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From: Michael Gibson
Hi Dzeko, so in your post you wrote "( Unfold curved surface capabalities )" where I took special notice that you used the word "curved".
But your example (deleted now?) has only all flat surfaces and not any curved ones...
Are you looking for something that would unfold only objects made up of all planar surfaces? Something like that could probably be done as a plug-in at some point in time, maybe not quite yet but maybe when a few more things are added to the script interface layer it could be possible.
- Michael
From: Mindset (IGNITER)
Hello Michael Gibson,
I have a V4 Wish:
Would it be possible to export a curve as a motion path via FXB (or elsewise)?
If so, might it be reasonable to do so from a script even while we await V4?
Of course, I do not know what would be involved in such a request... but it would be an EXTREMELY useful capability.
Again, thank you for all the good work that you do.
I am a real fan.
-- Mindset
From: Michael Gibson
Hi Mindset, I'll see what can be done in v4, you might mention it again once v4 betas are underway.
I don't think it will be feasible to do from a script, scripting does not currently have access to all the low level details of the curve structure.
In the meantime, Moi can currently export curves to 3DM, SAT, STEP, IGES, and DXF formats so see if your target software supports reading any of those. You can also export curves to SKP format as well although they'll get turned into polylines.
- Michael
From: bemfarmer
FXB is some kind of music file (?)
So do you mean FBX?
- Brian
https://en.wikipedia.org/wiki/FBX
From: Mindset (IGNITER)
Oops, yes... need to export curves as motion paths via FBX.
Apparently FXB is, by contrast, is an Archipelago Exchange stock symbol for Guggenheim CurrencyShares British.
So, an honest mistake on my part.
-- Mindset
From: Mindset (IGNITER)
Seems that my request for multi-segment marquee selection tool was answered by
http://moi3d.com/forum/index.php?webtag=MOI&msg=8088.5
Have not really tried it yet... but...
WOW! Thank you Michael Gibson!!!
Best software community ever! Moi3d!
From: Fea (VLAD)
Will to make a 3D and 2D dimensional grid of the Golden ratio for the different dimensions of metric and inch, and a custom sizes like the Russian fathoms? Such as in SketchUp or Vectorworks. For example as the Atrise GoldenSection or PhiMatrix Golden Ratio Design for a building structure.
From: Michael Gibson
Hi Vlad, it's a big goal to keep MoI simple and uncluttered, and so I'm sorry but it's not too likely to get these particular functions built in.
But you can use existing functionality to set them up now - for example if you set up a gridwork of line objects arranged in Golden ratio sections like you want, you can then use the Edit > Lock function to lock those lines so they will not be selectable but remain snappable and you can then use them for reference.
For Russian fathoms units, I'd recommend just leaving the unit system set to the generic "No unit system" and then just consider the units to be whatever you wish.
Thanks, - Michael
From: ed (EDDYF)
I never paid attention to the Edit > Lock function before. Very useful. Learn something new every day!
Ed Ferguson
From: Fea (VLAD)
Hi Michael, thanks for the tips)
From: mkdm
Hello Michael, and good morning.
What about Instancing on V4 ? Are you still working on that ?
Thanks.
- Marco (mkdm)
From: Michael Gibson
Hi Marco, I haven't had a chance to work on instancing for v4 yet, but it is high on the list of what I'd like to get done.
Probably the first v4 beta won't have any new features in it other than being 64-bit and a Mac native build, then once it looks like that big transition is stabilized I'll work on some new features on top of that. Dimensioning, instancing, and grouping are all high on the list of what I'd like to do but I cannot 100% promise exactly what will get in for v4 as of yet.
- Michael
From: mkdm
Hi Michael,
and thanks for the good news.
I agree with you regarding your to-do list and also for your primary target, that is the stabilization of the 64 bit transition.
Dimensioning, instancing, and grouping are all absolutely "wanted dead or alive"!
With that said, I don't know if someone has already asked, but it would be really a great improvement if you could give better "surface-continuity" tools
to the new Moi.
I'm speaking of nothing so complex, but just two fundamental things :
1) at least G3 and G4 continuity for blend tool
2) Some simple visual checker for surface continuity. It would be sufficient to have Zebra stripes like Rhino.
Best wishes for your job and have a nice day.
- Marco (mkdm)
From: AlexPolo
Hi Michael,
A few items to add to the list - I know from previous posts your not a real fan of the GIZMO transform tool but pretty handy and the likes of Rhino / Fusion 360 and even Zbrush new release dumping their transpose tool for a gizmo its becoming a CAD standard for moving around which is elegant in its visual simplicity. Also hover selection of items or geometry based by name or layer would be really handy in heavy models saves switching layers / or name groups on and off.
Christmas is coming and Santa could be kind!
From: Michael Gibson
Hi Alex, could you describe the hover selection in some more detail please? Thanks, - Michael
From: AlexPolo
In this example there are 4 Circles all same size on different layers when I select one I get to choose which particular one is the choice as a quick pop up menu this way you dont need to navigate elsewhere to choose between objects or layers or filtering.
Image Attachments:
hover selection.jpg
From: Michael Gibson
Hi Alex, you mean like the "Choose one object" dialog that pops up automatically in Rhino? It was actually a big focus of mine to avoid having something like that constantly popping up right in your face all the time since it becomes so intrusive and distracting.
- Michael
From: wastzzz
That thing suxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
From: AlexPolo
Hi Michael,
Appreciate your goal of simplicity but as MOi moves into 64bit with larger memory and part handling instancing ability it will be used more widely from a modeler to handle few forms to an assembly based modeler and when trying to handle many parts at once.
Even though MOI is currently only 32bit it more than handled this project and I was quite surprised with its ability in handling this amount of a parts.
Anyway just food for thought.
From: Rich (-RB-)
My sincere wish is for Micheal to maintain his militant dedication to keeping things simple, as this (especially in a world as complicated as 3D softs) is probably the hardest thing to achieve. Death to False Gizmos.
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