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From: James (JFH)
Hi Marco,
My experience was different.
When I first used it I found the haptic feedback to be quite unnatural.
(ie not like pen or pencil on paper). But in time I grew use to it,
and don't think of it in comparison; rather just accept it is as it is.
I'm not familiar with geevon. Seems like a lot of money for an A4 plastic sheet.
If it does what it states it may be the solution you are looking for.
Nevertheless, hold of getting it just yet; and see if you become accustomed to the feel of pencil on the screen.
James
From: Przemas
For me subcomponent edits would be a significant step up for MoI - kind of thing you have in Rhino, when you can select a for example one of the surfaces of the box (ctrl+shift subcomponent select), scale it and all connected surfaces will update as well.
Well and also linux support would be great as my main workstation is Linux based - even semi official / not fully supported option would work. It could even be a "simple" WINE wrap + let's say appimage / flatpak for cross distro compatibility ( I use quotes as personally I have one problem with wine and MoI I've been unable to sort out).
From: Michael Gibson
Hi Przemas,
> I use quotes as personally I have one problem with wine and MoI I've been unable to sort out
Can you describe the problem?
- Michael
From: mkdm
Hi James.
Thank you very much for your kind help!
I answered you at
http://moi3d.com/forum/index.php?webtag=MOI&msg=4446.143
because I don't want to saturate here this "V4 Wish List" thread with off topic arguments :)
Please read my reply and if you want tell me what do you think about.
Thanks.
From: Przemas
>Can you describe the problem?
> - Michael
It's better to show it rather than trying to describe it :) :
https://drive.google.com/a/maxmini.eu/file/d/1Lh46SbpnWepYPH_GvSYM8KvfZCTuky7Q/view?usp=drivesdk
- in short display state of the objects in the viewport is not on par with the actual state. So for example when I hover over an object with a mouse cursor it should highlight - but it does not. It "catches up" the highlight when I move mouse again (but often it one more time a step behind - as I moved the cursor the object shouldn't get a highlight anymore). It makes basic operations like selecting almost impossible. Tried that on couple workstations, different distros, different WINE versions. No luck :( .
From: Michael Gibson
Hi Przemas, thanks for making the demo video. Unfortunately I don't really know what I could do to solve that, it looks like WINE is not flushing the current rendered back buffer to the screen until the next redraw. That kind of latency can go unnoticed for games since they are rendering in a continuous loop to make an animated appearance but MoI only redraws the screen when there is some change. You might look for any setting in Wine like "swap after render" or "flip after render".
- Michael
From: Metin Seven (METINSEVEN)
V4 feature request:
As the list of keyboard shortcuts grows, the need for sorting options and/or a search function for that list in the Preferences section grows along with it. It'd be great if you could click on the Command row header to sort the shortcut list by commands in alphabetical order. A search function would be even better, preferably instantly showing commands as you start typing in the search field, and with an option for searching keyboard shortcuts or commands.
For inspiration you can take a look at Blender 3D's Preferences ➔ Input section.
Additionally, in the regular UI (outside of the Preferences) Blender has a Spacebar menu that allows you to type in any command, and the result updates as you type, giving you quick access to commands. It'd be great if MoI also offers suggestions of Commands you might mean to type as soon as you start typing a command in the input field.
Many thanks in advance,
Metin
———————
visualization • illustration • animation • 3D (print) design —
https://metinseven.com
From: Michael Gibson
Hi Metin, unfortunately I'd expect it to take quite a lot of work to do those things, it's unlikely to happen for v4.
Just in general high keyboard usage isn't really a big focus area for MoI, it's been more the opposite that MoI was originally designed to be able to be used without touching the keyboard at all.
It's a pretty different situation with Blender, Blender has many developers working on it and so it's more feasible for them to highly develop a narrow and specialized area like that.
- Michael
From: Metin Seven (METINSEVEN)
Hi Michael,
Thanks for your reply.
I didn't know automated search functions are elaborate to implement. No problem.
My adjusted request:
Right now the MacOS MoI V4 beta doesn't allow keyboard shortcut columns to be resized in the Preferences. This results in unreadable entries like this:
In this case it's not visible which Numpad keys are assigned to the Boolean functions. As I use the keyboard shortcut list often as a reminder which keyboard shortcuts I've assigned to functions, I'd like to be able to resize the columns if that's not a hassle.
In case it's not difficult, I would also very much welcome an alphabetical sort option when clicking on a column header.
Many thanks,
Metin
———————
visualization • illustration • animation • 3D (print) design —
https://metinseven.com
From: glmr
windows7 same issue
From: Michael Gibson
Hi glmr,
re:
> windows7 same issue
There's an updated shortcut key editor here for the v4 beta which should solve this issue of the shortcut keys not being fully displayed:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.52
- Michael
From: threedfanatic (3DFANATIC)
Hello Michael is there any plans on adding visualization on showing which way polys / nurbs are facing? This would help tremendouse before exporting out? Big time saver for me at least. Thanks
From: Michael Gibson
Hi threedfanatic, re: method to show backfacing, that is something I do want to add in for v4 once its been stabilized.
- Michael
From: threedfanatic (3DFANATIC)
That is great news that will be a great help before exporting out. Thanks again for your support as always
From: r2d3
And if there would be a checking if the key is already used..
In the moment it just overwrites the current shortkey...
But just a luxury problem... :-)
From: Michael Gibson
Hi Ralf, what do you think should happen if it the shortcut is already in use? I kind of dislike those "Did you really want to do that?" extra dialogs, would some kind of a warning message displayed right on the shortcut key dialog be enough?
- Michael
From: r2d3
As simple as possible! (luxury problem)
just a warning and not saving it...
From: Michael Gibson
Hi Ralf, so not saving it if you push the "OK" button sounds a little odd. I was thinking it could show if it's in use or not and if it was then you could choose another or push "Cancel" if you didn't want to overwrite it.
- Michael
From: r2d3
You are absolut right!
Happy Santa Claus <:-)
From: mkdm
Hi Michael!
Some days ago I've seen that Istonia has greatly improved the internal visualization of his NVIL(Poly/Sds modeler)
with a simple but very useful feature : the support of MatCap materials.
I don't know what could be the effort needed to add this feature to the display engine of Moi V4 but if you could do it,
I think that in one shot you will be able to add a great feature that will greatly improve model visualization inside Moi especially useful for concept modelling,
without the need to use any kind of external renderer.
What do you think about it ?
Thanks a lot and have a nice day.
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