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Full Version: Parametric design in MoI?

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From: Sharif (SR13765)
12 May 2016   [#287] In reply to [#282]
Hi Karsten;

I have created a Series and a Range Nodes from other example nodes. I like the math node under basic and I was wondering if we can use the math node to generate series and range numbers instead of having separate nodes.

Second question is how I could use these generated number from Series and Range to create points in MOI ( See Attached Image ).

Thanks,
sharif

Image Attachments:
CreatePoints.png 


From: Max Smirnov (SMIRNOV)
12 May 2016   [#288]
version 0.65
fixed several bugs

Karsten
>> and a seventh coordinate (maybe useful for homogenous proposes?)
It's a scale :)

>>Maybe Max can integrate something like that in his next release, maybe there is something like that already existing?
I wrote this node already But I'll check your version, maybe I'll find something interesting in it. :)

Marco
>> How would it be possible to collect a specified set of Point objects, into a PointArray ?
added ObjtoArray node. At the moment it works with point objects only.

>>Inside the NodeEditor, it would be possible to render the generated objects, using a particular style, just in order to better highlight them ?
added Style property in the Output node

Pilou
>>An Alert Message when we press "New" ?
Maybe in the next beta release..
From: Frenchy Pilou (PILOU)
12 May 2016   [#289] In reply to [#287]
@Sharif
Why not share your new nodes ?
From: Karsten (KMRQUS)
12 May 2016   [#290] In reply to [#288]
Hello Max,

great news!

>>> But I'll check your version, maybe I'll find something interesting in it. :)
I don't think so! 99% is your own code - interesting could only be some bugs, that I placed in the rest;-)

Have a nice evening
Karsten
From: Max Smirnov (SMIRNOV)
12 May 2016   [#291] In reply to [#289]
Pilou, check the new version ;)
From: Max Smirnov (SMIRNOV)
12 May 2016   [#292]
Added properties fix for Output node for back compatibility with old .nod files.
From: Sharif (SR13765)
12 May 2016   [#293] In reply to [#289]
Hi Pilou

See attached, Includes:

Series
Range
DegToRad ( degree to Radian Conversion, You can use Math node for this )
RadToDeg ( Radian to Degree Conversion, You can use Math node for this )

Thanks,
sharif

Attachments:
nodeTest.js


From: Frenchy Pilou (PILOU)
12 May 2016   [#294] In reply to [#288]
@Sharif: thx!

@Max

Any of previous nodes works with this new version ???

Result of expression "This properties style" [undefined] is not an object.
From: Max Smirnov (SMIRNOV)
12 May 2016   [#295] In reply to [#294]
Pilou, yes, I'm sure.


Replace original litegraph-editor.js with the attached file
Now you need to press New button longer to reset the editor.
From: Frenchy Pilou (PILOU)
12 May 2016   [#296] In reply to [#295]
OK I have now several colors for the Style but not this "Draft" :)

but always all previous nodes loaded don't work with this version 6.5
Result of expression "This properties style" [undefined] is not an object.

Nodes saved with this version 6.5 work fine!
From: Karsten (KMRQUS)
12 May 2016   [#297] In reply to [#292]
Hello Max,

I'm not sure that the pushFrame works:

pointArray.prototype.pushFrame = function(frame)
{
var rx=ry=rz=0;
if ( frame.zaxis.y === 0 && frame.zaxis.z === 0) { ry = ( frame.xaxis.z > 0 )?90:-90; }
else
{
rx = Math.atan2(frame.zaxis.y, frame.zaxis.z);
ry = -Math.asin(frame.zaxis.x);
rz = Math.atan2(frame.xaxis.z*Math.sin(rx)-frame.xaxis.y*Math.cos(rx), frame.xaxis.x*Math.cos(ry)+(frame.xaxis.y*Math.sin(rx)+frame.xaxis.z*Math.cos(rx))*Math.sin(ry));
}

this.data.push(frame.origin.x); this.data.push(frame.origin.y); this.data.push(frame.origin.z);
this.data.push(rx); this.data.push(ry); this.data.push(rz);
this.data.push(1);
this.xlength++;
}
I'm missing the conversion to deg?
What works for me at the moment is something like:

