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Full Version: Parametric design in MoI?

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From: Max Smirnov (SMIRNOV)
18 Sep 2016   [#374] In reply to [#373]
Hi Marco

I made a lot of changes in the internal structure today. The work goes faster than expected. :)
Right now I rewrite all nodes for using numarrays as input data. It will take couple of days.
Wait for the new version next week.
From: Max Smirnov (SMIRNOV)
18 Sep 2016   [#375]

From: mkdm
18 Sep 2016   [#376] In reply to [#374]
Hi Max,

I'm glad to know that your work is almost done!

> Right now I rewrite all nodes for using numarrays as input data.

Well...which means most likely I have to rewrite some portions of my utility nodes.

I'll wait and see :)

Ciao!

P.S. One last question Max.
Some times ago, when you developed the excellent SubDiv scripts, if I remember correctly,
you said that one day you'd add the ability to accept surfaces with more then 4 edges.
Do you think to upgrade SubDiv script in order to give it that feature ?

Thanks a lot and have a nice day.

- Marco (mkdm)
From: Frenchy Pilou (PILOU)
18 Sep 2016   [#377]
Red star! ;)
From: Max Smirnov (SMIRNOV)
19 Sep 2016   [#378]
Today evening I rewrote all nodes except arrays. I'm very impressed with the results.


From: Frenchy Pilou (PILOU)
19 Sep 2016   [#379]
Yes you can! Bravo!
From: mkdm
19 Sep 2016   [#380] In reply to [#378]
Hi Max,

...very promising results!

> Today evening I rewrote all nodes except arrays.

Does it mean that you are not going to add any new features to PointArray ?
For example : programmatic ways to specify the iteration order, or parameters to specify start,end,step,
or the possibility to map every array element to a generic tag object (IMHO this would be a very powerful feature, for example link an array element with a
GeometryFactory Subclasses).

Etc...etc...

I hope you have the time and and desire to do it.

Ciao!

- Marco (mkdm)
From: Max Smirnov (SMIRNOV)
19 Sep 2016   [#381] In reply to [#376]
>Some times ago, when you developed the excellent SubDiv scripts, if I remember correctly, you said that one day you'd add the ability to accept surfaces with more then 4 edges. Do you think to upgrade SubDiv script in order to give it that feature ?

Hi Marco,
I have no plans to continue developing of the Subdiv script this year. Maybe later.

>Does it mean that you are not going to add any new features to PointArray ?
I will add a new features, but not now.
From: mkdm
19 Sep 2016   [#382] In reply to [#381]
Ok Max.

Thanks for the clarifications.

Ciao!

- Marco (mkdm)
From: Max Smirnov (SMIRNOV)
21 Sep 2016   [#383]
Yes! I did it! :)
In this version I replaced "number" type with "numarray". Nodeeditor now uses only three types of data: objectlist (built-in moi type, in fact it's object array), point/frame array, number array.
Now you can send multiple values to each node input.
For example, you can create Circle node and set radius "10,15,33", and you will get three circles(use "," as array separator and "." as decimal separator).
Or create Point node and set X "0,2,4", Y "0,3,6", Z "0,5,10". In this case nodeeditor will process all arrays simultaneously. You will get three points(x,y,z): (0,0,0) (2,3,5) (4,6,9)
Also you can set arrays with a different lengths. In this case the arrays can be processed with different methods. Right now I implemented two methods "Long" and "Short"
This picture will help you to understand how it works.

Later I'll add Cross and Interpolation modes. But first I need to make "resize/interpolation" node.
Also I need to make Range slider node because some nodes uses arrays as range settings.
From: mkdm
21 Sep 2016   [#384] In reply to [#383]
Hi Max!

I'm very glad to read this your post! :)

Finally now I can rewrite and finish all my utility nodes.

Tomorrow i will start to test your new NodeEditor.

Thanks a lot and good night!

- Marco (mkdm)
From: Frenchy Pilou (PILOU)
21 Sep 2016   [#385]
Variable geometry! :)

French version of the Manual! ;)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html


From: Max Smirnov (SMIRNOV)
22 Sep 2016   [#386] In reply to [#385]
Hi Pilou

It seems you've got duplicated arrays. Is that bug?
From: Max Smirnov (SMIRNOV)
22 Sep 2016   [#387]
Short mode bug fixed
From: Frenchy Pilou (PILOU)
22 Sep 2016   [#388] In reply to [#386]
:)
I have just launch the script! ;)
I see that was advantageous! :D
From: Max Smirnov (SMIRNOV)
22 Sep 2016   [#389] In reply to [#388]
I can't reproduce this bug. It looks like you accidentally pressed Apply button.
From: Frenchy Pilou (PILOU)
22 Sep 2016   [#390] In reply to [#389]
Surrely because I relaunch Moi and all works fine! ;)
From: Frenchy Pilou (PILOU)
22 Sep 2016   [#391]
Can i start translations of new nodes or I must wait some other updates?

PS I suppose this can be made ?

From: Karsten (KMRQUS)
22 Sep 2016   [#392] In reply to [#383]
Hello Max,

thanks for sharing this great work. I've started to study your changes and saw there are a lot. I think it will take a while, until I understand all the improvements. I've tested also some of my old nodes without number inputs and they all seems to work:-) Only the pushFrame has still the rad/deg conversion problem?

Thanks a lot and have a nice day
Karsten
From: Max Smirnov (SMIRNOV)
22 Sep 2016   [#393] In reply to [#392]
Hi Karsten,

>Only the pushFrame has still the rad/deg conversion problem?
I've forgot about this. Fixed. :)

>I think it will take a while, until I understand all the improvements.
Most noticable change is processInOut function. I'll explain how to use it.

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