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From: Frenchy Pilou (PILOU)
Thickness possible or problematic for the last example?
From: Max Smirnov (SMIRNOV)
Beta8
Added: open surfaces support
This version can be unstable. I need to optimize it, fix a lot of bugs, surface issues e.t.c.
Updated version will be soon.
Frenchy Pilou
>>Thickness possible or problematic for the last example?
The shell command can't process this shape.
From: Frenchy Pilou (PILOU)
Very funny scene! :)
And bravo for the task even some little glitches are maybe persisting!
From: Frenchy Pilou (PILOU)
French version ;)
http://moiscript.weebly.com/subdivision.html
From: eddi
GREAT and COOL-TOOL
From: Vojtisek
Thanks a lot Max!
This is awesome, results are very cool, even stability seems pretty good.
I know this is lot of work in your free time, but do you plan something like Creasing edges?
Thanks
.
From: Rich (-RB-)
Creased edges would be !amaze!
- Rich
From: Frenchy Pilou (PILOU)
And UnCrease or UnSubdiv also ?
Message 6674.406 was deleted
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From: Max Smirnov (SMIRNOV)
Hi Vojtěch,
>>I know this is lot of work in your free time, but do you plan something like Creasing edges?
Here is my subdiv script development plan:
- rewrite importMesh function (again)
- increase surface quality when smoothness setting <40
- improvements of open surfaces processing
v1.0 release (11.2015)
- increase overall performance of the script, rewrite couple of functions
v1.1 release (01.2016)
- per-edge crease settings
- surfaces stitching
v2.0 release (1h 2016)
- full support of triangle surfaces
- on-the-fly shape manipulation
v3.0 release (???)
From: chippwalters
Max,
FWIW, I think you should charge $ for this. It's very worthwhile. A similar type plugin, Artisan, for SketchUp is commercial. I know the guy who wrote it. Like you he had given lots to the community. By charging for one plugin, it was a way for those in the community to help support his continued efforts. And, as we all know, a 'contribute PayPal' button doesn't do very much these days.
Thanks for your tireless contributions! Really good stuff. :-)
From: Mike K4ICY (MAJIKMIKE)
Yes, an I could charge for tutorials! ;-)
But yes Max, very good job on such a valuable script, and thanks for the hours of effort - I for one will put it to use.
From: Vojtisek
Will looking forward :).
And as wrote Chipp, contribution from users is something you should consider to help you with development.
Thanks for your work
.
From: archetype (FABIENF)
I agree, this is definitely a development path worth investing in. Actually, I would prefer it if Max and Michael would get together and develop this into a fully integrated tool inside MoI. Especially in order to make the final 'on-the-fly shape manipulation' really come together.
I'm not sure such a brilliant synergy would ever happen though. MoI currently has a different toolset and philosophy, and I'm afraid it's outside of Michael's scope. At least for now.
Keep up the good work, Max!
From: Max Smirnov (SMIRNOV)
Thank you, guys!
I found program block which allows to load selected objects separately. I used it in beta3, but I turned it off in beta4. Don't ask me why :) I just forgot about it.
Today I turned it on and I was shocked. Look how it works with open surfaces :)
Also I improved open surface engine. Now it processes vertices with more than two naked edges correctly (right one).
From: Max Smirnov (SMIRNOV)
Wow! It looks really good!
P.S. Need to sleep. I'll post the new version tomorrow.
From: ed (EDDYF)
My self-portrait after seeing the above two postings:
=:0
Ed Ferguson
From: Frenchy Pilou (PILOU)
Pretty nail! :)
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