This is a quite interesting bit of work done by Max. It provides some very powerful capabilities, but at somewhat of a steep learning curve-- not Max's fault.
It reminds me of the function editor of Vue. The very first time I used it, I was pretty much overwhelmed. Over years I became fairly adept and could create dense cloud structures, hypertexture volumes and interesting fractal landscapes. In talking with the Vue programmers, they too recognized the challenge the function editor posed to most users and decided to provide an 'abstraction layer' for the interface.
What this meant is folks like my friend Dax Pandhi could now take his elaborate functions and distill them into a few custom named sliders, hide the rest and allow the rest of us to be able to use them without having to understand vectors, max/min, what different fractals did, etc.. I think it was a smart move by Vue and also helped the community (and Dax!) significantly.
I would think something along an 'abstracted' interface might be worth exploring. As always, I'd encourage Max to sell this significant technology in order to find a way to help support it.
Hi Karsten,
attached is my attempt for a grid array with adjustable centres,columns and rows in the 'X' & 'Y'
and the ability to rotate the object. I'm not sure if it's the proper way to do it but it works.
Will you have a look and let me know if it's Ok.
It would be good if the Generative Array info could be accessed as I needed to reset one of the values
of the inputs after removing a connection.
I'm not an expert, so I can't decide if this is a proper way, but I think everything works fine. I'm playing with the @'Y'@ like some others, too. Remarked by chipp, the system is not easy to use at the moment, but playing with it, will help to find better solutions.(like your comments:-))
Max announced some changes in the core system that will help reduce wiring, but maybe some nodes have to be changed, alot will be obsolete. I'm not a programmer and time is limited, so I will have a look to a reset function or some better defaults, with the next version of max core system.
Hi ,
being a beginner I'm posting this file hoping for some feed back on where I could
improve it or make it easier.
The attached node file as two arrays combined to allow nesting of objects.
In the picture the red and silver objects are the same. This was an exercise to maximise
a mould layout for a given shape with the ability to rotate and adjust and offset centres.
It should be a bug if it isn't work. I will have a look tomorrow.
Very interesting to see the different application areas and different point of view to the same thing.
Sorry, if there are bugs in the nodes.
Hi James & Karsten,
I'm not sure if this may help but I replicated James problem and found you could
produce the sine wave in the X & Y or Y & X also X & Z but not Y & Z.
Hallo Barry,
Thank you for your investigations. The problem is that I check the input of x(n) and generate not an default array for that. So if you put an array with the same number of values, with start value 0 and step 0, it should work (all ports connected to avoid side effects). I am waiting till next alpha of the @'y'@ to find a better solution, because Max has announced big changes in value handling - maybe he will integrate some better solutions by himselve? I'm very curious:-)
I want to share my last investigations of subD for the elephant. I have simple wrapped Max SubD-Script in a node. Sorry about the videoformat. It's my first screenrecording and I have some problems with the upload.
I have not deleted the other video. YT has deleted it, caused by a 95% problem. So I made a new one and converted it before upload - but I'm to stupid to get a correct aspect ratio:-). Maybe some day I will find the time for better results.
Hi Max
Is it possible to have a node that outputs the X,Y & Z box dimensions of a selected object.
Unfortunately I don't have the ability to write it myself.
Cheers
Barry
Any chance of an update on Project Elephant progress.
I have been checking the forum incessantly since your last posting:
"New alpha/beta vesions will be soon :)"
Please don't mistake my enthusiasm for impatience.