I also think it would be useful to introduce a radio button associated to inputs as shown.
In the case of array nodes, range inputs could all be activated with cascade menu directly on node
or individually in info panel. It would be immediately apparent in the info panel which field has an
active input and which can be activated/deactivated if need be.
The simple remains simple; & the complex is possible
> Marco, this ArrayReplicator looks good, but it will be better if we use a multiple output connections. ;)
I totally agree with you!
While waiting your next NodeEditor release, i'm still playing with array nodes, and after "PatternSelArray" and "ArrayReplicator",
i'm thinking to write :
- "ArrayShuffler" : shuffle the elements inside one array
- "ArrayInspector" : it should output to a textarea, the numeric values of all array elements. Useful for debugging purposes.
- "ArrayExporter" : it should output to a file, the numeric values of all array elements.
- "RandomArray" : In should generate random points inside a 3d cube area.
These ideas are nothing more then a funny and simple javascript programming practice for me,
simple ideas that you might find interesting.
Here is a lighter color for the Canvas.
Under nodeeditor/core/imgs, save the original grid.png, and replace it with the lighter grid.png.
The colors of the original grid was inverted. This was done with Gimp2, or with Greenfish Icon Editor Pro (GFIE).
The lighter colors were swapped with GFIE. GFIE does not compress the PNG, so PNGGauntlet was used to shrink the PNG file size.
A button to select the grid colors might be nice, as well as an even lighter grid for printing.
- Brian (Grid.png removed as it is no longer used.)
Hello Brian,
dont't delete the message. The cursor can be customized with e.g. Gimp. Take a cursor example (also png) from this thread and change form and color and share it also, please.
To switch to an arrow cursor, locate the litegraph.css file under nodeeditor\css\, and change "crosshair" to "default", without the quote marks.
(Line 4)
Attached is a lighter grid.png replacement for the canvas. In the canvas display it still seems to be relatively dark.
The Wand selector of the Greenfish Icon editor cannot distinguish between two different tints and/or tones and/or shades, which are nearly the same .
This makes it hard to select the proper areas of the grid.png for editing.
The Wand selector of the IcoFX2 icon editor can so distinguish, but does not do Hex colors. Setting one of the two colors of Grid.png to a very different color allows the .png to be edited in the Greenfish Icon editor, which does do Hex colors.
While waiting the next official NodeEditor release by Max, here's my the first stable version (0.1) of some nodes i wrote :
N.B. these nodes requires the latest v.0.65b version of Max's NodeEditor.
- "PatternSelArray" : returns a PointArray, made by a patterned+subset selection of the input PointArray's element
- "ArrayShuffler" : returns a PointArray, by shuffling the elements inside the input PointArray (RMB -> Update : generate a new random shuffle)
For example, it may be useful to create objects like ball of wool.
- "ArrayFlipper" : returns a PointArray, made by flipping the elements of the input PointArray
- "ArrayLogger" : Outputs to a textarea the content of the input PointArray. It's useful for debugging.
You can copy/paste the textarea's content, to a text editor, in order to better view all the text.
Every line of text contains the full data of each point present in the input PointArray, separated by a single space :
X Y Z AngleX AngleY AngleZ Size
- "ArrayReplicator" : Replicates the input PointArray. It may be useful only in order to keep the graph cleaner.
In order to use these new nodes, follow these steps :
1) copy the "arraysExt.js" file into the "nodes" folder of NodeEditor
2) copy the "litegraphExt.js" file into the "core" folder of NodeEditor
3) add these lines of code to the "index.html" file of NodeEditor
Thank You very much for sharing. I have tested some nodes and for now, everything works fine. Especially the ArrayLogger will help to debug while programming and also while using the nodeeditor. I'm very curious what's comming next.
I'm glad to know that you appreciated my little contribution and also that you haven't found some strange bugs...
Currently i'm working on a node that will be called "ArraySketcher".
It will process a PointArray and, following some criteria, it will use the array elements to draw some basic geometry objects :
"Triangles", "Quads", "Curve", "Interpcurve", "Arc3pt", "Circle3pt", "Rect3pts", "EllipseDiam","EllipseCen" and some others...
I also wrote "PatternSelObjects" node, that does the same things of "PatternSelArray", but with it,
it's possible to operate on a ObjectList rather than a PointArray.
After much study learning how the Motor2.nod works, I did a documentation PDF.
Also, there were 3 miscellaneous observations of very minor concern:
1. The first rotate node has input label "In" instead of "Objects." (This is apparently an old version leftover?)
2. Regarding arcsin (asin), the order of mathematical operation appears to be
nonstandard. (An additional set of () was added around the asin opperands.)
3. The Rotate nodes Z angle inputs are obeying the "Left Hand Rule," rather than the "Right Hand Rule." (OK I guess)
4. Increasing positive angle results in Clockwise rotation. (OK)
- Brian
The Word to PDF conversion makes the SnagIt MoI PNG blurry :-(
So I need a different way to make the PNG?
Edit: Updated PDF with new Figure 1 PNG from CustomUI Snapshot Right Click, and added a couple of sentences.
<<So I need a different way to make the PNG?
You have no choice to make different level of rendering image at the begining of the PDF process?
Seems remember that ...but a long time that i don't made a PDF! (i have not more this program)
Blurry for me only when you make a big zom!
French translation of your Tutorial in a few days! :)