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From: bemfarmer
Hi Max,
Upon further testing: If there is a space following the final U, then the UV mode pops up, the first time only.
(I was picking up a trailing space when highlighting for Ctrl_C, Ctrl_V) (silly error)
:-)
From: Max Smirnov (SMIRNOV)
:))
I added a command which removes all spaces from script parameters.
You can download new version of the script from my file archive.
http://moi.maxsm.net/files
From: Metin Seven (METINSEVEN)
Hi Max,
I just nticed that cMorph doesn't work in the MoI beta. I get this error message:
———————
SyntaxError: Expected an identifier but found 'var' instead
cMorph.js line 47
43: curvesF.setInput( 0, objectpicker.objects );
44: curvesF.setInput( 1, 'Refit' );
45: curvesF.setInput( 2, 0.001 );
46: var curves = curvesF.calculate(),
47: >> var closedCurves = curves.item(0).isClosed && curves.item(1).isClosed;
48:
49: moi.ui.beginUIUpdate();
50: moi.ui.hideUI( 'SelectionPrompt' );
51: moi.ui.showUI( 'MorphOptions' );
———————
Many thanks in advance for updating it.
From: r2d3
46: var curves = curvesF.calculate(),
there is a , instead a ; at the end of the line
Perhaps it helps if you change it...
Ralf
From: Metin Seven (METINSEVEN)
Yep, that turned out to be the culprit, thanks!
Here's the corrected version:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.79
From: Max Smirnov (SMIRNOV)
Hi Metin,
thank you! :)
I uploaded fixed version to my file archive
From: mkdm
@You : "I uploaded fixed version to my file archive"
Perfect Max! Thanks.
From: James (JFH)
Hi Max
I updated my post with new error message
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757
James
From: James (JFH)
Hi Max
Excepting the bug "Invalid function argument 1 line0" I get when running pentakisDodeca&TruncIcosa.nod (see
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757), all other .nod files run perfectly.
However generally I have the following error intermittently when trackpad navigating & resizing within NE interface. It appears to be triggered by 2 finger gestures (pan & zoom)
TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')
moi://ui/nodeeditor/core/main.js line 4509
4505: case "touchend": type="mouseup"; break;
4506: default: return;
4507: }
4508:
4509: >> var window = this.getCanvasWindow();
4510: var document = window.document;
4511:
4512: var simulatedEvent = document.createEvent("MouseEvent");
4513: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);
Thank you for your great work
James
From: James (JFH)
Hi Max
I spoke too soon. Attached is an example that runs v3 but not v4.
James
From: Metin Seven (METINSEVEN)
Hi Max,
I feel like a real coder now, having changed a "," into a ";". :D
Thank you too!
From: Frenchy Pilou (PILOU)
Yes you just understand that the world's stability depends only on "'" , ",", ":" and sometime ";" without speak about "{" or "}" :)
And alas surely miss some important ones! For exaple the "." :D
From: Metin Seven (METINSEVEN)
@ Frenchy: :D
From: mkdm
Hello Max.
I've assembled another (I hope) useful model to test your SubDiv scripts and its results.
You can find it at :
http://moi3d.com/forum/index.php?webtag=MOI&msg=8667.47
Ciao ;)
Marco (mkdm)
From: Max Smirnov (SMIRNOV)
James
>>I updated my post with new error message
Lets wait the next MoI v4 beta
>>However generally I have the following error intermittently when trackpad navigating & resizing within NE interface.
Sorry, I don't use trackpad, so I can't find a solution of this problem right now.
But few weeks ago I made some changes in functions which affects on getCanvasWindow. I will release a new NE version soon.
Metin
>> I feel like a real coder now, having changed a "," into a ";". :D
Thank you :) It was just a typo.
Marco
Thank you
But I have no plans to continue development of the Subd script this year.
From: mkdm
Hi Max.
@You : “Lets wait the next MoI v4 beta”
Wise decision!
@You : “But I have no plans to continue development of the Subd script this year.”
No problem Max. I can understand.
You already did a wanderul job (and also for free!)
Ciao.
From: James (JFH)
Hi Max
Thanks for the update v.0.98.
FYI
>> I made some changes in functions which affects on getCanvasWindow.<<
Despite the changes, the error perists with2 finger trackpad gestures.
TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')
moi://ui/nodeeditor/core/main.js line 4508
4504: case "touchend": type="mouseup"; break;
4505: default: return;
4506: }
4507:
4508: >> var window = this.getCanvasWindow();
4509: var document = window.document;
4510:
4511: var simulatedEvent = document.createEvent("MouseEvent");
4512: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);
I understand that without a MacBook Pro or trackpad periphery device you can't test & find solution, but am reporting it so you are aware.
Thanks
James
From: Max Smirnov (SMIRNOV)
Hi James,
thank you for this bugreport
I made some changes to main.js
http://moi.maxsm.net/nodeeditor/main.js
Try it
From: James (JFH)
Hi Max
Thank you for main.js
It fixed the error message, however there is still some anomalous behaviour with zoom (2 fingers up & down)
Sometime it works, while other time it draws a selection box. This is also true for panning: works intermittently.
Also control clicking on a node does not create a copy of the node.
This is a particularly useful feature, but I think it may have been absent prior to new main.js
Thanks for looking at this. At least now it is possible now to work with NE in v4
Regards
James
From: r2d3
Hi Max,
i found a bug in nodeeditor...
if you have a slider or knob you can change values with the mousewheel - but if you use a MagicMouse2 or a trackpad it causes NaN if you scroll sideways...
if i go to interface.js and delete all the:
############
WidgetKnob.prototype.onMouseWheel = function(e)
{
var v = this.internal.position;
var delta = e.wheelDeltaY/Math.abs(e.wheelDeltaY)/100;
var time = LiteGraph.getTime();
if ( time - this.local.wheelTime < 50 ) { delta *=5 }
else if ( time - this.local.wheelTime < 100 ) { delta *=2; }
this.local.wheelTime = time;
v += delta;
if (v> 1.0) { v = 1.0 } else if (v < 0.0) { v = 0.0 }
this.internal.position = v;
this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.internal.position;
this.properties.value = this.properties.value.toFixed(this.properties.digits);
this.updateThisNodeGraph();
this.graph.setisChangedFlag(this.id);
}
############
No more Mousewheel ;-(
but no more NaNs :-)
THX for nodeeditor!!
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