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From: Michael Gibson
Hi James,
re:
> Does it follow then, that this would preclude control points from being addressable
> (ie selected and manipulated) in node editor?
Not necessarily but it would probably need some combination of object + point index value to address them.
> Could this issue be avoided if control points only appeared as an object type for selected items
> (curves or surfaces). Essentially as exists now. Perhaps there could be menu option
> Selected Objects (default) / All Objects (alternative)
I'm not sure - this wouldn't address that it is not possible currently to hide or lock points so that part of the scene browser wouldn't be able to work with control points currently. They are just not set up as individual objects like all the other things that the scene browser works with.
There is currently a way to enable scene browser types for selected objects, you can enable it in moi.ini under:
[Scene Browser]
EnableSelectionSubTypes=y
If you enable that there will be 2 additional "Selected" and "Unselected" expandable areas in the Types part of the scene browser which will target only selected or unselected objects.
- Michael
From: Metin Seven (METINSEVEN)
Hi Michael,
One thing that has remained high on my new features wishlist is FFD / Lattice deformation. It'd be great if that could be non-destructive, but I'd already be very happy with the functionality.
From: James (JFH)
Hi Michael,
I have not really had a need for this before, but I'm designing some cabinetry
and am flipping between perspective and parallel 3D views.
Going into Options to change them is a little awkward.*
What do you think about the idea of the 3D button toggling between them (3D perspect / 3D parallel)?
I combed through the forum to see if this has been raised before; apologies if it has.
This of course is a very low priority, even if you agree it has merit.
James
UPDATED:
* OK I found the script for doing this, which achieves just what I needed.
Still think it would be good if it was tied to 3D button
From: Michael Gibson
Hi James, the first thing that comes to mind for that is it could be difficult to show the perspective/parallel directly on that button and it might be kind of weird to toggle the state there without any indication on the button that it was toggling.
- Michael
From: James (JFH)
Hi Michael,
Perhaps there could be a check box in Options for turning on/off toggleability of 3D button
If unchecked (default) all is as it is now, but if checked, button has 2 states 3D Perspect. & 3D Parallel.
I am totally onboard with your resistance to interface cluster. The beauty of toggling between say
Front & Back is additional utility without additional UI elements.
Anyway, I don't want to distract you from more urgent improvements.
it was just a thought.
James
Image Attachments:
3Dtoggle.gif
From: Michael Gibson
Hi James, that's an interesting idea too, my first impression of that one is how weird it might look with some long German language text added in below there.
But you can get the behavior you are requesting right now though by modifying the default UI - if you replace the file ViewTabs.htm in the ui sub-folder with the attached version you should get that perspective/parallel toggling behavior. I didn't try to do the additional text labels here, let me know if that would help you and I can give that a try too.
The attached version has a new function TogglePerspective() added in and the 3D tab button element has been modified to call that function for the onmousedown event. I tested it only with the Aug-28-2018 v4 beta version.
- Michael
Attachments:
ViewTabs.htm
From: James (JFH)
Hi Michael,
Brilliant! Works perfectly.
>> I didn't try to do the additional text labels here, let me know if that would help you and I can give that a try too. <<
I'm not sure that labels are necessary. The user can see immediately what is the outcome of toggling (assuming that they have some experience in 3d modelling environments). However UI conventions would dictate that the 2 states of the button should be distinct. Could it be a simple as double underlining 3D to indicate Parallel Projection?
For now I'm happy how it is
Thanks again
James
Image Attachments:
3Dtoggle2.gif
From: Frenchy Pilou (PILOU)
Works fine in the 6 June 2018!
Does not possible to have the same when Split is enabled ? (4 Vues in French! ;)
Maybe when you Click on Split yet Enabled...
or on the "3D" letters up left corner of the "little screen" ...maybe more suitable...
because it's pertubating to change view subitly! :)
From: James (JFH)
Hi Pilou,
>> Does not possible to have the same when Split (4 views) is enabled ? <<
The 3D projection, whether perspective or parallel will persist in Split view.
