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Full Version: Polygonal Converter.

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From: Andrei Samardac
1 Apr 2015   [#316]
Michael yes English is not my native, and to be polite etc I have to spend time translating it to English with google translate. From my side I can not see any harmfull sence in my messages, may becaus of English is not my native. I did not say subD plugin is bad, I just wander that people are so happy using it, that it is, nothing more.
This is waht I said:
Hay guys, I just watching this theme and always want to say, that primitive stuff that you made with SubD plugin in MoI could be made 20 years ago with regular SubD and not so primitive but much more advanced. But looks like you are happy like kids, making that simple stuff, so do not going to break up you happiness :D))!

I put smiles in the end to show that I am joking and not going to abuse anybody.
What is wrong with this I reallly do not understand or is it here some not primitive results of using subD plugin?

May be it is because of the language this problem I do not know.
From: Max Smirnov (SMIRNOV)
1 Apr 2015   [#317]
Did I missed something? :))
From: Michael Gibson
1 Apr 2015   [#318] In reply to [#316]
Hi Andrei, well basically when you use words like "childish" or "primitive" it tends to have an insult implied, it means you are calling the person's work unfit in some way.

That's why your comments are stirring up complaints.


> I did not say subD plugin is bad, I just wander that people are so happy using
> it, that it is, nothing more.

Well, it's not really very mysterious - if you do want to do something simple like in the examples you don't like, it costs something like $1700 to get Rhino and Tsplines together, don't you think that for a lot of people they might not want to pay so much money to do simple things and would be excited to be able to do them with what they already have?

I don't see what is so difficult to understand about why a lot of people would be excited about that.

It's something that you yourself asked for (having sub-d modeling inside of MoI) right at the very start of this same thread...

- Michael
From: LAWRENCE
1 Apr 2015   [#319] In reply to [#317]
>> Did I missed something? :))

Hi Max,

some problems with language...but you can continue to talk javascript :)

Thanks you for your new tools (split, bridge and scale) !
From: Max Smirnov (SMIRNOV)
1 Apr 2015   [#320] In reply to [#319]
Hi Lawrence :)

yes, I speak javascript much better than english ;)
From: libelle
1 Apr 2015   [#321] In reply to [#308]
That's some nice work 3dcnc!

I've been playing around with a toy 3-axis CNC machine, so it gives me even greater appreciation for some of the stuff you've made.
From: 3dcnc
2 Apr 2015   [#322] In reply to [#321]
Hi Libelle

Thanks so much. I have been very blessed with amazing opportunities . Sometimes I forget how lucky I am.
From: danperk (SBEECH)
3 Apr 2015   [#323]
....
From: Mike K4ICY (MAJIKMIKE)
6 Apr 2015   [#324]





More possibilities...
From: ed (EDDYF)
6 Apr 2015   [#325]
Mike - Love the retro stuff you come up with.

But hey, you gotta show us the model before smoothing too :)

Ed Ferguson
From: Ronamodeler (RON_A)
6 Apr 2015   [#326] In reply to [#324]
Dang! Throwing down the gauntlet, I see. Nice.
From: Mike K4ICY (MAJIKMIKE)
6 Apr 2015   [#327]
Yeah... I really regret not saving an earlier iteration.
I was caught up in the moment.

(I can't wait to see any further progress from Max ;-)
From: Mike K4ICY (MAJIKMIKE)
7 Apr 2015   [#328]
So here is a re-do and a file for all to play with: :-)



http://www.mediafire.com/file/su0fmfcad2sq5g0/steering_wheel_%28try02.3dm

The finger grip ridges on the wheel was not really compatible with the angles of the column section, so I made them separately and then spliced them together using Blend.


Also one for that drone thingy earlier:

http://www.mediafire.com/file/on183n2q65jsg1p/drone01.3dm
From: LAWRENCE
7 Apr 2015   [#329]
Hi

Image Attachments:
mouse.png 


From: Mike K4ICY (MAJIKMIKE)
7 Apr 2015   [#330]
Yeah! That's some great form work!
From: Ronamodeler (RON_A)
7 Apr 2015   [#331] In reply to [#330]
"Yeah! That's some great form work!"

Indeed. Thank you, Mike and Lawrence.
Interesting how those sharp peaks in the starting form yield such a nice organic mouse shape.
From: ed (EDDYF)
7 Apr 2015   [#332]
" ...Interesting how those sharp peaks in the starting form yield such a nice organic mouse shape."

Yep - you have to over-exaggerate to overcome the SubD smoothing if you want ridges or more defined edges.

Takes some back-and-forth editing to get the desired result. Although, it does go quickly.

It would be nice to have a short cut key that gave a "preview" of the smoothed result, only when the key is pressed. That way you wouldn't have to "undo" each time as you iterate tweaking the underlying structure.

Would also be nice to have a symmetry mode so you're only concerned with one-half the model when editing.

Ed Ferguson
From: Frenchy Pilou (PILOU)
7 Apr 2015   [#333]
Cool one!
That is a sort of "retro box modeling"! :)
From: Mike K4ICY (MAJIKMIKE)
7 Apr 2015   [#334] In reply to [#332]
It would be nice if you could edit the control points of the box objects while previewing the result.
But yeah, a way to preview/review without undo-ing would be great.
From: Metin Seven (SEVENSHEAVEN)
14 Apr 2015   [#335]
Hi guys,

I've been away from MoI for about 3 months, doing a lot of… yes… subdivision modeling in Blender.

Then I return to the forum and look at that, in the mean time Max turned out to have created a great subdivision toolset for use in MoI, I am amazed this is all possible in the shape of scripts.

Now those models that are hard to do using only NURBS tools — such as branching organic forms like hands — can also be tackled in MoI.

Way to go, Max! Keep up the brilliant work.

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