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From: moritzbock (MORITZ)
Cinema 4D R15
Keyshot 5
From: Frenchy Pilou (PILOU)
Free solutions
As you can export as OBJ format you can use the free Blender ! (Internal render or Cycles ;)
http://www.blender.org/
Or as Format SKP the free Twilight 2 with free SKetchup! ;)
http://www.sketchup.com/fr/products/sketchup-make
http://twilightrender.com/index.php/what-is-twilight/hobby-vs-pro
From: Don (DON_CHEKE)
Thank you everyone so far.
If anyone else uses others, please list.
From: Ditto
I jumped onto Thea Render because money was short at one time and they had an special offer running. Very happy with it, btw.
From: ed (EDDYF)
Pilou - Can MoI SKP output work directly with the Twilight 2 render program? Or must you first bring the SKP into Sketchup?
Ed
From: raytownmike (HOPPER)
StrataCX 7.5, Modo 701, Cheetah3D
From: Frenchy Pilou (PILOU)
<< Can MoI SKP output work directly with the Twilight 2 render program? Or must you first bring the SKP into Sketchup?
Twilight2 is not a stand alone (it's a plugin's Sketchup) so Yes you must input your SKP model inside Sketchup before! (works fine with the free version of Sketchup)
PS A little trick : if your Moi model is not a "single part" model, better export it in 3DS format from Moi to Sketchup (Menu File / Import...3DS)
then explode it so you will have each part as component!
From: OSTexo
Hello,
Thearender
From: RobertH
Marmoset Toolbag 2
From: Max Smirnov (SMIRNOV)
Octane
From: guyver (DAVGIAN)
Toolbag2 looks great
it would be great to have a MOI AppLink or something else.
From: Mark (MARKG)
Strata Design 3D CX 7.5
From: PaQ
Modo !
- The preview renderer is very fast, interactive, and can be used as 'final renderer' with really few quality settings to tweak
- Tons of features (cpu)
- Thanks to the photoview 360 heritage (solidwork version of modo render rengine), modo can render sexy wireframe from nurbs surfaces.
From: Frenchy Pilou (PILOU)
Sexy Technology! :)
From: chippwalters
That's pretty cool. Wish Keyshot could do that!
From: Mauro (M-DYNAMICS)
I'm following Modo ... soon or later i'll jump into it
Paq>photoview 360 heritage (solidwork version of modo render rengine
What you mean:is a plug-in?
From: PaQ
Hi Mauro,
They call it an 'add-in', my is guess is that it comes 'embedded' with solidworks.
http://www.solidworks.com/sw/products/3d-cad/photoview-360.htm
From: amur (STEFAN)
Hi Mauro,
>I'm following Modo ... soon or later i'll jump into it
You may hurry up then a bit… The Carlyle Group is selling The Foundry next year… and no one knows yet what will happen then to MODO.
Regards
Stefan
From: OSTexo
Hello,
The vector output on MoI is excellent in my opinion and can be used along with drawing applications to produce full vector drawings including backgrounds. Here is a raster grab of a few of the full vector images.
Image Attachments:
bottles.png
From: RobertH
Hi guyver (DAVGIAN)
re: Toolbag2 looks great, it would be great to have a MOI AppLink or something else.
Marmoset Toolbag2 makes excellent renders, it's fast (like instantaneous, though I've not tried it on large models), relatively cheap, and easy to use. You can render out in lots of different sizes. The turntable animation display feature is great, with object, sky and camera automated rotation at different speeds, plus it can generate a series of captures, so you can create a video. There are 25 materials included and you can make your own using Photoshop, Substance Painter, etc.
It's really easy to move a model from Moi to Toolbag2, just same your model once as a regular Moi file, save out as an OBJ file, and import the mesh into Toolbag2. You can then make changes in Moi, delete the item in the Toolbag2 scene tree and re-import the mesh. To make this process faster I save the OBJ file from Moi in a single keystroke with no dialog box, see below. Also when importing a mesh, if you keep the import mesh dialog box sorted by date, your Moi model will always be the first item in the file list. It takes like 3-5 seconds to do.
A couple of downsides to Marmoset. It does not support a 3D mouse. On large monitors the UI is tiny.
Note that if you want different materials on separate parts of your model don't union/join them together in Moi, and give them a different name in the Object list, or don't name them at all. Applying a material to a model is just drag and drop.
====================
Michael put together a keyboard shortcut script to save out an OBJ file in a single key stroke with no user dialog (make sure to save your model once because it needs a current file name to work):
script: /* SaveAs OBJ no dialog */ var name = moi.geometryDatabase.currentFileName; if ( name != '' ) { moi.geometryDatabase.saveAs( name.substr(0, name.length-3) + 'obj', 'NoUI=true' ); }
Look at this discussion for setting the various SaveAs parameters: "File Scripts" 7119.1
I've used the following settings with great results and assign it to a function key:
function DoSaveAsObj() {
var name = moi.geometryDatabase.currentFileName;
if ( name != '' ) {
moi.geometryDatabase.saveAs( name.substr(0, name.length-3) + 'obj',
'NoUI=true;Output=quads;Display=shadedwithedges;Weld=false;Angle=3;MaxLength=3;MaxLengthApplyTo=curved' );
}
}
DoSaveAsObj();
Here is that function as a single line script:
script: /* SaveAsObj no dialog */ var name = moi.geometryDatabase.currentFileName; if ( name != '' ) { moi.geometryDatabase.saveAs( name.substr(0, name.length-3) + 'obj', 'NoUI=true;Output=quads;Display=shadedwithedges;Weld=false;Angle=3;MaxLength=3;MaxLengthApplyTo=curved' ); }
HTH
Image Attachments:
Marm-Moi-1.jpg
Moi-1.jpg
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