You only need jump to 3D view, toggle projections & jump back to Split view to change between them.
.>> or on the 3D letters up left corner of the "little screen" <<
Yes, it would be appropriate to label "Perspective" / "Parallel Projection" there, in top left corner.
Good thinking
James
From: Frenchy Pilou (PILOU)
<< The 3D projection, whether perspective or parallel will persist in Split view.
You only need jump to 3D view, toggle projections & jump back to Split view to change between them.
Yes it's this double "jump" who is pertubating when you have works for a long time in the Split view and want to stay in!
But I am agree it's just confort! :)
Maybe Michael needs the "3D" up corner for other things! ;)
From: Michael Gibson
Hi James, I'm glad that works for you!
Try this attached version for having double-underlined with parallel projection.
- Michael
Attachments:
ViewTabs.htm
From: James (JFH)
Hi Michael
>> Try this attached version <<
Yes....Subtle & Elegant...like Moi generally
Thanks a lot
James
From: Michael Gibson
Hi James, you're welcome!
I just noticed that last version made the 3D tab slightly taller than the others making it stick out a little. This one attached here should fix that.
- Michael
Attachments:
ViewTabs.htm
From: James (JFH)
Hi Michael,
I had noticed that as well, but thought it too trivial to bug you with,
so thanks for that
Have a great weekend
James
From: Frenchy Pilou (PILOU)
Works fine...in the big "3D VIEW" ! ;) version 6 June 2018
From: Przemas
As I'm not following this thread on a regular basis - will V4 have a command line / config file toggle that will force a specific graphics API (DX9 / DX11)?
I think it has been mentioned a while back.
I'm asking as it would be super useful for the folks like me that use Linux and would like to give MoI3D a go. I've been writing about it a couple of times, but when you have Nvidia card and use WINE (in a similar fashion that MoI release for OSX used) there was a drawing problem. Each frame on the screen was one frame behind the actual state - which made working with MoI out of the question (as for example you didn't know what was actually selected - as you haven't seen the yellow highlight, at least not until the screen got redrawn).
So why this toggle could be so useful? Well, with the tech like DXVK I could try launching MoI with it. Hopefully translating DX calls to Vulkan won't suffer from the same problem as translation to OpenGL does (fingers crossed). But I would need to make sure MoI uses DX11.
Heck, with one of the new packaging formats - Appimages for example, I could even try packing MoI with Wine and DXVK preconfigured and have an easy to use Linux version :) .
And yeah , I know official support for Linux may be a bit too much for Michael to handle, but it would be awesome if you could at least make it easier for Linux folks to set it up on the OS of choice :) .
From: Michael Gibson
Hi Przemas,
re:
> will V4 have a command line / config file toggle that will force a specific graphics API (DX9 / DX11)?
That was added back in the May v4 beta:
quote:
Graphics API override - Add moi.ini option for which graphics API to use. On Windows or Linux/Wine a specific render engine can be controlled by a setting in moi.ini, under the [View] section, GraphicsAPI key:
[View]
GraphicsAPI=Direct3D11
or
GraphicsAPI=OpenGL
On Wine or regular Windows it can use either Direct3D11 or OpenGL - Direct3D9 is not supported.
If you haven't updated Wine in a while you might try making sure you've got the newest version.
- Michael
From: Przemas
Awesome news Michael - can't wait for the V4 then! Hopefully this will solve problem with Nvidia under Wine (I'll give V3 trial, thus without a toggle, a spin with one of the latest WINE versions but I've tried too many times in the past and I don't have my hopes up).
From: eric (ERICCLOUGH)
Hi Michael ...
I'm still hoping for dimensions in V4
cheers,
eric
From: Michael Gibson
Hi eric, it's still on my list. They will likely be fairly rudimentary to begin with though.
- Michael
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