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From: DannyT (DANTAS)
I second that Wow!
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From: Max Smirnov (SMIRNOV)
Ops.. I forget to share it here :)
Yes, I wrote it as a part of this project, but it can be used separately.
From: Michael Gibson
Really cool stuff Max!
- Michael
From: Max Smirnov (SMIRNOV)
Thank you Michael.
I still having an issues with extraordinary vertices because I didn't finished with Pm-Patches yet. I hope it will be really cool but a little bit later :)
I plan to release a stable beta at weekend.
From: Frenchy Pilou (PILOU)
Sorry where is the Subdiv command ?
It's the one you want release this weekend ?
From: Max Smirnov (SMIRNOV)
At this moment subdiv script is not ready for public release. Wait a few days. :)
From: Frenchy Pilou (PILOU)
Ok Cool! Thx for the info!
From: amur (STEFAN)
Really amazing Max!
Best regards
Stefan
From: PaQ
Hi Max,
Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :)
From: bemfarmer
Hi Max:
For the 2008 paper, ....Tri/Quad/Pent Facets, there is source code and a movie here:
http://www.cise.ufl.edu/research/SurfLab/pubs.shtml
There is an errata file with corrections for page 5 and 6 here:
http://www.cise.ufl.edu/research/SurfLab/papers_html/myles08fast_errata.txt
- Brian
There is a 2009 paper as well.
From: Ronamodeler (RON_A)
(Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :) )
I'll second that! Very cool, Max.
Ron
From: Mauro (M-DYNAMICS)
Agree with Paq !
Thanks Max!!
M
From: Marc (TELLIER)
Amazing !
From: Metin Seven (SEVENSHEAVEN)
Wow. Really great stuff, Max! This looks like the ideal bridge between poly and NURBS modeling.
I'm wondering: how clean are the smooth surfaces that are generated, in terms of surface points amount when separated? It would be fantastic if the smoothed version of a model remains adjustable after the smoothing.
Also, models converted with T-Splines in Rhino have trouble managing vertex points with 5 edges (so-called star points), resulting in a visible surface continuity artifact where quad polygons meet at a star point. How does your script manage those?
Can't wait to have a go at this!
Thanks!
Metin
From: wastzzz
TSplines-like modeling in moi? That sounds incredibly useful. Thank you for your effort.
Max.
From: Max Smirnov (SMIRNOV)
Here is the first public release of the subdiv script :)
In fact this is only a half of the script. It works correctly with ordinary and polar vertices only. But it still has some problems with extraordinary vertices in some cases. I'll finish the second half of the script in nearest future. There will be two methods of subdivision: fast and accurate. Here is an implementation of the fast mode only.
Usage:
Select one solid or group of solids. Run script.
P.S. Would like to thank everybody for support. Thank you!
The idea about a donate button is good. Maybe sometime, but not now :)
From: wastzzz
Thanks :o
From: Michael Gibson
Hi Max, cool stuff! Looks like it is working well for valence=4 vertices currently.
- Michael
From: Frenchy Pilou (PILOU)
How is a reasonable number of polys of an import obj file?
Try with these 2 ones separated from ZBrush with no result ;)
_importObj works fine
_subdiv_beta open for gear but...
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/pm3d_dog_1.obj quadrangles 8 000
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/pm3d_gear3d.obj triangles 3 300
From: Frenchy Pilou (PILOU)
And have you project for that or not ?
And this one ?
No caps in the result ! Does this normal ?
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/nocaps.3dm
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