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Full Version: Parametric design in MoI?

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From: Frenchy Pilou (PILOU)
5 May 2016   [#237] In reply to [#236]
@Max
This last one with your file works fine!

Why when it's me that was making the same don't working stay a mystery!

I will now continue the translation more serenely! :)

Seems your new functions will delight lovers of Parametric forms!
From: Frenchy Pilou (PILOU)
5 May 2016   [#238]
Actuals nodes! All works fine except this!

Translation of "Clean" don't work! Where is it?


From: bemfarmer
5 May 2016   [#239] In reply to [#238]
basic.js has "Clean" on line 297.
Test change to Cleeen confirms:-)
- Brian

nettoyer?
From: Frenchy Pilou (PILOU)
6 May 2016   [#240]
French version of 0.5
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: Max Smirnov (SMIRNOV)
6 May 2016   [#241] In reply to [#240]
Hi Pilou,

Thank you for this French package. But I would like to give you a couple of advices for a future releases.
- I found few backup files and obsolete nodes in your package. It will be better if you will use my latest packages as is. Just add translation to lang.js. The next version will switch language automatically depending of the interface settings. So no need to change lang.set parameters.
- Don't translate strings like Basic/Constant, Factories/Circular Array etc. It's a waste of time, because it is just a debug info, which shouldn't be translated. I'll remove it in the future.

P.S. I'll fix that "Clean" bug in the next beta release. Don't fix it directly by changing the word in .js file.
From: Max Smirnov (SMIRNOV)
6 May 2016   [#242]
Just made a significant changes in translation engine to stop that translation hell. Now all labels and node titles are stored in .nod files with english names (with the exception of manually renamed nodes). The script will make all translations on the fly.
Waiting for a bug reports :)
From: Frenchy Pilou (PILOU)
6 May 2016   [#243] In reply to [#241]
<< I found few backup files and obsolete nodes in your package.
Normal : I increase the dictionnary with the new names without erasing old ones (difficult to see what are they)! :)

<< - Don't translate strings like Basic/Constant ... I'll remove it in the future.
Cool to know!
From: Frenchy Pilou (PILOU)
6 May 2016   [#244] In reply to [#242]
<< The script will make all translations on the fly.
<< Waiting for a bug reports :)
New version with that is not released ?

>> I'll fix that "Clean" bug in the next beta release. Don't fix it directly by changing the word in .js file.
Yep!
From: Max Smirnov (SMIRNOV)
6 May 2016   [#245]
v.0.55 (it may be buggy)
- Changed translation engine
- Added timer features (double click on background to show node timers)
- Added Line node
- Added TextArray node.
Each line => point: [x] [y] [z] [xAngle] [yAngle] [zAngle]. Use space or ; as separator.
Example:
code:
1 2
5 6
10 15

or
code:
1 0 0 0 -90 180
-1 0 0 0 90 0
0 1 0 90 0 90
0 -1 0 -90 0 -90
0 0 1 0 0 0
0 0 -1 0 180 0



From: Karsten (KMRQUS)
6 May 2016   [#246] In reply to [#245]
Hello Max,
thank you for that great work. - your speed is incredible.
As mentioned, I am working on a pushFrame-function. Here is my first working code with some reworked nodes to test it. Please let me know if you want to improve and integrate it, or we should use an external way.
In a short test I can't run the circle-node?
By the way I made another cursor. The original crosshair has in my opinion not enough contrast. It is a simple PNG which can changed with a simple graphic prog. Activation for those who also need more contrast: open litegraph.css in the css directory and change cursor: crosshair; to cursor: url(./crosscursor.png) 16 16, crosshair; put the crosscursor.png in the same directory.

Have a nice day
Karsten

Attachments:
infonodes.js
infotest.3dm
infotest.nod
litegraph.js

Image Attachments:
crosscursor.png 


From: bemfarmer
6 May 2016   [#247]
As of version _NodeEditor0.55.2016.5.06, the language used by NodeEditor is the same as used in the users MoI program,
and is determined by the moi.ini file.
For example, to change from say English to another supported language, say French:
From the MoI screen, select Options, edit moi.ini, then under [UI],
change Language=English to Language=French. (Or Russian)
Currently supported by NodeEditor are Russian, English, and French thanks to Pilou.
(Except for "Clean" :-)
hmm, Russian works in NodeEditor, but does not work in my MoI, because I do not have RussianStrings.txt in MoI ui directory

- Brian

A google search for "RussianStrings.txt MoI" located a download of the txt file, but I cannot read or understand Russian.
From: Frenchy Pilou (PILOU)
7 May 2016   [#248]
Cool!
From: Max Smirnov (SMIRNOV)
7 May 2016   [#249]
Karsten
Thank you very much. I'll check all your code today.

>>In a short test I can't run the circle-node?
My fault. Fixed.
curves.js, line 59
code:
var output = factory( 'circle', true, center.getFrame(0), null, this.properties.radius );


>>The original crosshair has in my opinion not enough contrast.
It's looks good for me, but I'll add this line to css


bemfarmer
>>Except for "Clean" :-)
Could you explain, what's wrong with it? My english is far from good. Should I use "Clear" instead?
From: Frenchy Pilou (PILOU)
7 May 2016   [#250] In reply to [#249]
>>Except for "Clean" :-)
>> Could you explain, what's wrong with it? My english is far from good. Should I use "Clear" instead?

It's Resolved!

PS I have not a,b inside the MathArray as shown on the "Line Video" above ?
No Multiple Clone ?

Edit : about the a,b :):): You can add them by Right Click on the Node MathArray then "Inputs" !

Last French Version! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
By Max S

From: bemfarmer
7 May 2016   [#251] In reply to [#250]
There are a lot of words to translate.

Stop is not translated.

- B
From: Frenchy Pilou (PILOU)
7 May 2016   [#252] In reply to [#251]
<< There are a lot of words to translate.
like what ?

<< Stop is not translated
No need it's the same! ;)
From: Frenchy Pilou (PILOU)
7 May 2016   [#253]
Don't work ?

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/glitch01.nod


Edit: works! I don't must start from a & b but from others! :)


From: Frenchy Pilou (PILOU)
7 May 2016   [#254]
How made that ?
From left to right


From: Max Smirnov (SMIRNOV)
7 May 2016   [#255]
v0.6
added Jitter,Rotate,MoveArray nodes
added pushFrame function
added custom mouse cursor support (put cursor.png to /core/imgs directory)




From: Frenchy Pilou (PILOU)
7 May 2016   [#256] In reply to [#255]
Crazzy speed of production!
French Version :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html



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