Show messages:
1-20
…
181-200
201-220
221-240
241-260
261-280
281-300
301-320
…
561-575
From: mkdm
Hi Michael.
Perfect! Thank you very much for these such detailed info.
I stay tuned. Have a nice day.
From: Mike K4ICY (MAJIKMIKE)
Unless I'm missing this feature or procedure somewhere. ;-)
From: Michael Gibson
Hi Mike, I just recently made a Distribute plug-in to do that, please give this a try:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8503.13
- Michael
From: Mike K4ICY (MAJIKMIKE)
Thank you Michael!
This option was so needed. :-)
From: Rich (-RB-)
Michael,
Once again sincerest Thank You for your quietly cultivated jewel of a software.
I haven't waded through the waste deep list of demands on your time for a while but after doing some serious 3 fingered rotating on a recent train trip I was yearning for a saved camera angle option to pop between critical angles...I know someone must have said it, but nontheless.
Back to yelling insanely at Fusion users to drop-the-zero-and-get-with-the-MoI-hero for me,
- Rich
From: Michael Gibson
Hi Rich, it will only save and restore views within a single session but maybe the save/restore view scripts from here would be useful for you now:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2891.7
- Michael
From: Rich (-RB-)
Brill thanks Michael! [insert feature into v4 here]
- Rich
From: raytownmike (HOPPER)
Didn't read the entire thread but I'd like to ask for as powerful and or advanced drawing tools as possible. I couldn't tell you what exactly that is but anything that would lead to accuracy and productivity enhancements (removing laborious tasks). Love the program!
From: ercan2423
Hi when will you publish moi3d v4? Do you have a release date
From: Michael Gibson
Hi ercan2423, sorry I don't know a release date quite yet. I'm still in the process right now of working on the viewport display part. Once that is functioning well I will release the first v4 beta release and that will start the beta test process. Then there will be a beta test period for a while after that, anything like 6 to 12 months, before the final release will be ready.
So not too much longer for the first v4 beta release but the final v4 release is still a ways out.
- Michael
From: ercan2423
Thank you for your information. v4 Curiously wait...
From: Scooter (DORMANTVISION)
Michael,
Here is some info on Lightwave instancing
http://static.lightwave3d.com/sdk/11-6/html/globals/iteminstancing.html
-s
From: Michael Gibson
Hi Scooter,
re:
> Here is some info on Lightwave instancing
http://static.lightwave3d.com/sdk/11-6/html/globals/iteminstancing.htm
Thanks, but unfortunately that's all information about Lightwave's runtime API for instancing, like function calls that a Lightwave plugin can call. I don't see any information there about how instances are stored in a LWO file which is what I would need.
- Michael
From: Scooter (DORMANTVISION)
That's too bad Michael.
Was wondering why you hadn't referred to the 11-6 sdk previously.
Know I know why.
Perhaps you are better off using Collada or GLTF.
Both developments of the Kronos Group.
Best of luck with the new release of MOI V4.
-s
From: mkdm
Hi Michael.
How are you ? I hope fine.
I write here this request, because I don't know if it's already possible to achieve this behavior with the current V3 and some kind of script (but I don't think it's possible).
I'm talking about "Soft Selection", a rather common feature of mostly polygonal modeler.
I mean in particular a "Soft selection" relating to curve's control points.
It could be very helpful to have some sort of "soft selection" available for curve's control points selection, in order to apply global transformation to the curve,
in a soft way (and also in a mathematical and precise way), without manually tweeking single or group of points.
Something similar to Rhino "SoftEditCrv" command as you can see in this video capture :
http://take.ms/nWYa4
Thanks.
Marco (mkdm)
From: Michael Gibson
Hi Marco, yes you're right it's not very feasible to do that with a script in v3 since edit points aren't set up with a script interface to them.
- Michael
From: mkdm
Hi Michael.
Thanks for the reply.
Is there any chance to have the API core updated and revised for V4 ?
I think this is one of the most important aspect.
Accessing a new API and a new Object Model could give us the chance to build much more sophisticated script.
Thanks.
From: Michael Gibson
Hi Marco, yes I do expect to add new script interfaces during the v4 beta process.
- Michael
From: mkdm
OK. This is really a great news!!
Please add access to very low level model's topology (control points, knot points, curvature data, etc...)
I can't imagine what smart and math experts guys like Max, AL2000, bemfarmer, Mike (MGG942) and other, could do with a new low level API....
Bye!
From: Marc (TELLIER)
A soft selection deformer could be really useful to tweak shapes indeed.
Kind of a warp tool in vector programs...
https://www.youtube.com/watch?v=KeGgSHh9J_A
Show messages:
1-20
…
181-200
201-220
221-240
241-260
261-280
281-300
301-320
…
561-575