index.html', to 'nodeeditorTesting/index.html', and also change NodeEdit to NodeEdit2
3. Copy the contents of subdirectory nodeeditor to nodeeditorTesting. Modifications can be made to the files in the new nodeeditorTesting subdirectory.

The second node window could have different colors and different cursor.

- Brian
From: bemfarmer
11 Oct 2016   [#501]
The old motor2.nod file does not load properly in version .85.
The lochinvar blue (medium blue color) wires, hex 339999 color, do not work. Is this a compatibility bug?
However, if the three Math nodes are cloned, and rewired, the modified motor2.nod file works fine.
The new wires are shadow green (medium aquamarine color), hex 99ccaa color.
The three old Math nodes, and the lochinvar blue wires may be deleted.

- Brian


Attachments:
motor2ModForVersion85.nod

Image Attachments:
motor2 nod file as modified.png 


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