pointArray.prototype.pushFrame = function (frame)
{
this.data.push(frame.origin.x);
this.data.push(frame.origin.y);
this.data.push(frame.origin.z);

var rx=ry=rz=0;
if ( frame.zaxis.y === 0 && frame.zaxis.z === 0) { ry = ( frame.xaxis.z > 0 )?Math.PI/4:-Math.PI/4; }
else
{
rx = Math.atan2(frame.zaxis.y, frame.zaxis.z);
ry = -Math.asin(Math.round(frame.zaxis.x*10000)/10000);
rz = Math.atan2(frame.xaxis.z*Math.sin(rx)-frame.xaxis.y*Math.cos(rx), frame.xaxis.x*Math.cos(ry)+(frame.xaxis.y*Math.sin(rx)+frame.xaxis.z*Math.cos(rx))*Math.sin(ry));
}
/////////////////////////
this.data.push(rx * 180 / Math.PI);
this.data.push(ry * 180 / Math.PI);
this.data.push(rz * 180 / Math.PI);

this.data.push(1);
// this.xlength++;
}
Although, for the gimbal lock is a calculation vor rx or rz is missing?? e.g. rz = Math.atan2(frame.yaxis.z,frame.yaxis.y); with rx=0;???

Nevertheless, tomorrow is a new day!
Karsten
From: BurrMan
12 May 2016   [#298] In reply to [#297]
Hey Max,
If you try and set output style property "before" running the node it will produce an error. If you run node first, then style is applied great!

I ran old "jitter node"... But example node and others like motor error out. Hopefully you are just making those future changes now...
From: Max Smirnov (SMIRNOV)
12 May 2016   [#299]
Pilou, BurrMan
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.292

Karsten,
Yes, I forgot about rad-deg translation :)
Thank you
From: Frenchy Pilou (PILOU)
12 May 2016   [#300] In reply to [#299]
Works now like a charm! :)

It's always no need to translate what is out of the lang.js file ?
(for the Info or some info node message like "(input locked)" when you Right Click on an input node point
From: BurrMan
12 May 2016   [#301] In reply to [#299]
Hey Max,
Here's the workflow error with the new styles element:



And then a quick error on the old "example" node:


From: Karsten (KMRQUS)
12 May 2016   [#302] In reply to [#301]
Hello Burrman,

please try to replace the marked area with shown line in nodes\basic.js - and give a feedback:-)


MoIOutput.prototype.updateObjects = function()
{
this.onClear();
var changeStyle = (this.properties.style[0] !== this.properties.style[1] && this.sIndex !== -1);
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
/////////////////////////////////////////////////
if(inObj!==null){for ( var i = 0; i<inObj.length; i++) this.tempobjects.addObject(changeStyle?inObj.item(i).clone():inObj.item(i));};
/////////////////////////////////////////////////
for ( var i=this.tempobjects.length; i>0; i-- ) this.tempobjects.item(i-1).setHitTest(0);
if (changeStyle) this.tempobjects.setProperty( 'styleIndex', this.sIndex);
moi.geometryDatabase.addObjects(this.tempobjects);
}

Have a nice day
Karsten
From: BurrMan
12 May 2016   [#303] In reply to [#302]
That worked..... That eliminated the workflow error. Should ask Max to take a look.

Thanks Karsten.
From: BurrMan
12 May 2016   [#304] In reply to [#303]
The example node error still exists in the construct.js file though.

I'm not going to be running all the created nodes because of such heavy development right now... Maybe Max should just keep "example" updated as needed with any major release... So I don't bug him about "an old node doesn't work...." stuff, when he already knows that, etc....
From: Karsten (KMRQUS)
12 May 2016   [#305] In reply to [#304]
Yes, I had also a look to that node, but I can't see any problems ... recreate it:-)
From: Karsten (KMRQUS)
13 May 2016   [#306] In reply to [#304]
Hello Burrman,

I had another look into the v.0.4 code: The problem is quiet simple - loft node in V0.4 hasn't the feature for closed:-)

Have a nice day
Karsten

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