Show messages:
1-6
…
87-106
107-126
127-146
147-166
167-186
187-206
207-226
…
567-575
From: guyver (DAVGIAN)
That's the way (I think) how should works fillet and chamfer
Image Attachments:
gif-chanf_orig[1].gif
From: Frenchy Pilou (PILOU)
Seems my gif file from free DesignSpark Mechanical! :)
From: BurrMan
I believe BOTH ways (to a point and fusions constant, are valuable.
From: guyver (DAVGIAN)
ehmm
yes :)
From: Przemas
for me that a wish for V4 would be a Linux version - as I still haven't managed to get MoI usable through WINE. I can get it to run easily but there's a visual glitch that makes it non workable (it's like display is one frame behind actual state - for example when I make a selection the "marquee" stays on screen until I move the cursor. What's worse this affects highlighting the selection - tough to explain , if anyones interested I can work out a video). Tried on 3 different systems, with different configuration - happens every time.
And damn, I would really love to have a NURBS modeler on Linux - apart from mid lvl video editing , CAD is something where choices on Linux suck badly. At the very least dcc apps are covered thx to Modo / Maya / Houdini (... and Blender).
From: niko (NICKP100)
Michael I was wondering if you have any plans of incorporating real time filetting in V4 ( a la Spaceclaim, DesignSpark).
To me it is MOI's main weakness/time sink right now.
Thanks
From: Michael Gibson
Hi niko, I've had some thoughts that I'd like to look into that. So we'll see - no firm plans yet though. It depends on getting filleting handled by a different geometry library and how reliable the library is.
- Michael
From: glmr
I don't know if anyone already posted, but I suppose that numeric coordinates editor is a must also.
From: Michael Gibson
Hi glmr, I would definitely not take away numeric input for the fillet radius value, the part that would be modified would be setting it using the mouse.
- Michael
From: glmr
I mean objects and gropus position/orientation. X,Y,Z with a possibility to move them via coordinates system.
From: Michael Gibson
Hi glmr, you can already use the Transform > Move command currently to move a point on an object to a specific X,Y,Z coordinate already.
I guess you're asking though about objects having a sort of "local axis" point that you could set. That tends to be something that's used by animation systems though and not so much with CAD programs like MoI.
EDIT: Well except for instancing, that should have that type of thing.
- Michael
From: glmr
How can I move a point to a specific XYZ?? I'm trying but see usual dialogue - boundary box, distance from edge etc. so, I can set XYZ in window, but I need to change evrything in this way. so it is not possible to change one axis only
From: Michael Gibson
Hi glmr,
re:
> How can I move a point to a specific XYZ??
You just type in the X,Y,Z value when it's asking you for the target point. You'll see your keystrokes go to the XYZ coordinate input in the bottom toolbar:
- Michael
Image Attachments:
XYZ_input.jpg
From: glmr
it would be netter ho have such option as in Rhino - just choose an object and edit each parameter without re-type al of them
From: Michael Gibson
Hi glmr, I don't remember Rhino having any feature like that, it must be relatively new. Can you describe it a bit more?
- Michael
From: mkdm
Hi Michael.
I think glmr is referring to BoxEdit command of Rhino V5.
Look at this video :
http://take.ms/ddgch
See you.
From: Michael Gibson
Hi Marco, you can do the sizing part of Rhino's BoxEdit command in MoI by clicking on the size line in the properties panel, it will show an "Edit size" menu like this:
@glmr - if you can describe in more detail what you need for positioning, it's pretty likely I could make a plug-in for you to do it.
- Michael
Image Attachments:
EditSize.jpg
From: mkdm
Hi Michael.
@Michael "Hi Marco, you can do the sizing part of Rhino's BoxEdit command in MoI by clicking on the size line in the properties panel, it will show an "Edit size" menu like this:"
I already knew that editing feature of Moi but thanks anyway for the reminder.
I told you about Rhino's BoxEdit command only because it has some additional features that Moi's Edit Size doesn't have.
But IMHO are negligible things.
See you.
From: glmr
I'm just talking about BoxEdit-like possibility to change also XYZ position of an object. It would be good to change also rotation, but positioning in BoxEdit style is much more important.
Now I can edit XYZposition but every time I should type all new coordinates. It is not comfortable if I need to change just one of them.
From: klaudio
Hi,
One suggestion but also curios if it's already possible somehow or there is some script out there.
Option to directly select faces, edges or points and move/rotate/scale them. Something like this >
http://www.autodesk.com/products/fusion-360/blog/wp-content/uploads/2017/01/move-face_direct.gif
I know currently you can move things a bit by showing the points together with using ShrinkTrimmedSrf and to some degree, kind of, using Extrude....but all of those are a more like a workaround rather then actual solution, if you know what i mean.
The Fusion360 example posted above seems to work exactly like with polygon where you can select the face and then move/rotate/scale it. Do you thing something similar is already possible in Moi3D, if not then maybe for Moi3D v4?
Thanks!
Show messages:
1-6
…
87-106
107-126
127-146
147-166
167-186
187-206
207-226
…
567-575