Dear friends
can someone explain to me the features
(Points Math) with some example ..
something is simple ..... but other features
they are unknow for me-
I upload a starting file......
Many thank
al
Hi James, and Max ,
another question, sorry.......
How can I handle the n°. outputs
(In this case curves)-
As in the example posted to delete one
in order to make the Loft no Creased ?
(GH / Rhino you can)
and you can, in the future, implement this in "Elephant"
al
Hi James
Many thanks for the help...
I need to ask other, maybe you could help my;
- How can I enter a domain of U and V in the Math node pt
into Fx3D Graph exists a field (Min) and (Max) ?
- you can create parametrically, with values on slider,
a Range -> (Domain / integer) ?
-and you can , always create parametrically ,
a Series of numbers -> Start Number / Interval / Number instances ?
>>I need to ask other, maybe you could help my;
- How can I enter a domain of U and V in the Math node pt
into Fx3D Graph exists a field (Min) and (Max) ?<<
An earlier iteration of MathArray node had inputs for UMin, UMax, VMin & UMax.
These have been removed with the name change to MathPoints.
I believe that Max is developing Range and series nodes to satisfy this requirement
and the others you mentioned We need to wait and see.
Hi james
Sorry, I'm too "speedy", I had not noticed
the comma as separator in the fields ,
I wrote-2 *pi to 2 * pi - like in Grasshopper-
Sorry...
Many appreciate your answers
al
I thougth about an interpolation for numarrays. I choose a spline interpolation and activated your average mode. Maybe you can use parts of the code. Maybe someone can test it, if it is useful ...
it is exacly what it should do. You have 11 circles and the radius is given as a sequence of numbers (1,2,1). The average mode in the circles-node, maps a interpolation of the three values to the radii of the circles. You can add or delete a value also- (I hope so:-) It isn't tested well, because the integration in litegraph.js is just a hack - as good as I understand the code.